Ugh, it's annoying but we'll cope. There's so little to do in the early game that it really hurts to miss something like this.
Joey/Parkin get up and slam
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This actually doesn't turn out to be catastrophic; we just lose 2 hammers into a warrior. If we count up the food, hammers, and production from Turn 5 (when I shoulda switched), Turn 6 (when WB should be completed), Turn 7 (when WB should move but will actually be completed) and Turn 8 (when we should be working a fish but will instead be working a floodplain while the boat moves) we get, not counting the city tile:
T/f/h/c 5/1/2/0 6/2/1/1 7/2/1/1 8/3/0/1 ------ T/8/4/3 while it should be: T/f/h/c 5/0/3/0 6/0/3/0 7/3/0/1 8/5/0/2 -------- T/8/6/3 Still not good, but at least I don't want to jump off a building anymore! Keep exploring the NE, or try to find some seafood in the SE? another WB immediately after to explore, or a warrior? I'm inclined towards NE + WB.
We have another fish! A river-basin to the SE was a bit tough to see, so I drew it in. I queued up a WB, but feel free to change it.
(July 12th, 2014, 20:55)GermanJojo Wrote: I queued up a WB, but feel free to change it. Uh, why? The plan was to build a Worker immediately after the Work Boat. No point delaying it, we'll have AH shortly... Lord Parkin Wrote:Optimal build path for the first 16 turns: GermanJojo Wrote:Agreed, that's what I've found too.
Wait, ToW lets you grow while building workers?
If only you and me and dead people know hex, then only deaf people know hex.
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