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[Spoilers] Bobchillingworth asks: "Who are the Warriors?"

For reasons that I don't understand, the game suddenly allowed me to zoom all the way out and look at the entire (fogged) globe. This revealed features which should have still been obscured:





I don't have flying camera enabled, or anything like that. Maybe it's because I researched Calendar, although that was a few turns ago. I guess I didn't bother zooming out at the time? Whatever.


I don't care about most of the features, save to note that they seem to designate halfway points between civs, but this is interesting:




Kredom has almost certainly already explored it to prevent me from making use of the bonus, but there's an off-chance that he either missed it somehow or doesn't know that standing on the tile will prevent me from getting a free Aggressive trait. I'm sending my scout that way now- he has 4 exp, so I was going to just leave him at home until AH came in, but this is way more important. Too bad my first scout didn't push forward a few more tiles, that was a big mistake.


My empire:




Nothing special. I got hit with the -1 pop event the turn before I was going to grow to size 6, which set me back a bit. Capital is running a Sage for an early-ish Academy. Obviously it would be better if I actually had some economic resources to work- Education before AH is a reaction to having lots of riverside grassland tiles and zero luxuries.


I'd like to PoW rush Kredom while he's vulnerable, but he's almost certainly too far away for one-movers and by the time I research HBR it wouldn't be much of a "rush". Eh, whatever, I can likely hit him with Mages before he'll have many vamps.


No idea what's to my south besides lots of jungle, don't care much either. Lots of free space to the east. North looks to be all coast.
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Come on, baby, just survive this one battle!


He lost.





This makes up for it some though:




Friggin' sweet. Settled, it's the obvious right move w/ Godking and Agnostic.





Nice new city. Bad news: I believe I'm the next-to-last person to found my second expansion (damn that -1 pop event). Good news: Kredom still hasn't.
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Posting mostly for my own reference:


Tech plan is AH -> Crafting -> Mining -> ?


Philo after Mining will unlock Slavery, which would be very useful. Also possibility of completing the PoW.

Hunting opens up the Fur and could net me a fair few animals, especially from the Jungle region.

BW means I could start clearing the jungles (it's not going to be practical to ice them all, I think), and produce decent combat units.


Leaning toward Hunting atm, but situation could change. Shame I lost that 4 exp scout, he'd have been very valuable as a capture animal Hunter.


Seems like we're on a really large map. Fine by me, Auric is a good economic leader who does well with lots of breathing room.



No idea where all the "raging" barbarians are. Haven't seen a single non-animal unit. Do we have Wildlands set? I can't recall- if we do, the animals are probably fogbusting regular barbs.
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Looking at settings I see Wildlands are turned on. Wildlands seems to cancel out raging barbs pretty much.
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Ellimist has a CIV Wolf Rider south of my capital. He hasn't made any hostile moves yet, probably because it's still healing from an animal attack, but he'll surely advance on me soon enough. Lame. Gonna have to build extra warriors, although he'll be able to get odds on them easily.
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Ellimist's Wolf Rider healed up and then possibly left. Could still be lurking in the fog. I can't say I really understand what he was going for, I only built like one extra warrior because of its looming presence. Also not sure why he didn't promote to shock- perhaps he's trying to kill off all of the animals so that regular barbs start spawning.


Founded a new city:





Decent enough spot.


The empire:




Capital is size 8 because I forgot to turn off growth for a turn, heh. Does this even matter?


Demographics:




Demos are actually surprisingly poor, considering that I think my opening has been fairly solid.


In total I have 4 cities, 5 Workers and 9 Warriors. A Great Sage will pop at the capital in a couple turns.

For tech, Crafting and Mining are up next. Possibly Hunting after that, not sure. My happy cap is going to soon be an issue, so I'd like to get those Furs to my north online. Hunters are reasonably good combat units too. I'd like to get Philo as well for the Hand before I switch out of Godking and into City States. Hmm, and Drama would be awesome so that I can stop wasting hammers on Monuments. Bah, so much stuff to do!



Concerning my opponents, Ellimist's slow expansion is likely a result of him trying to get Warrens up quickly. GreyWolf is doing very well economically, I think. Yell0w seems ahead of the curve as well. I have little information on Dave. Kredom is falling behind badly, and I'm not sure why. I have double his city count, and he doesn't have Aristocracy yet, which is a bad sign... for him, anyway.
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Hrmm, decisions, decisions.





Spawning the Bard in Turnbull will significantly slow the Settler there and put a dent in my economy. On the other hand, it makes me very likely to be able to grab the Drama artist via bulbing, who can in turn later bulb Sanitation for about a thousand free beakers total. Or I could use the Drama artist to culture bomb the land between me and Kredom. Plus Drama saves me about 120 hammers in Monument costs if I grab it soon.


Ended up selecting the Bard. Generated a Great Sage at the EoT as well, which means I've produced 3 Great People by T65. Who needs Philo, or lairs? twirl
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I'm glad I joined PBEM 61, we're down to two or three turns a week here. In-game situation kind of sucks as well, Ellimist's Wolf Rider (now CV) showed up at the other end of my empire, and could very conceivably raze a city. At the very least he's forcing me to build a bunch of emergency Warriors, which I would have much prefered to forgo. I can't really blame him for harassing me, I'd do the same to him, but it still really sucks to have to deal with this murder unit that I'm ill-equipped to kill.
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(August 7th, 2014, 11:43)Bobchillingworth Wrote: For reasons that I don't understand, the game suddenly allowed me to zoom all the way out and look at the entire (fogged) globe. This revealed features which should have still been obscured:





I don't have flying camera enabled, or anything like that. Maybe it's because I researched Calendar, although that was a few turns ago. I guess I didn't bother zooming out at the time? Whatever.

IIRC this has long been the case in FFH2, both in the base version and EITB when I tried that. Something to do with the way it places labels and the curvature of the globe when it goes into that view, don't know the specifics beyond that!
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Yeah, idk. It doesn't always do that... I asked Ellimist to check, and he isn't having the same issue (I didn't tell him anything else about the signs besides that I could see them).



For Dave, after the game ends: sorry about the spoiler information the map threw at me, I know this is exactly the sort of thing you wanted to ban. I didn't do anything special to uncover it, and discovered it accidentally.



Oh also speaking of Ellimist, he appears to be leaving with his newly-healed CV Wolf Rider. I hope he isn't being lenient or something because we're Internet Friends. This turn was his best opportunity to attack- I've got a fair number of Warriors in my border cities now. I guess he didn't really set me back that much, my low score is largely a factor of losing pop from Harpy event starvation and having switched research off crafting with one turn to go to chase Festivals.
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