September 30th, 2014, 19:08
Posts: 3,008
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I'll be following this with interest. Was thinking about buying, but couldn't find any reviews I trusted.
There is no way to peace. Peace is the way.
October 1st, 2014, 01:49
(This post was last modified: October 1st, 2014, 02:40 by Jkaen.)
Posts: 5,157
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October 1st, 2014, 01:55
(This post was last modified: October 1st, 2014, 02:25 by Jkaen.)
Posts: 5,157
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Joined: Jan 2011
October 1st, 2014, 02:05
(This post was last modified: October 1st, 2014, 02:43 by Jkaen.)
Posts: 5,157
Threads: 37
Joined: Jan 2011
Posts: 5,157
Threads: 37
Joined: Jan 2011
Posts: 5,157
Threads: 37
Joined: Jan 2011
Posts: 5,157
Threads: 37
Joined: Jan 2011
Posts: 5,157
Threads: 37
Joined: Jan 2011
Posts: 5,157
Threads: 37
Joined: Jan 2011
So combat. The city states essentially work as barb villages in this game and occasionally kick out a marauding army. I ended up picking a fight with one of these.
Note this is the reason (as well as about a 1 in 10 chance of popping barbarians from huts) that I explored with a single army rather than splitting my forces up to explore faster.
Anyway the initial balance screen pops up as below, on it you can set the default characteristics for the units in the battle, not these can be adjusted individually during the battle itself.
The battle plays out over about 6 turns if needed, you get to set your units up within a certain area based on the approaching angles of the 2 units on the world map, then set orders each turn, if no orders given or if they have movement left then they use the set defaults.
October 1st, 2014, 04:18
(This post was last modified: October 1st, 2014, 04:49 by Jkaen.)
Posts: 5,157
Threads: 37
Joined: Jan 2011
Playing around a bit more on a separate game, seems at least if you set a construction queue, that hammers do carry over.
In fact having checked you can actually complete 2 builds in 1 turn
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