Right now there are too many PBEM games of erebus, but i think in the next few weeks/months, 1 or 2 of those games are going to end, and i would like to play another one.
This time i would like to propose 2/3/4 teams game.
We make the teams as balanced as we can based on the participants.
During the games each players can see and reply the spoilers and reports of his teammates, and there would be a thread for each team to plan the teams strategy.
i think this way the new to pbem games (like me) would get really fast experience and have a fun forum oriented game.
No tower winning (and perhaps normal speed, because tech will go really fast on team oriented game).
Size of the map depending on the ammount of players.
What do you think of this?
So FAR
Team 1:
Kragroth
Auroarcher
Eclipse
Team 2:
Qgqqqqq
Evil Muffin
Kredom
This time i would like to propose 2/3/4 teams game.
We make the teams as balanced as we can based on the participants.
During the games each players can see and reply the spoilers and reports of his teammates, and there would be a thread for each team to plan the teams strategy.
i think this way the new to pbem games (like me) would get really fast experience and have a fun forum oriented game.
No tower winning (and perhaps normal speed, because tech will go really fast on team oriented game).
Size of the map depending on the ammount of players.
What do you think of this?
So FAR
Team 1:
Kragroth
Auroarcher
Eclipse
Team 2:
Qgqqqqq
Evil Muffin
Kredom
(November 22nd, 2014, 21:14)Qgqqqqq Wrote: Okay so there seem to be a couple of things we need to thrash out.
1. How are we picking civs/leaders?
Are we allowing duplicates or not? Are we choosing privately or snake-picking?
2. How (if any) should gifting cities be sorted?
As Krag notes, units can't be gifted, but cities can, and have some interesting interactions in a team game. Personally I'm in favor of "on the first turn in your teams possession only."
3. Should any civs be banned?
I've been reading up on the pitboss lately, and I'm thinking the clan probably should be. Their strength as a team player is really very powerful, as most of their weaknesses disappear with the nature of the game. Maybe if we allow duplicates, but even then, its a bit boring if each team has a clan - they've been done in a teamer, IMO.
4. How do we want the map to be?
Obviously we won't be too specific, but some general pointers are probably needed before Bob can start work - mirrored or non-mirrored? How close/big do we want the map (roughly)? Do we want something drawn, or just a touched-up rolled script? How big a role should naval be? How natural/flavorful do we want it? How close are players to each other? How many landmasses are there, and how cohesive are they? And so on.
5. Barbarians/lairs/huts?
What it says on the tin.
And more basically, what are the teams going to be? We've got Eclipse/Kragroth on one, so basically who's timezone fits better with them than with the other two. I don't mind which team I end up on, personally, so unless anyone has a preference (seems unlikely) should we random.org it?