Archers on a hill are unsafe?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Joey/Parkin get up and slam
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Archers on a hill are unsafe?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Thinking about my mistakes here. I think equal parts 2, 3, 4, and 5.
1.) In the end, don't regret keeping the barb city instead of razing it. Discovering that suttree is our enemy is worth a chariot I feel. 2.) Didn't think about the fact that we went sailing early and explored well meant that our trade connections would show to our neighbors that we didn't have copper hooked. What an oversight! 3.) Didn't realize the barb city would spawn with warriors instead of archers; definitely woulda tried to take it earlier in that case, and definitely woulda taken the copper with city 4. 4.) Underestimated our neighbors disposition towards aggression rather than cooperation. 5.) Really shoulda grabbed the copper with city 4, even without the knowledge about the warrior defenders. Really really regret gambling on this. If we had, we'd have 3-4 workers in the area before the situation even heated up, and been able to chop out an axe and archer before suttree could move all his units in. Getting copper hooked has been a real ordeal in all 4 of the games I've played here so far: PB18 spoiler: PB20 spoiler: PB21 spoiler: PBEM59 spoiler: The chariots worked awesome for barb defense, but have been useless for deterring other players. Not gonna make this mistake again. Anyways, I'm feeling stronger and stronger that we should get HBR. suttree's economy is gonna be in the gutter for a long while here and we have a pair of incredibly high-hammer cities to pump barracks and units out of. How do you feel about it, Grimace? (September 5th, 2014, 16:16)Commodore Wrote: Archers on a hill are unsafe? They're not, assuming I can get them to the hill in one piece. I'm still going to try to secure the northern copper spot with this next settler here, but he outnumbers me heavily in the region right now; I have one archer and 2 mostly-dead chariots, and he has an Axe, 2 spears, 2 workers, and a chariot, all at fighting strength.
Some good news!
Worth 8cpt now, 10 once the copper plant goes down. suttree is now at 10 cities. I rejected the cease fire and offered him a peace treaty. 7 turns from HBR; will have time to squeeze out barracks in both production cities, a galley in Titanic and another settler in Lusitania. Library in USS Arizona ready to 1-pop whip in 3 turnsish.
Do we have Ivory? If so, I'd beeline for War Elephants. If not, I don't think HBR is going to make a great deal of difference. Spears still win most battles against horsemen...at best it's parity, but you need something better, especially since horses are sucky at defense.
As for #2, I don't think not exploring would have mattered...I think you're right that we should have prioritized copper more, though. I didn't think it would be a huge issue yet, but I honestly can't imagine that suttree has any kind of economy to speak of right now. I mean his research has got to be crap, and it's going to take him a while to dig himself out of it. I guess you could go a-pillaging with horses to keep his economy crappy... Given the situation, my inclination would be to go full-on war mode and do as much damage to him as you can. You're not going to be able to survive if he's able to recover with the number of cities and the resources he has, so I'd focus on keeping him hamstrung as long as you can to make it possible for someone else to take him. And who knows...you might get lucky. Except for an early rush, war this early in the game is extremely painful. It will take a long time for him to recover, if ever.
We do happen to have ivory just to the SE of our capital! We can grab those with our 7th city, how about that. I like your idea of grabbing construction next after HBR to get some WE out. Let's go for it! We'll just treat suttree like a big dumb AI, if he's gonna act like one.
retep has OB with suttree, I guess the two of them are keeping each other's economies affloat. I wish retep woulda accepted OB with me; I would definitely gift him the WB if it would convince him to open borders with me and close them with suttree.
We planted our 6th city this turn, at the fish/wheat site in the south. One more settler coming up before its all horchers all the time... the tech lands in 3 turns!
Hmmm, Barteq be takin' some liberties...
What do you think, Grimace? If he puts that settler down any more north than that, should we point our soon-to-be horse armada down south? He's sure looking a lot softer than suttree: We planted the two new cities, btw. Here's the other, with the trees just chopped before suttree's Cre culture steals them. Any ideas for names? We also have a 3rd one coming soon; I had hoped that maybe we could set it down on an island somewhere, but its looking more like if we don't settle that ivory now, we might never get it.
Wow, good playing on his part. I think he did the OB to give himself 10 turns of safety while he chops that and plunks his city down there. Not much you can do about it unless you had a settler ready you could drop there.
I say go for the ivory. I think long-term that's going to the only thing that keeps suttree from taking a walk on us. We'll need the phants. Then island next. As far as names, how about HMS Hood (sunk early in WWII by the German battleship Bismarck when a shell penetrated its wooden deck and hit the ammunition magazine, blowing it up) and SS Republic (US Civil War-era steamship sunk in bad weather with a load of gold ingots). |