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Tinker, tinker, little gnomes

On the next turn, Ellimist removed his Wolf Rider from my line of sight.
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Here's the situation.

No sightings of Clan units recently.

After Masonry, I'll probably research that tech that gives Elder Councils, then Construction for the Golems and then Carthography or forward to Aristocracy. The Oasis-rich, commerce-rich land is more tolerant of early tech mistakes.


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Damn, forgot to cast the wordspell on this turn. Will cast it next turn, anyway.
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And a new city. The Mud Golem will build a road to it, then improve it, since I am a bit paranoid with the Clan in the game. After I build the Warriors in all these other cities, I'll build these weaker FFH granaries.

Note the barbarian borders west of Fironet, under the mana panel.


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Construction finally done! I've actually built a Palisade in my capital this turn, for nothing better to do.
I also wonder where's everyone. Outside of Ellimist's Wolf Rider, that quickly disappeared back in the void, things have been quiet lately.
I bet next turn I'll be finally attacked by a bunch of Warcry'ied horsemen, Wolf Riders and Priests of Winter scared
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Got my first Great Engineer, used him for a GA, since there wasn't really any better option.
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I am assembling a force to capture a barbarian city next to my borders, will post an empire overview after that. My micro is awful, though I am still first in score crazyeye
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What rotten luck! Lost two Wood Golems in succession at 72% odds when attempting to capture the barb city. Will have to assemble the force again!
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Captured the barbarian city. Expect a more detailed report shortly.
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Screenshot dump.

[Image: Civ4ScreenShot0027-1.jpg]

[Image: Civ4ScreenShot0028-1.jpg]

[Image: Civ4ScreenShot0029-1.jpg]

Willing to answer any lurker questions.
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