October 14th, 2014, 16:13
(This post was last modified: October 14th, 2014, 16:50 by Mardoc.)
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Viscerally, I agree with you, Xenu. But practically? Well, at the moment arguably I need workshops more than towns anyway. I'm spending gold at worse than a 3:1 rate to make modern units, so a town is effectively 7/3 = 2.3 hpt. If I had Democracy and could spend gold by Kremlin-rush, then it'd be 2:1, putting a town at 3.5 hpt. A base workshop is 3.3, and a Caste workshop is 4.4 hpt (with State Property).
Once I'm no longer hammer-constrained, the question gets more complicated. But still I'm not going to be calling for Furungy's head.
(well, maybe for the raze six cities thing. But only in-game!)
On related thoughts, I want to temporarily revoke my concession. Not that I think I can win from here, but the war's starting to get really fun. Don't want to concede until I've taken six cities from Furungy and resettled my six...at least!
EitB 25 - Perpentach
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October 14th, 2014, 17:00
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I propose the Mardoc Award for sanguine behavior in the face of less than sporting play. Kudos!
I'd feel worse about the windmills in PB11 if I had also been able to settle cities unto the ends of the earth on my own private island playground(s). Depriving happiness resources to an enemy who has been drafting has a tangible impact on that opponent's ability to wage war, as did the ripping of roads. Under the circumstances, I think those are ok, but I completely understand that the line is blurred and subject to interpretation.
But whipping a size 22 city into nothing? That just makes me mad.
October 14th, 2014, 17:27
(This post was last modified: October 14th, 2014, 17:28 by spacetyrantxenu.)
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Imagine how the city's residents feel.
Edit: The few that are left, that is.
October 14th, 2014, 18:21
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Let's try a little devil's advocating, shall we?
Furungy built that city. He picked out a spot, and found the food and hammers for a settler. He invested worker labor, and a lot of care in growing it. He's spent probably 150-200 turns carefully growing it up, making sure the cottages were worked, making sure infrastructure got built in a good order.
Me? I'm bigger and stronger than he is. That means I deserve his stuff, right? Might makes right, after all!
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Now, sure, there's room for nuance here. Especially if you think of yourself as an actual leader, not just a player - maybe the best thing for your people is to be ruled by someone else. But I'm not sure where I get the right for his stuff to remain intact for capture.
EitB 25 - Perpentach
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October 14th, 2014, 18:38
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Maybe the best revenge is to not take it and have him waste all that population for nothing?
...nah, he obviously wants his citizens killed. Go on and finish the purge, friend computer.
October 14th, 2014, 18:44
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(October 14th, 2014, 18:38)spacetyrantxenu Wrote: Maybe the best revenge is to not take it and have him waste all that population for nothing?
It crossed my mind! Sorta, anyway - considered whether threatening other cities first would have more effect - come back later. It's darn near razed right now. Sadly, cultural control of tiles means I need it gone.
EitB 25 - Perpentach
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October 16th, 2014, 08:35
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At least Furungy's whipping down makes it an easy decision to raze small cities.
October 16th, 2014, 16:53
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Played the turn this morning, it was a boring one. Furungy killed the rifle who razed Circei, and did nothing else notable. My stack still had a couple wounded units, but was mostly healthy. I moved it south onto the hill next to Cumae anyway. Should be able to raze that city next turn. For the moment, it's still got a big garrison; I hope he leaves it there for me to kill, but I don't really expect that to happen.
Reinforcements are headed to the south end of the peninsula, now. I figure it's worth building a second stack to help raze the south peninsula faster, if Furungy decides to evacuate. Or to stop him if he chooses to try a counterattack.
We've got our first WW unhappy showing up in Edirne and Istanbul. Going to slip in an occasional jail, I guess. I don't know any way to make WW go down otherwise except to end the war.
I really ought to pull back a couple-few airships and scout the backline seas. I think that he's keeping his military within his own borders...but then I didn't expect to get hit back when he started the war, either. They're useful at the front line, especially when fighting navally, but they're not vital, not the way that keeping my production cities unrazed is vital. Plus, I'm starting to have a bit of surplus.
Research is going back on, probably next turn. We've 0 rifles and 2 Jannisiaries left in the entire empire. Sure, I can use some of my cash to turn maces and axes into modern units, but generally I need them as MP, not as fighters. So it's about time to unlock destroyers and transports and show Furungy why he shouldn't have fallen behind in tech
EitB 25 - Perpentach
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October 16th, 2014, 17:59
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Fascism has a lot of anti-WW toys.
October 16th, 2014, 19:15
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Conquering him will immediately remove all remaining weariness related to fighting him. In game and out of game.
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