September 25th, 2014, 04:21
(This post was last modified: September 25th, 2014, 04:22 by ReallyEvilMuffin.)
Posts: 2,893
Threads: 10
Joined: Aug 2014
Big news! I opened the save and was greeted with... Contact! (and the bear chasing us)
GermanJoey et al as shaka of carthage, who have already moved their scout this turn. Good job we didn't get that hut up to our NW or we may have missed the one here. I popped the hut for a scout and then halted, to discuss next moves.
I think the new scout should move NE - E to go to that grasshill where there seems to be a connection, and the old scout use the rest of his move to go west to clear all the water, then can loop back around and explore the tundra south where there may be another hut (unlikely though given where the first was), or go south to explore that area faster.
September 25th, 2014, 04:27
Posts: 6,260
Threads: 17
Joined: Jul 2014
There could be a connexion through the forest, so maybe going SW-SE with the new one (then back to our capital to scout the western lands) and NE with the old one (then E-E to the forest before going NE) can be just as good.
September 25th, 2014, 04:36
(This post was last modified: September 25th, 2014, 04:46 by ReallyEvilMuffin.)
Posts: 2,893
Threads: 10
Joined: Aug 2014
(September 25th, 2014, 04:27)AdrienIer Wrote: There could be a connexion through the forest, so maybe going SW-SE with the new one (then back to our capital to scout the western lands) and NE with the old one (then E-E to the forest before going NE) can be just as good.
Possibly, but if you zoom in I am pretty confident that there isn't one (just checked). And I assume you mean E of GJ scout? See the screenshots.
but ultimately it depends on whether we want more scouting around the cap or more scouting other people. I am assuming that is a small square shaped piece of land as there is water to the east of the hill, but that could be a fresh water lake quite easily I suppose. The plan I suggested was to confirm no hidden seafood elsewhere that may make that plains hill site suboptimal and push as fast as possible up there now we know there is another player there, who is a maximum of 10 scout moves from that location.
Edit: those screenshots are hard to work from, but if you zoom in ingame you can get a good idea of what is going on there.
September 25th, 2014, 04:40
Posts: 6,260
Threads: 17
Joined: Jul 2014
Ah you're right it's quite possibly a coast tile right over the hill, I'll move the scouts.
September 25th, 2014, 04:44
Posts: 2,893
Threads: 10
Joined: Aug 2014
(September 25th, 2014, 04:40)AdrienIer Wrote: Ah you're right it's quite possibly a coast tile right over the hill, I'll move the scouts.
Cool. I'll post about the 2 opening options after I have slept some from my night shift.
September 25th, 2014, 04:45
(This post was last modified: September 25th, 2014, 04:46 by AdrienIer.)
Posts: 6,260
Threads: 17
Joined: Jul 2014
There's a fish ! I'd love a city 2S of the fish, but with the rough terrain east I expect this area to be closer to GermanJojo than to us, we might have to make concessions at some point.
September 25th, 2014, 13:08
Posts: 2,893
Threads: 10
Joined: Aug 2014
2S of the fish if we do land a religion on the plains hill would work quite nicely. And to an earlier post, I do not really have the time to do extensive C/D on people. I think when we get graphs on our neighbours it may be a good idea to work out what they have built/teched, but I do not feel it is worthwhile doing everyone.
Now opponent analysis - Shaka of Carthage. They stole our favoured leader! Damn. We liked shaka for some great early game traits to kickstart the eco and save hammers, the metagame of being aggressive dissuades war against you and of course you are much more effective in war with combat 1 units. This is very powerful on an early stack, although loses its potency a bit when War eles/cata come into play, but regains utility on drafted units. I really like aggressive...
Carthage is a nice choice too. The UB is now better at a reduced cost, which they will get an expansive bonus on and lucrative extra trade routes which will likely include many overseas ones on this map type. The UU I think is nerfed though, it depends what you are using it for. For us this is definitely a bonus as it loses all those nasty withdraw flanking bonuses against our UU, but in a direct assault it is more powerful. Now it needs spears or war eles as stack defence vs it rather than HAs or war eles.
Overall I really like this combination, and I am guessing they have a workboat start with this choice too.
September 25th, 2014, 13:48
Posts: 17,563
Threads: 79
Joined: Nov 2005
Why wait for cata/eles when all you need are Archers!!!
Suffer Game Sicko
Dodo Tier Player
September 25th, 2014, 14:19
(This post was last modified: September 25th, 2014, 20:37 by ReallyEvilMuffin.)
Posts: 2,893
Threads: 10
Joined: Aug 2014
Now to the openings... There is no difference between them until The worker completes its first chop, so we have until turn 18 to decide exactly what we are going to do.
So both have a worker EOT 10, and a warrior EOT 17. Both get a work boat roughly equal times.
Then they differ.
This plan has a second warrior eot 24. At Eot 28 which is the comparison, the settler is just built. There is no food in the box. There is 16 hammer overflow in the capital. There is 9 turns of whipping anger.
The other plan only gets 6 hammers into another. The settler is out eot 27, one turn earlier. The slavery revolt is sooner so if we go the wheel next that comes in 1 turn later. The capital has half a food box and 13 turns of whipping anger, 13 overflow and 2 prod more to go into any build.
The first plan is mildly ahead on beakers.
So the second gets the settler out a turn sooner but sacrifices other things. I was keen on the first plan as we had more scouting opportunities with 2 warriors, although now with the second scout that isn't as much of an issue.
If we are going for the plains hill then I still think plan 1 is better. We get a head start roading and that site needs us to prioritise commerce over prod somewhat to try and hit one of the religions. And more food in the box while there is still a large amount of whipping anger is not as good as it sounds I think.
I will wait to see what we find west/south though first!
September 25th, 2014, 14:29
(This post was last modified: September 25th, 2014, 15:44 by AdrienIer.)
Posts: 6,260
Threads: 17
Joined: Jul 2014
(September 25th, 2014, 13:48)pindicator Wrote: Why wait for cata/eles when all you need are Archers!!! 
We'll have access to axes before we have access to archers so an axe rush is more feasible than an archer rush. I think being the probable first civ to BW there's a non-zero probability that we'll do one, but not so much higher than zero
Turn 10 played, even more resources revealed but probably in GermanJoey's sphere of influence :
|