Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[Spoilers] PBEM 62 - Ichabod's Thread, feat. Mardoc and retep

Well, here's one perspective. If the two options are close, then it means you can't mess up too badly by picking one. I'm a little surprised that they came out so similar, myself.

Regarding the technical difficulties: are you in any games that require you have the latest Steam patch? They did put in the option to go back to 3.19; if it won't mess anything else up, it might be worth trying.

Or maybe Gawdzak could recreate the game and make sure not to check the 'check modified assets' box.
EitB 25 - Perpentach
Occasional mapmaker

Reply

(August 30th, 2014, 07:38)Mardoc Wrote: Regarding the technical difficulties: are you in any games that require you have the latest Steam patch? They did put in the option to go back to 3.19; if it won't mess anything else up, it might be worth trying.

How do I do this?
Reply

(August 30th, 2014, 08:48)Ichabod Wrote: How do I do this?

Follow these directions: http://support.2k.com/hc/en-us/articles/...d-on-Steam

Obviously it may not work. But it should be pretty easy to try.
EitB 25 - Perpentach
Occasional mapmaker

Reply

In the end what happen?


Reply

With what happen I mean what did you go for? WB or Worker?

Also in where direction did you move the scout, what the borders reveal? Come on man give us something!


Reply

(August 31st, 2014, 19:31)retep Wrote: With what happen I mean what did you go for? WB or Worker?

Also in where direction did you move the scout, what the borders reveal? Come on man give us something!

Sorry for the lack of updates during the weekend. I got pretty stressed over the technical issues and my schedule ended up a bit haywired too.

After all is said and done, we ended up playing two turns over the weekend. Let's have some pictures first, shall we.







I'm still getting my update mojo back, and now I realize that my screenshots kind of suck. But I guess all the info needed is there, so it's okay.

First, let's talk about the most meaningful stuff. naming scheme. I went for Tea as a naming scheme, without much conviction. Let me hear if you think it's nice.

Yeah, regarding more important stuff, I went worker first. I debated a lot with myself, trying to figure out what would be best. Both openings seemed pretty similar and, as far as I could see, it was down to a commerce advantage (WB) against a food advantage (worker). I went for the food advantage, because I think we need to expand faster than everyone else if we are going to win this game.

I know that what retep said about the high costs of the map can come to bite me later, if we expand too fast without the proper development. I think we are still getting pottery early enough to cover these costs and getting it even more early wasn't giving enough of an advantage (the advantage in cottage turns wasn't significant, at least in the micro plans I made). The corn that was revealed to the west of the Capital is already looking like the second city of choice and it's pretty close to Earl Grey. I'll try to get the second city settled close to the Capital, in order not to cripple our research too much before we have some cottages being worked. And that place also share some cottages, which is always nice.

There's also a meta consideration regarding going worker first. Gawdzak said that the map would be balanced in regards to strategy resources. A mapmaker that wants to be safe with this will likely give copper in the capital, so I think we'll have it in this map. Worker first gets BW earlier, so maybe we can get some advantage out of this.

I'm still unsure about the worker first decision. But since this is my game and I saw going worker first as a better option, I think it's only fair that I follow it. There's no point in following a better path that I can't see why it's better. If I end up getting punched by this choice later, I hope I'll learn something from it.
Reply

I think scout will go to the spice tile next. 1N of the Spice is a water tile, so NE of it is a peninsula of some sort, I guess. Perhaps it's connected to another land, though.

We could go 1NE, 1NW with the scout, to scout up there. 1NW, to the spices, would not reveal that part of the land, but it's better to keep circling around the Capital, to find a better second city spot. As I said earlier, that's my main objective with scouting, so thaat's why I'm leaning on going 1NW with the scout next turn.
Reply

I like teas - got a mug of it on my desk at the moment, in fact smile. We can definitely find enough of them for a whole civ. Especially if you accept herbals as names.

Agreed with bearing west and planning to go south after. We want to know if there's a second resource near the corn for exact placement of that city. Probably the third city will be for the pigs, so we want to know what's around there, too. Where coast, as a non-Fin civ, just isn't that appealing, which argues against the NE-NW idea. We'll want to settle it eventually, it's still worth a settler, but it can wait a while.
EitB 25 - Perpentach
Occasional mapmaker

Reply

(September 1st, 2014, 12:02)Mardoc Wrote: I like teas - got a mug of it on my desk at the moment, in fact smile. We can definitely find enough of them for a whole civ. Especially if you accept herbals as names.

Agreed with bearing west and planning to go south after. We want to know if there's a second resource near the corn for exact placement of that city. Probably the third city will be for the pigs, so we want to know what's around there, too. Where coast, as a non-Fin civ, just isn't that appealing, which argues against the NE-NW idea. We'll want to settle it eventually, it's still worth a settler, but it can wait a while.

Yes, I'll accept herbal as names, especially because my favorite teas are herbal. I find the "actual teas" too strong for my taste, most of the time. Not that I know a lot about the subject, so correct me if I'm saying nonsense. But we have a naming scheme, then (baring retep confessing to be a tea hater lol ).

Anyway, on to the game. Furst things first. My password is Ichabod, if any of you want to take a look. Do you guys want to keep receiving the saves, by the way?

Scout move:




NE really seems to be a dead end. Probably going 2SW next, on to the pigs hill. Anyone has another idea.

Capital expanded borders, revealing this:







As per my objective of making a sandbox, here it is, updated to turn 2: https://dl.dropboxusercontent.com/u/2124...dSwordSave

I'll keep updating it every turn, if I'm able to. I still need to do the spreadsheet to keep track of my micro plans.

That's it for now. I'll try to post an update with the micro plan I've been using so far, so that we can discuss.
Reply

Well I'm not a tea hater but sadly I'm anosmic, so tea is like water to me shakehead
About the save, either way is fine. Actually I guess that getting the save will help in case you don't report a turn nono

About the game I'd like to know what is exactly the micro plan if you can spare the time Ichabod.
The map looks good except for the lack of early happy.

I honestly don't think is going to be strategic resources at the capital (at least no cooper or horses) in a crowed map that sounds like a bad idea. But then again PB16 happen so what do I know.
Also going worker first is okay, no need to stress to much about it.

Finally I have always been and I will always been terrible at scouting I think you are doing fine so far. When you will have a warrior? I think scouting a little east of the capital will be a good idea.


Reply



Forum Jump: