Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Going Dutch: The Commodore Files

Just want to emphasize Xenu's tech thread point. You can put infinite hours into a map and still get complaints. When people have perspective, they'll realize that it didn't really matter anyway; it doesn't take too much to make player skill and neighbor/RNG/scouting luck dominate map inequalities. But in game, it's easy to say 'if I only had...'

I'm sure people will be more than grateful for your work, TBS, no matter where you stop.
EitB 25 - Perpentach
Occasional mapmaker

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Game on! I moved the scout a logical 1SE, revealing a hut. I'll pop it next turn for...hopefully something nice.


Down goes the capital, and we're on our way to making a good fast work boat for our capital fish. I'm not going to complain about a riverside capital with four food sources. Normally, I would be planning to move palace given eight coastal tiles, but I'm Dutch, brah...Moai/Dike hammer time! Heh, or maybe not, but it's early yet. Actually, though, a consideration for staying, with RBmod's Free Market trade and a B&S route set up the ability to put a Harbor and Custom House in your capital/Oxford city is pretty huge. Ottawa was making 67 base commerce from trade routes. So Storm Front should be a beast for a good long time.


Demos. Yeah, Plako, Gawdzak, and Gavagai are the only others yet to settle. WEIRD STUFF WATCH: AIREM ended turn without settling. Wandering?


It's a beautiful day in the neighborhood. I'm surrounded by herpes jungle here, which is worrisome, but that's also a ton of prime town land eventually. Plus, I'm pretty much a lock on the world Dye market! Second city will probably want to share the corn somehow, but where the hut is out west is definitely a valid consideration too. I'll be making my settler *after* bronze working, so copper considerations will predominate.

Jungle-choked, humid, sweltering, tropical...that's the red Netherlands for you!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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There's something blasphemous about the Dutch not being Orange. Maybe Carthage should have changed to red or something.

High food and dyes, of Water Civ. Reminds me of One Fish. Minus gems, though.




As capitals go, I'll take the one we have here. It'll get the job done in the early to mid game for sure. That nearby jungle is a pisser though. Earlyish IW it is.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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OH MY GOD! What an interesting game and start! I'd totally dedicate all my gaming time to this game!
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Just have to go win PBEM62 first to clear your schedule, right Ichabod? lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(September 17th, 2014, 20:36)Commodore Wrote: Game on! I moved the scout a logical 1SE, revealing a hut. I'll pop it next turn for...hopefully something nice.

Perhaps... a map? mischief

So, Workboat first, then Worker? When do you think the first Settler is going to get started? I'd pop out a Warrior before the Settler at any rate, but with this start do you think you'll make just one Worker before Settler?
I'm just doing my best out here.
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Yay huts! I hope we get Sailing and Bronze Working.

Edit: So when can we slip in a couple more scouts and a scouting workboat into the microplan? For Science!

(September 17th, 2014, 23:17)spacetyrantxenu Wrote: Just have to go win PBEM62 first to clear your schedule, right Ichabod? lol

That was a clear subjunctive case, Xenu nono. Clearly he's pointing out the obvious truth that Commodore will get the best bang for his gaming buck by spending it here mischief. 62 needs only the bare minimum attention to keep the pace reasonable.
EitB 25 - Perpentach
Occasional mapmaker

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(September 18th, 2014, 10:42)Whosit Wrote:
(September 17th, 2014, 20:36)Commodore Wrote: Game on! I moved the scout a logical 1SE, revealing a hut. I'll pop it next turn for...hopefully something nice.
Perhaps... a map? mischief

So, Workboat first, then Worker? When do you think the first Settler is going to get started? I'd pop out a Warrior before the Settler at any rate, but with this start do you think you'll make just one Worker before Settler?
Maps are fine, if they show good things. WB->Worker->WB->Settler is what I was thinking for now, but that's subject to change. If we were worker first he'd be twiddling his thumbs for a couple turns before bronze working finished up. I'm happy whipping a bit with this much food and Pro...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(September 18th, 2014, 11:16)Commodore Wrote: Maps are fine, if they show good things.

Fortunately, this game Scooter literally cannot appear on a hut map alright.
EitB 25 - Perpentach
Occasional mapmaker

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(September 18th, 2014, 11:25)Mardoc Wrote:
(September 18th, 2014, 11:16)Commodore Wrote: Maps are fine, if they show good things.

Fortunately, this game Scooter literally cannot appear on a hut map alright.

So... Mackplak instead? cool
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