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(August 27th, 2014, 21:03)spacetyrantxenu Wrote: All I'm reading here is a gigantic head fake. It's Charlie of Fast Workers, isn't it. Isn't it?? You know if Gaw had given me a grain or a deer, I'd be there. But AH food!
Fredrick of Egypt is the What Would Mackoti Do pick. But easy and simple can be good; better, for a cloud-head.
Although...bare tile 2w of capital...oh my...
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(August 27th, 2014, 21:20)Commodore Wrote: Although...bare tile 2w of capital...oh my...
What about it?
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Well to comment on the picks. I found it pretty hard to balance the random.
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(August 27th, 2014, 21:21)Gawdzak Wrote: (August 27th, 2014, 21:20)Commodore Wrote: Although...bare tile 2w of capital...oh my... What about it? If a worker had three moves, it might efficiently mine the NW hill then pasture pigs without losing turns...
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(August 27th, 2014, 21:03)spacetyrantxenu Wrote: All I'm reading here is a gigantic head fake. It's Charlie of Fast Workers, isn't it. Isn't it??
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August 28th, 2014, 09:55
(This post was last modified: August 28th, 2014, 09:56 by Commodore.)
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(August 28th, 2014, 09:45)GermanJojo Wrote: What the heck. Well, I picked Hannibal McDry, but I started simming things in my head on the way in to work. Fast Workers+Imperialistic is kind of sick; I'm looking at effortlessly getting out Stonehenge too unless someone gets really weird with one of the Industrious guys. Basically, Hannibal of France is a much better combo but I think I can make Charlie viable.
Plus, this is like my one chance to play around with India.
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(August 27th, 2014, 12:01)Commodore Wrote: My flavors of (Novelty-seeking, fun) aren't going to go away...but I will make a real effort to pick the strongest novel leader/civ available, and to hell with the temptations of Toku/Zulu.
(August 27th, 2014, 12:01)Commodore Wrote: ...whatever civilization I choose needs to make sense for the techs my start requires, and the leader needs to be capable of sustaining a hard land-grab.
(August 27th, 2014, 12:01)Commodore Wrote: ...in the end...interesting gameplay is found blitzing through an unprepared victim and banging out first-to bonuses, not making some silly role-play choice at the outset that leaves a competitive player on the back foot and scrambling for the rest of the game.
(August 27th, 2014, 12:01)Commodore Wrote: I would prize early defensive UUs and/or a UB that helps the snowball over some hot young conquest UU that struggles with obsolescence ten turns after it gets built. Growth is also paramount; citizens need to be at happy cap and working improved tiles every moment that is feasible.
(August 27th, 2014, 12:01)Commodore Wrote: Snowball is king here in BtS Quick Speed, but I'm going into this with both eyes open about that.
The choice is certainly interesting. I lol'd when I first saw the list, that was the one combo on the list that stood out as abnormal. As in, no way is someone taking Charle--OH. It's attached to India. Um....well, leave it in, maybe someone will want it. Looking forward to seeing fast workers in action, it's been a while.
August 28th, 2014, 12:32
(This post was last modified: August 28th, 2014, 12:32 by GermanJoey.)
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(August 28th, 2014, 11:59)spacetyrantxenu Wrote: quote
(August 28th, 2014, 09:55)Commodore Wrote: (August 28th, 2014, 09:45)GermanJojo Wrote: What the heck. Well, I picked Hannibal McDry, but I started simming things in my head on the way in to work. Fast Workers+Imperialistic is kind of sick; I'm looking at effortlessly getting out Stonehenge too unless someone gets really weird with one of the Industrious guys. Basically, Hannibal of France is a much better combo but I think I can make Charlie viable.
Plus, this is like my one chance to play around with India.
Well, I normally think of chopping as being bad with quick speed... but maybe with Imp and Fast Workers its worth it again?? Looking forward to seeing what you can do!
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So, did you pick Hannibal or Charlie?
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