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EitB XXXVIII Setup and Tech Thread

Right now there are too many PBEM games of erebus, but i think in the next few weeks/months, 1 or 2 of those games are going to end, and i would like to play another one.

This time i would like to propose 2/3/4 teams game.
We make the teams as balanced as we can based on the participants.
During the games each players can see and reply the spoilers and reports of his teammates, and there would be a thread for each team to plan the teams strategy.
i think this way the new to pbem games (like me) would get really fast experience and have a fun forum oriented game.

No tower winning (and perhaps normal speed, because tech will go really fast on team oriented game).
Size of the map depending on the ammount of players.

What do you think of this?

So FAR

Team 1:
Kragroth
Auroarcher
Eclipse

Team 2:
Qgqqqqq
Evil Muffin
Kredom

(November 22nd, 2014, 21:14)Qgqqqqq Wrote: Okay so there seem to be a couple of things we need to thrash out.

1. How are we picking civs/leaders?

Are we allowing duplicates or not? Are we choosing privately or snake-picking?

2. How (if any) should gifting cities be sorted?

As Krag notes, units can't be gifted, but cities can, and have some interesting interactions in a team game. Personally I'm in favor of "on the first turn in your teams possession only."

3. Should any civs be banned?

I've been reading up on the pitboss lately, and I'm thinking the clan probably should be. Their strength as a team player is really very powerful, as most of their weaknesses disappear with the nature of the game. Maybe if we allow duplicates, but even then, its a bit boring if each team has a clan - they've been done in a teamer, IMO.

4. How do we want the map to be?

Obviously we won't be too specific, but some general pointers are probably needed before Bob can start work - mirrored or non-mirrored? How close/big do we want the map (roughly)? Do we want something drawn, or just a touched-up rolled script? How big a role should naval be? How natural/flavorful do we want it? How close are players to each other? How many landmasses are there, and how cohesive are they? And so on.

5. Barbarians/lairs/huts?

What it says on the tin.


And more basically, what are the teams going to be? We've got Eclipse/Kragroth on one, so basically who's timezone fits better with them than with the other two. I don't mind which team I end up on, personally, so unless anyone has a preference (seems unlikely) should we random.org it?
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Are you thinking a pbem game or pitboss? We've played two team games before, one on pbem which had some PYFT issues, and one pitboss which, now that I think about it, also had some PYFT issues. I suppose I'm wondering just how feasible this is both in community size and in all the balance and tech issues that would come about.

Still, if it occurred I think I'd want to take part. smile

(Based on previous games, I think we'd stick to quick speed and simply adjust the difficulty/map size.)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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i was thinking on pbem (pitboss is an option).

Almost all the games iam playing right now are quite active.

Perhaps a 6 players game with 3 teams of 2 people. (right now game 36 has 6 players and is quite active, and game 37 has 5 quite active 2, except when people forget they played the game and didnt send the save)

Other option can be 2 teams of 2 people on a 4 players game, that would be quite fast.

I think this is a way for new players to learn fast and old players to have a fresh point of view or idea, and discuss actively on the forum.
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I'd be interested in a 6-person, 3-team game.


Edit: I wouldn't be too worried about quick speed, IIRC Eitb (and base FFH?) has a fairly substantial tech cost penalty for teams.
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May be worth reviewing FFHPBEM10 to see some of the power combos we spotted and some we missed (i know that was vanilla not eitb, but some combos may survive)
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A team game of 6 players and teams of 2 sounds good to me. If one will start you can count me in.
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Game 34 ended, i think 31 is next (not sure how much it will take... that is total Chaos!!!)

anyway till now we got por a 6-person, 3-team game.:
-Aurorarcher
-Bobchillingworth
-Qgggggg
-Kredom

We still need 2 more players, and some1 to do the map (this could be a really interesting map to do).
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Been distracted.

I'm not sure if a 3-way game is the best idea, because of the prisoners dilemma - in my experience it doesn't end up too well. I would however, be very interested in a 2-team, 6-player game, which I think could work out quite well.


If I could bring up another idea...how would people feel starting one (or more) eras in?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 15th, 2014, 21:12)Qgqqqqq Wrote: Been distracted.

I'm not sure if a 3-way game is the best idea, because of the prisoners dilemma - in my experience it doesn't end up too well. I would however, be very interested in a 2-team, 6-player game, which I think could work out quite well.


If I could bring up another idea...how would people feel starting one (or more) eras in?

I'm quite familiar with the prisoners dilemma, how exactly does it relate to this though?
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Whoops, not prisoners dilemma. I cant remember the term for it, but basically: In a game with 3 teams, it will inevitably devolve to a 2v1 with every player wanting to be on the 2, because of all the advantages inherent in it. This has several big ramifications - no one wants to be the first to attack, because then the player they haven't attacked can choose which of the warring parties to support, making that side the 2v1. Thus it can have a great pacifying effect, and make the gameplay more dull.

You interested in this, Yell0w?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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