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[Spoilers] PBEM 62 - Ichabod's Thread, feat. Mardoc and retep

Some random thoughts:

Regarding tech, the plan right now is to go AH (needed for pigs + getting horses would really help against barbs) -> Writing -> Maths (boosted chops). Hunting and Myst can go somewhere, when needed.

After that, it's debatable. Going for Monarchy through OR is a possibility, possibly getting Sailing first.

Going for currency after Maths is a possibility too.

I'm leaning Monarchy because the map is really happy starved. I have ivory as an early happy. There's 3 calendar resources, but only one is inside my settling plan (the others are distant and on bad land). And the one who is is below jungle, so i'd need IW too. There's also whales, but this is not RB Mod. Not good. Monarchy would give +1 happy from wines and at least +1 happy from the essential military police. That'd be perfect if we where assured to get a religion for + happy and OR, but once again that's not guaranteed.

In this scenario, Sailing would be teched to give a quick commerce boost through an island city.

Going currency first might be preferrable if we find more happy to the NW or E. After that, I'd go for Monarchy and try for a religion in CoL.

Another possibility, one which I only now realized, is forgoing Maths for quicker Monarchy. We have loads of forests to chop, but my current Micro plan doesn't involve that much chopping (well, especially because my best tries didn't go as far as Maths). But since we are EXP, we can live with subpar chops, since our granaries are fast anyway. We'd save the chops for later, perhaps getting a Wonder or something like that -> forests will always be worth it and what will hinder our expansion is not how fast we can get settlers/workers/granaries, but the actual costs of expanding.

But that begs the question: do we need such a fast Monarchy and so much early happy? Perhaps. I think we need to fast expand until we can get good cities up on those river valleys, which will be cottage cities. When that happens, we'll be broke, with less than 10 cities. In this case, monarchy seems like a better commerce investment than Currency, since currency will give us 20 commerce tops (considering 10 cities, which is optimistic, and 2 island cities, which is also optimistic), while Monarchy makes us grow into more cottages as needed.

But that also brings another question: it's almost assured that after Monarchy, i'll go currency and that after currency, I'll go Monarchy. So, what we need to know is: which of these gets us to the other faster and which of these benefits more from starting earlier? And, is there a first to bonus involved?

Monarchy has the advantage of being part of a first-to bonus, the religions in Poly and Mono (it also gets OR, but Currency gets Math). It also benefits more from starting earlier, since the currency bonus is "flat". Getting Monarchy earlier means working more tiles earlier and developing cities earlier. But the key question seems to be, which of these gets us to the other faster? I'm guessing currency, but is that bonus so substancial in order to surpass the benefits of Monarchy? I'm not sure.

We could go AH -> Myst -> Poly. If we get Poly, we reassess, perhaps going Math before Monarchy. if we lose it, we keep going for Mono and Monarchy.

It's definetely a difficult decision...
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I have a cold! Well actually no, but don't tell my boss shhh

I was going to comment in the micro-plan but you seems to be doing the same that I did. Yes, I have been checking all the saves mischief

I'm kind of concer of where is anyone. You have explore so much and yet not found anyone and none one has found you either. Exactly how big is this map?

I think that Sailing would be worth it depending of how many cities you have before settling an island.
About monarchy, you need to build units to take advantage of the happy, so is probably only wort it in the capital. I think getting Judaism isn't that improbable.
Not to mention that religion help poping borders, so yeah religion before maths sounds good to me.


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(September 16th, 2014, 18:17)retep Wrote: I have a cold! Well actually no, but don't tell my boss shhh

I was going to comment in the micro-plan but you seems to be doing the same that I did. Yes, I have been checking all the saves mischief

I'm kind of concer of where is anyone. You have explore so much and yet not found anyone and none one has found you either. Exactly how big is this map?

I think that Sailing would be worth it depending of how many cities you have before settling an island.
About monarchy, you need to build units to take advantage of the happy, so is probably only wort it in the capital. I think getting Judaism isn't that improbable.
Not to mention that religion help poping borders, so yeah religion before maths sounds good to me.

lol

I'll post a micro plan soon, I'm still working on some details.

It's strange that we haven't met anyone. I'm always checking the culture overview to catch borders, but nothing so far. The map is small, it's easy to circle it. I'm guessing it's just "bad luck", though I'm really happy that the nice river area won't be contested so early.

I'm leaning on going for a Religion after AH, yes. We can get Hindu on turn 35, but I think I can drop this to turn 34 with more careful micro. If we can't get it, we keep on going for Judaism.
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Quite some news in these past two turns:

Pottery:




1t granary + settler on the way:




LapsangSouchong settled. Hey, lurkers, no one ever tried this tea?!

As you can see, granary first with chop. Finishing the corn first and than chopping ends up the same as chopping than finishing corn. One way we get +2 food overflow with 5 stored on the granary, the other we get 0 food overflow with 7 stored on the granary.




We find our first opponent! THH, IMP/FIN, China. Since he's after us in the turn order, he beat us to a second city by a turn. He likely went 1/2 workers, settler at size 3, at least he doesn't seem to have whipped watching the scores. And I just realized I didn't check to see his civics. duh Well, he likely revolted to Slavery with the settler in transit. I hope our fast granaries will pull us ahead.




Of course, like everyone else, I'll complain about the map. Why does he have an irrigated corn, at least 2 food resource with one on the first ring and a river to place his second city on, while I only have shitty options (terrain I didn't explore obviously doesn't count as an option neenerneener ).

I'm assuming THH explored to the other way, since he didn't find me. That should give us a head start on the land I want to settle to the W. I hope he doesn't contest that marble! He likely thinks I'm his least fearsome competition, so I hope he decides to settle against everyone else.

Ah, something tells me THH wants to pop this city's border with religion. I think he can beat us to Hinduism, unfortunately. Well, we were going Judaism anyway, right? Might as well see what happens (no, i'm not that happy-go-lucky, I'll likely torture myself while trying to sleep thinking about the odds of losing Hindu!!)

Demos:




I think we'll start pulling ahead here when the fast granaries start being felt.

In before we are at turn 100 and I'm waiting for the quick granaries effect. alright
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Since there are only promises of microplan mischief I made this in 3 minutes.

Worst attempt at simming, but hey all the cities have granaries.
This is from your sandbox, cities are costing 2gold only is the sandbox alright? If it is then spamming cities is the way to go!




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(September 18th, 2014, 19:57)retep Wrote: Since there are only promises of microplan mischief I made this in 3 minutes.

Worst attempt at simming, but hey all the cities have granaries.
This is from your sandbox, cities are costing 2gold only is the sandbox alright? If it is then spamming cities is the way to go!

lol The microplan is a lie...

No, it isn't, but it's only inside my head. neenerneener

Anyway, weekend is here and so I'll fix one up. It won't be in the same spreadsheet scheme, which doesn't work for busy turns, but I'll try to put all the needed indo there.

The cities' cost start ramping up after the fifth city, I think.

Anyway, here's a more recent sandbox, so you don't have to settle on ice all the time:

https://dl.dropboxusercontent.com/u/2124...dSwordSave

What I managed so far is to get the settler for the third city whipped at size 6 in EG, then I have roads to settle it on the turn the settler is born and a worker ready on the pigs to start pasturing when it gets settled. Micro on 3rd city is: cottage, forest grass, 2t of improved pigs (while avoid growth) + 1 chop - that finishes the granary when the city reaches 14/14, so we avoid growth for decent overflow.

I didn't get a turn today. next turn will pop EG's border, which will reveal the E a little, since a hill will get on the border. Hopefully we have food there!
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The sandbox always have a forest grow in the next turn.
I need to enter WB to fix it. Danm Ichabod! neenerneener


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(September 18th, 2014, 22:09)retep Wrote: The sandbox always have a forest grow in the next turn.
I need to enter WB to fix it. Danm Ichabod! neenerneener

It's nice that the forests that grow are snowy, so it's easy to identify them. dancing

And because I'm in the mood, here's some music I like:

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Why grow the city to size 6? You are working unimproved tiles, right? Why not just grow to size 5? even 4 would be good...


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(September 18th, 2014, 22:32)retep Wrote: Why grow the city to size 6? You are working unimproved tiles, right? Why not just grow to size 5? even 4 would be good...

The idea was to 3-pop whip the settler and overflow into a 1t worker. But there's really not much thought behind, other than we only lose 2t building the settler and 1t on the worker.
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