September 30th, 2014, 06:36
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The Pitch
So I decided in the end to get Endless Legend, a new 4X game, and thought I would post a play through on this so everybody else could get a feeling for it.
So far I have played the tutorial, and the first 10 or so turns of the game a couple of times and that's it, so it will be a bit of a learning experience.
I will start the game in about a week, but I thought I would post here first for 2 reasons, first to introduce the game (what I know about it) and contrast with Civ, and secondly to check if there is interest from others to run this either as a succession game, or some sort of vote group decision approach with me playing the turns.
There seems to be a natural break every 20 turns where you can make Civ wide edicts, which would work as a good review point for these approaches.
If anybody has comments or is interested in helping out, please shout
September 30th, 2014, 06:37
(This post was last modified: September 30th, 2014, 08:42 by Jkaen.)
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Regarding the differences, the below is what I know now, I will try to update this info as I go along
The Map
The map is a hex map similar to Civ 5. the differences I have seen are:
- Resource values seem to differ greatly, seen some tiles with 2 of 1 resource and 1 of another, and other tiles with 6 or so of 4 resources.
- Workers dont exist, see city details for info on upgrading tiles
- Unit stacking is allowed
- Hills and Mountains are not tile types, all tiles have a height (from 1 - 6 i think). If the height between 2 tiles is greater than 2 a cliff forms (impassable to foot troops).
Resources
- Main resources of food, production, gold, science, culture. They do pretty much what you expect.
- Culture can be used for social policies every 20 turns, or spent in diplomacy it seems
- Strategic and luxury resources are accumulated like normal resources, strategic are spent upon unit creation/upgrade rather than being assigned during the life of a unit.
- Luxury resources are accumulated then either traded for benefit, or spent to trigger a sort of mini golden age tailored to what resource it was.
Cities
- Founded on a single tile, then they automatically work the neighbouring 6 tiles.
- Can build a 'suburb' on one of these 6 tiles to make it into a city tile, meaning your city now works it 2 city tiles, plus the 8 neighbouring tiles. This costs happiness
- Have a city tile touching 4 others and it becomes a level 2 tile. tile touches 4 level 2 tiles becomes level 3 etc.
- Standard building types seem to give you +x resources, +x%, change happiness etc
- Can build settlers, talk in manual about 1 city per region, not really up to speed on effect of this yet though.
- City build the tile improvement needed to obtain luxuries just like it builds any other building, resource just needs to be in your region, not your city limits
City States
- 1 state per region, that just seems to effect its own tile
- Default to hostile, can be beaten, bribed, or diplomacied (needs a tech and completing a quest) into friendly status
- Friendly tribes give you a bonus per number of their tribe friended, and access to their military unit type
Units
- Units stay the same, but are upgraded with equipment that can be researched then paid for
- Hero units have upgrade skill paths to take
- Heros can be upgraded anywhere in your territory, normal units only in the city.
- 1 Hero max per stack
- Battle zooms into to a area about 10 tiles diameter and a turn based combat is taken place with a time limit of about 6 sub turns.
- Units get experience as standard from successful combat
- Extra unit types unlocked though city states,or a couple from tech i think
Seasons
There is a summer/winter season cycle, different units and building get benefits based on season, don't have many details on this currently
Civs
- There are 8 civs, no such thing as leaders
- Some have non-standard rules (1 has one city only, but lower unhappiness from it being large, 1 doesn't use food but cash instead etc)
- Standard civ, and the one I propose to use is the Elves, no wierd special rules, extra production from forests and start with archers
September 30th, 2014, 06:37
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September 30th, 2014, 09:23
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I'll be watching with interest.
Not going to join a SG, though; mostly looking to see if I should buy the game myself.
EitB 25 - Perpentach
Occasional mapmaker
September 30th, 2014, 10:15
(This post was last modified: September 30th, 2014, 11:02 by Jkaen.)
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So here is the initial set up to the game.
I ran things with the pure default setting, the various options available are below:
Starting location with resources shown are as follows:
I also met this guy upon starting the game:
This is the tech 'tree', you need any 3/4 of these to get to the next era. The little signs on the bottom of each tech shows what it helps. i.e. the top one is economy and military focused.
Here are details of the Hero's equipment and skill choice screens
The empire overview screen complete with the civil weighting circle thing is shown below:
September 30th, 2014, 10:23
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Hmm shows how long it is since I uploaded screenshots. Anybody know what I am doing wrong?
September 30th, 2014, 10:29
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(September 30th, 2014, 10:23)Jkaen Wrote: Hmm shows how long it is since I uploaded screenshots. Anybody know what I am doing wrong?
You should swap the 0 at the end of the url with 1. So where it is dl=0, it should be dl=1
September 30th, 2014, 11:03
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(September 30th, 2014, 10:29)Gawdzak Wrote: (September 30th, 2014, 10:23)Jkaen Wrote: Hmm shows how long it is since I uploaded screenshots. Anybody know what I am doing wrong?
You should swap the 0 at the end of the url with 1. So where it is dl=0, it should be dl=1
Thanks
September 30th, 2014, 15:08
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Thanks for doing this, Jkaen.
September 30th, 2014, 17:36
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I started a thread about this game back when it was in early access but ended up forgetting about it, glad to see it reached full release.
Surprise! Turns out I'm a girl!
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