November 5th, 2014, 14:47
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(November 3rd, 2014, 19:52)agent427 Wrote: I assume the intent is to use spiritual to play around with the military boosting civics, get a religion and do Theocracy/Vassalage/Police State (if they swing the Pyramids) and go nuts once the beserkers come online.
November 5th, 2014, 17:29
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SIP, mining first, scout East: Yes please.
Pigs worked first.
Best scouting plan: Find a good Eastern spot, then backtrack & find a good Southern spot? Means total explored tilage is low but sets us in right directions for next 35 turns..
November 5th, 2014, 17:55
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Good news, that water to the West was a lake, so we can still do a loop. The water to the East is a ocean since we don't see any freshwater. Same with the water west of the dyes.
No good resources west unfortunately, that hill 1W of the wheat may be a better second city spot, I'm 90% sure it's still connected without any roads.
Next turn do we pop onto the hills for a look or move onto the dyes? I think maybe the northern hill and then 2S followed by 2S again.
November 5th, 2014, 19:13
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It looks like, 2NW of Pigs, could be another hill, so moving on the forest hill wouldn't get vision over
1W and 1NW will get a view of what lies beyond the ridge before turning back
Wheat hill looks servicable, working the Pastured Cows will grow to Size 2 in 22/4 = 6 turns, producing its first warrior on T+4
November 5th, 2014, 19:53
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I should have my Civ-capable computer back online by Sunday at the latest. Thank you again for covering these turns.
In the meantime I think it's customary to do a breakdown of the opposing players & their picks with lots of trash talk. Too bad I don't know anything about these folks!
Looks like a near even split between War-oriented picks and Developer-oriented picks
Adrianter/Old Harry - Shaka (Agg/Exp) of Rome (Praetorian, Forum)
is a really obvious war pick. Exp for chopping out those Praets ASAP. I have been lurking Adrianter's play in PB 22, I don't want to say too much since GermanJoey is playing there & lurking here, but ... I'm wagering that they're going to go all in on a Gamespy-early style Praetorian assault, whipping/chopping their civ to the bone, and acknowledge that if they lose that battle they've irrevocably stunted their game. Praets aren't too scary though in RtR, since we're both Agg and we can pump out Shock C1 Axes (effective melee strength 5+85%=9.25) to meet their Shock C1 Praets (7+35%=9.45), making up the minor difference in power by the discount on Axes.
Dreylin/Ipecac/Ruff - Montezuma (Agg/Spi) of Viking (Beserker, Trading Post)
This pick concerns me more, since the best use of their UU is early Middle Ages, meaning this civ will have more time to develop their economy and have a real production base to back up their assault. But hey on the plus side neither of our first two cities will be coastal.
Whosit/Gavagi - Washington (Cha/Exp) of Mongol (Keshik, Ger)
Cheap workers to chop out Charismatically promoted Keshiks, ok, that's pretty cool. Still, file this under S for Someone Else's Problem because we have Impis.
(Musing here: Why not Boudica? They already have to sink a lot of time and effort into rushing HBR, then to need 60 hammer Gers in each productive city on top of it?)
Grimace/Wetbandit - Mehmed (Exp/Org) of Korea (Hwacha, Soewon) [Agriculture, Mining]
This looks like a really solid builder pick, Mehmed is just good for that, and I wager they chose Korea for the starting techs. Between Korea and China I would have made the same choice, I think the University's beakers are always going to outweigh the usefulness of the Pavillion's culture.. both have anti-melee unit UUs but Korea's unlocks earlier.
Caledorn/Plako - Julius Caesar (Imp/Org) of HRE (Landsknect, Rathaus)
I don't know anything about Caledorn but I've heard Plako has a reputation for brutal aggressiveness? I see the obvious synergy here of cheap Rathouses, combined with Imp for massive REX. If we are neighbors hopefully I can use some Impis to make them throw hammers away on military instead of settlers and not boak it up.
Elum/Mackoti - Augustus Caesar (Ind/Imp) of Persia (Immortal, Apothecary) [Agriculture, Hunting]
Ind Mackoti, well I've been on this forum enough to know that means Pyramids at least. I don't have much to say about the Immortal (and it shouldn't be a problem for Zulu), normally don't have much to say about Apothecary but I've seen Mack put a very powerful wealth-building strategy to effect in PB20. Does the +25% Gold bonus from the Apothecary also boost Wealth building? That'd be some cool synergy.
November 5th, 2014, 20:12
(This post was last modified: November 5th, 2014, 20:17 by GermanJoey.)
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I think you should be very, very scared of Agg RtR Praets, as you shouldn't forget about their innate (!) +50% city attack that all RtR swordsmen get. A fully fortified C1 shock axe doesn't even get odds on a C1 Shock Praet unless the city is on a hill or has at least intact first-ring borders. (defensive modifiers actually negatively affect the attacker's strengths rather than boost the defender's strength further. that's why a Sumerian Vulture loses to a normal axeman on flat ground). Their pick also gives them a useful UB to have cheap, the Forum, which is very useful for getting some early GPs without first needing to switch into caste. Don't forget that OldHarry is on their team too, and he's one of the best players on these forums.
The +25% wealth bonus from grocers (and markets, banks, wall street, etc) doesn't apply to production-produced wealth, unfortunately. +% production bonuses, like the forge and the factory, do, however.
November 5th, 2014, 20:17
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November 6th, 2014, 16:06
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Quote:1W and 1NW will get a view of what lies beyond the ridge before turning back
Sounds good.
I forgot about that Swordsman city attack bonus, ouch Praets are nasty. I wouldn't expect them to go for an early all or nothing attack though. I can't see OH advising that. They'll build up naturally and Praets will be an extra option for them. Same for the other two 'war' picks. Mongolia is more about trip promo Knights than Keshiks, I'd guess they wanted Mongolia for the techs and that influenced them in picking Cha.
I reckon Caledorn/Plako got the best combo.
November 6th, 2014, 16:53
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(November 6th, 2014, 16:06)The Black Sword Wrote: Quote:1W and 1NW will get a view of what lies beyond the ridge before turning back
Sounds good.
I forgot about that Swordsman city attack bonus, ouch Praets are nasty. I wouldn't expect them to go for an early all or nothing attack though. I can't see OH advising that. They'll build up naturally and Praets will be an extra option for them. Same for the other two 'war' picks. Mongolia is more about trip promo Knights than Keshiks, I'd guess they wanted Mongolia for the techs and that influenced them in picking Cha.
I reckon Caledorn/Plako got the best combo.
I'm rather bullish on y'alls pick... show 'em whatcha got!!!
November 6th, 2014, 17:01
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It'd cost 75 gold a pop to upgrade Impis to Pikes, but it might be worth saving up for a few.. or at least funny to out-fork a Knight
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