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EitB PBEM XXXVII Setup and Tech Thread

https://dl.dropboxusercontent.com/u/1253...tInfos.xml
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The one I downloaded is from this post:

http://realmsbeyond.net/forums/showthrea...#pid488607

(July 3rd, 2014, 15:35)Qgqqqqq Wrote: https://dl.dropboxusercontent.com/u/1253...tInfos.xml

Whosit says the previous links are giving an incorrect unitinfosfile. Unfortunately I haven't had time to compile a new link to the overall mod, but that link has the latest version which I was using (and also, now that I think of it, fixes mistforms so they spawn with the correct unitai. Must remember to put that in the changelog.)
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I'm going to play the current turn, having not received instructions from Q to the contrary, but it seems that Sum is not working as intended. It's supposed to only give four beakers in the capital, not in every city (as HK pointed out in the EitB development forum). Q might be in favor of restarting the game- hopefully he's able to post here later today. I don't know if it is possible to fix the trait for a game in-progress (plus that means removing the bonus from leaders which may have been picked for it).
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(July 10th, 2014, 12:17)Bobchillingworth Wrote: I'm going to play the current turn, having not received instructions from Q to the contrary, but it seems that Sum is not working as intended. It's supposed to only give four beakers in the capital, not in every city (as HK pointed out in the EitB development forum). Q might be in favor of restarting the game- hopefully he's able to post here later today. I don't know if it is possible to fix the trait for a game in-progress (plus that means removing the bonus from leaders which may have been picked for it).

wait a sec, summoners get +4 beakers on every city?, wow thats a really niiiice and a big boost. This will be a hard game unless somehow nerfed. perhaps change the +4 bonus for a +1 or +2 (still think this is big)? anyway we are still in time restart (not many turns)
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On the one hand, I think the +4 beakers / city is ridiculous and the non-Summoner civs won't really have a chance to keep up.

On the other hand, why is this only coming up now? Before I made my picks, I asked what Summoner did (because it wasn't mentioned in the original changelog), Lord Parkin answered that it gave +4 beakers / city, and nobody said a thing.

The business of incomplete changelogs and rebalancing midgame is sort of off-putting. It's hard to have a fair game when only the mod-makers know the rules and they can change them at will.
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If we restart then better do it asap. Also I will be away for the weekend so I can play next turn probably earliest on Sunday.
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Sorry, HK. I knew that Qg wanted to make Summoner give +4 beakers in the capital (it came up a few times in chat), but I totally missed it when you, LP, etc. said it was actually working as per city. I would have said something had I realized, Q too.



Q emailed me the following fix last night:

Quote:Open this file:
http://1drv.ms/VNC4lE

And search for "Summoner". Beneath there should be a series of rows which affect what the trait does. Fins the one that goes something like [Commercechange]4[/Commercechange] (terminology is wrong, but you'll know it when you see it) amid a bunch of other [Commercechange]0[/Commercechange] and change the 4 to a zero.


I haven't had the opportunity to implement it yet. I imagine it will break save files, but I'm not certain. Perhaps someone who knows more about modding could say.
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This is not a known fact. I was certain the change didn't work as such, I only asked Bob to check to make sure after Parkin mentioned it.
Thank you to everyone who doubted me here. I apologize strongly for the horrible mess this game has been in the starting. Sorryfrown
I understand if given this people don't want to continue with the game. My experience here makes me inclined to believe that we can change the XML file at this stage without a restart, but if not, I will recommend it.
If someone picked with that in mind then they can repick, I had not realized that people were aware of this until I read the thread.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(July 10th, 2014, 14:34)Qgqqqqq Wrote: This is not a known fact. I was certain the change didn't work as such, I only asked Bob to check to make sure after Parkin mentioned it.
Thank you to everyone who doubted me here. I apologize strongly for the horrible mess this game has been in the starting. Sorryfrown
I understand if given this people don't want to continue with the game. My experience here makes me inclined to believe that we can change the XML file at this stage without a restart, but if not, I will recommend it.
If someone picked with that in mind then they can repick, I had not realized that people were aware of this until I read the thread.

your work is great, perhaps we might continue, or just restart (perhaps on the same map, but with deferent leaders/civ (i would love to keep volanna, but if now u think she should be banned, thats fine too).
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Q, are you able to fix the code while on holiday or will we need to wait for you to get back?

What's the consensus of the players - do you want to play on with the fairly powerful Summoner trait or wait for a fix?

If you want me to restart the game with a different version of the mod, just let me know. Happy to help. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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