Posts: 17,486
Threads: 78
Joined: Nov 2005
Whoever was bouncing off me, I'm out now.
It happened four times while I played my turn. Sorry. This never happened before last week...
Suffer Game Sicko
Dodo Tier Player
July 30th, 2014, 23:07
(This post was last modified: July 30th, 2014, 23:08 by wetbandit.)
Posts: 2,744
Threads: 18
Joined: Feb 2013
(July 30th, 2014, 20:49)Lord Parkin Wrote: Caledorn is hosting PB20 and PB21 here, also another at CFC I believe. Will check with someone from PB20 who I know I could connect to before when they're around.
I cannot connect to players in that game whom I could connect to prior to this issue. I can't connect to anyone else at this point.
Posts: 7,658
Threads: 31
Joined: Jun 2011
Caledorn, do you have any free Civ ports available (or are you hosting the maximum number of games)? You're hosting this game on port 2058, so do you think it could possibly make any difference at all to try on another unused pitboss port (2062, or whatever you may not currently be running another game on)....
..Well crap, just read wetbandit's last post, if there's a problem in other games that would point away from anything specific to PB18 and back toward the general environment. It could be a WAN change, or routing change, or something completely beyond your control....
We can go with the old process of elimination troubleshooting method, depending on how much frustration you feel like enduring. If you take down PB18 does performance (connectivity/bouncing, etc) improve in PB20 and/or PB21? If those are down do people experience problems connecting to PB18? Obviously we don't know the answers to all of these and it would take some dedicated effort to burning through all the different contingencies. It does get to feeling like you're doing actual work on what is supposed to be your free time hobby.
But yeah, it's probably your toaster.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Might want to check if other Pitboss hosts have had similar issues, just to confirm that it's something specific to Caledorn's hosting. I've PM'd sunrise to see if he has any current games running, or if he can set up a quick test game to verify whether 2+ players can connect simultaneously.
Posts: 6,471
Threads: 63
Joined: Sep 2006
I was hosting 13 but it ended. I still have 17 and 19 IIRC. If there is player overlap feel free to test, otherwise I can put a test game up tomorrow for you all.
Posts: 8,784
Threads: 40
Joined: Aug 2012
So in a worst case scenario could you take over hosting pb18 sunrise? That's if the problem isn't happening to you too? It sounds like cal's other games are small enough that bouncing isn't an issue, but it'll kill 18...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Posts: 910
Threads: 15
Joined: Apr 2013
(July 30th, 2014, 23:29)spacetyrantxenu Wrote: Caledorn, do you have any free Civ ports available (or are you hosting the maximum number of games)? You're hosting this game on port 2058, so do you think it could possibly make any difference at all to try on another unused pitboss port (2062, or whatever you may not currently be running another game on)....
..Well crap, just read wetbandit's last post, if there's a problem in other games that would point away from anything specific to PB18 and back toward the general environment. It could be a WAN change, or routing change, or something completely beyond your control....
We can go with the old process of elimination troubleshooting method, depending on how much frustration you feel like enduring. If you take down PB18 does performance (connectivity/bouncing, etc) improve in PB20 and/or PB21? If those are down do people experience problems connecting to PB18? Obviously we don't know the answers to all of these and it would take some dedicated effort to burning through all the different contingencies. It does get to feeling like you're doing actual work on what is supposed to be your free time hobby.
But yeah, it's probably your toaster.
I am happy to test different solutions, as this is going to be an inconvenience in the future as well, so don't worry about me feeling it's like work. "Worst" case scenario is that I learn something useful I can bring into other scenarios that are similar.
Speaking of which. If there are two players around that know they have been able to connect simultaneously before this issue occurred that have time to test connecting to me at the same time while I run a packet sniffer sometime today, that would be awesome.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
Posts: 2,996
Threads: 7
Joined: Apr 2012
Posts: 3,251
Threads: 18
Joined: Nov 2010
Roger.
And now I'm out, someone.
Posts: 3,199
Threads: 11
Joined: Jan 2010
Now we just need Novice to put in a queuing system on his civstats tool, so I can add myself to the "waiting to play" list, and when the app detects the current player has finished the turn and logged out, the next player in the queue will be emailed... I... _think_ I'm joking.
|