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[SPOILERS] Elum & mackoti; the tiles are always greener on the other start...




I'm deliberating my opening move and kinda wish I planned to settle in place but I guess I'm just scared. The moves keep close to the cow but I'm worried about orphaning the fish. The lakes should give me some good vision. The end of the dotted green line looks like a plains hill which could be promising.

Is settling on turn 2 worth what I might find? Probably not because the map very well could have been designed that way, but I'm looking on the bright side - feeling I constantly have to take every advantage I can grasp from here on in should make for a fun game, if not a victorious one.
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So the scout move did not reveal wet corn and a 3 hammer start. What do you think mack?
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I think we are forced to setle in place.GLH is a good wonder anyway.
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(November 6th, 2014, 14:28)mackoti Wrote: I think we are forced to setle in place.GLH is a good wonder anyway.

Good call on GLH. It's looking like a watery map.


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Looking green jive

Looks like a good production spot, a city by the river would have a trade route with my capital with no road right?
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I carried the scout on south as it seemed better than double backing and found interesting things in the fog!




No tech selected yet, I assume mining and fishing are first but I'm still trying to get the early micro down. The way I play seems to be the first worker pastures the cows, cap builds workboat and warror while growing, worker farms while waiting for bronze working, chops out another worker then they chop out a settler, overflow into another settler which is whipped? I suppose I need more warriors, there's not much more need for workers at the capital till pottery and then I'm thinking about possible GLH. Maybe the workers go and improve new resources then return for a huge chop/mining session after the capital has grown back - with a lighthouse, which I need for GLH, the capital could grow onto coast and lakes keeping tech up.

I suppose it all depends on whats waits for me in the fog. Could be pigs, could be impis.

Also I need a naming scheme!
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we need fishing anyway.so we can do fishing mining,bw, i think.
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More good stuff. I like 2 north of the ivory for a city, but not as the first one.
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I had a luck in game and i was thinking lets go with scout back and see our land , near capitol and start a setler at size 1 working the cows, will have bw in 5 turns after finish pasture so we can chop a fores for a very afst second setler.if we find a strong prod second city we might consider building stonehenge.by turn 32 we can have stonehenge and a second city if we get lucky with cooper near by.And belive me will be because this is the type of rb mapss could be even at capitol.
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(November 9th, 2014, 10:16)mackoti Wrote: I had a luck in game and i was thinking lets go with scout back and see our land , near capitol and start a setler at size 1 working the cows, will have bw in 5 turns after finish pasture so we can chop a fores for a very afst second setler.if we find a strong prod second city we might consider building stonehenge.by turn 32 we can have stonehenge and a second city if we get lucky with cooper near by.And belive me will be because this is the type of rb mapss could be even at capitol.

Sounds interesting, I get the feeling copper will be close to the capital. Turn played, scout on the way back trying to get vision on some coast. Borders pop next turn whuch will net us a good chunk of vision as we will have a hill in the west and will be looking across a lake in the east. Also allows us to work an oasis. I'm going to play around with some early settler micro, will report back.
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