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[Spoilers] PBEM 62 - Ichabod's Thread, feat. Mardoc and retep

Nice explanation of your plan, very easy to follow. smile
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Sorry I can't be of much help lately.

Do you really need the ivory though? Have you consider 3W of the capital as a second city? or better 1S of the corn?
This could help to avoid teching hunting/AH and maybe try a religion.
Also If you put a city 1S of the corn then you can put another city 1NE of the ivory. Not to mention that you can start by working the mine for 2t then the corn for 2t then in the 5 turn you use avoid grow to fill the grnary and a have s fast second city. (Knowledge of quick is rusty, farms take 5t on quick? or 4t?)

Also a city in the east sharing the food from the capital would be good, especially if you go for an early granary.
Using the corn alone it will take 6t to get fom size 2 to size 6, seems 6t is the happy penalty from whipping that sounds good. This free the fish for another city.

I do agree that cooper can change things.


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(September 5th, 2014, 16:29)SevenSpirits Wrote: Nice explanation of your plan, very easy to follow. smile

Thanks, Seven. smile

(September 5th, 2014, 19:59)retep Wrote: Sorry I can't be of much help lately.

Do you really need the ivory though? Have you consider 3W of the capital as a second city? or better 1S of the corn?
This could help to avoid teching hunting/AH and maybe try a religion.
Also If you put a city 1S of the corn then you can put another city 1NE of the ivory. Not to mention that you can start by working the mine for 2t then the corn for 2t then in the 5 turn you use avoid grow to fill the grnary and a have s fast second city. (Knowledge of quick is rusty, farms take 5t on quick? or 4t?)

Also a city in the east sharing the food from the capital would be good, especially if you go for an early granary.
Using the corn alone it will take 6t to get fom size 2 to size 6, seems 6t is the happy penalty from whipping that sounds good. This free the fish for another city.

I do agree that cooper can change things.

I really like the idea about the 1S of corn city that shares the mine. Perhaps a size 1 granary is feasible. I'll sim that. Unfortunately, there's no other food near the corn. :/

I want to explore the east to find a spot that shares the fish, I just don't knoe how I'm going to do this yet.

Here's exploration from the last turns. I played 3 turns this weekend. It's harder for me to update during the weekend, that's why I let so many tirns go by without reports.

Anyway, here's the pictures. I changed the scouting plan because I wanted to check for seafood that we could settle with the corn. No dice, unfortunately...




Here's the new scouting plan.




Calendar is looking like a good tech, I guess. 3 happy, the banana... We'll see...
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Hooray for our scout.




Exploration.




Pindicator grew to size 2 this turn, just like me. He's at 11 food.
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Well, we can settle a very good third city, to compensate for the lack of a decent second city plant:




Lots of food there.

I'm holding my thoughts about where to settle because BW will be ready next turn. I'm hoping we can get copper with our second city by the corn. Otherwise, it'll be a pity to settle such a poor second city.

After BW, I'll take a shot at a dot map.
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Let me start this post with a shoutout:

Praised be Gawdzak!!

bow bow bow

On to the turn, to see what made me ecstatic like this.

The turn started with the WB improving the fish, which made our Capital reach its peak short term potential, when compared to my opponents' hypothetical Capitals.




As every experienced turn reporter knows, this is the perfect time and place to show the demo screen, because it'll show me in my peak status and above the competition. You guys don't need to pretend that you don't do it too, because I've seen loads of times different players reporting the same turn in the same game and both of them have the top GNP/CY. RB is full of potential politicians. rant




Ahem, we are top in CY! mischief

The scout kept going on his mission to explore the big river to the NW. A city 1N of where the scout is seems pretty good, able to work a lot of river cottages. It doesn't invalidate a city that gets the corn and the lake tiles (with a lighthouse), so it's a possible way to settle things.




Anyway, the awesome news is, you probably guessed, the copper placement. I said before I expected Capital copper, right? Well, I wasn't prepared for this:




Do you see my beautiful worker there, ready to chop that copper?? I hit the jackpot, completely by accident. I expected the copper to show up on the tile 1NW or 2N1W of the Capital, which would be good, but difficult to improve, since our micro plan had us chopping the tile to the south. We'd need the second worker to improve the copper, which would delay things. Now, we have the worker exactly where we needed him! Awesome!

I'll make more strategic considerations + settling plans later, since we reached a point where we have all the information we can possible have in the next 20t or so. So, it's time to start thinking!
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Awesome! Now I can finally ask my question - and this was unrelated to the capital copper, I had this in mind before I knew that was there.

You seemed to hone in on going agriculture first straight away without much thought to anything else. Why did you not consider BW first, to get the workboat out, grow to size 2, slave the first worker as you are expansive which would be faster than slowbuilding it? I did this in my similar start in a pitboss where I had the same starting techs and it worked out well. You are also spiritual so you don't even lose a turn revolting.

Without using the knowledge that there was copper you could have got the settler out turn 20 with 2 workers and a granary built next turn - that is what I managed to get using a quick sim I put up before you started playing a week or so ago.

Was there any reason you didn't try this?
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I'm here and I'm still loving it all popcorn


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(September 9th, 2014, 16:52)ReallyEvilMuffin Wrote: Awesome! Now I can finally ask my question - and this was unrelated to the capital copper, I had this in mind before I knew that was there.

You seemed to hone in on going agriculture first straight away without much thought to anything else. Why did you not consider BW first, to get the workboat out, grow to size 2, slave the first worker as you are expansive which would be faster than slowbuilding it? I did this in my similar start in a pitboss where I had the same starting techs and it worked out well. You are also spiritual so you don't even lose a turn revolting.

Without using the knowledge that there was copper you could have got the settler out turn 20 with 2 workers and a granary built next turn - that is what I managed to get using a quick sim I put up.

Was there any reason you didn't try this?

Well I did vote for WB first mischief
In the top of my head, how many forest did you chop? If the answer is 1 or more then you are doing it wrong.

Ichabod said that one(wb first) give more commerce and the other (worker) have more food, probably something to do with getting the worker 4t early, which help to improve the corn early and stuff like that.

Wait, maybe Ichabod was lying? Danm Ichabod! neenerneener


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I'm still here too, still watching. I haven't found any time to analyze anything, so take the following with a grain of salt:

I like the corn/ivory first ring option the best of the second cities you've found so far. Early happy is important.

I agree with retep that a good option for a third or fourth city is to the east, to share capital food. I would like it if you could get a scout over that way to gain us more information. This is because I think the capital might have too much food to always work, and I want those tiles always worked.

Your corn/pigs proposed cities seem good. My only worry is that it's a lot of distance before we have cottages to pay for it or roads to defend it. But maybe I'm being too pessimistic.

Although I like an early religion, I wouldn't push too hard for it. There are only four competitors, and therefore a good chance that a religion will still be there if we delay. More important to get worker techs.
EitB 25 - Perpentach
Occasional mapmaker

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