November 11th, 2014, 10:01
(This post was last modified: November 11th, 2014, 10:04 by Ruff_Hi.)
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It looks like a mountain NE of the workshop anyway. A nice, little natural boundary.
Edit 1: BTW - what is the worker going to do when he is finished? Pasture the pigs and then chop into a workboat? Please confirm ... Pasture is available with hunting in this mod?
Edit 2: Dreylin - please turn on city completion counts? eg: 'Worker (3 turns)'
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 11th, 2014, 10:38
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(November 11th, 2014, 10:01)Ruff_Hi Wrote: It looks like a mountain NE of the workshop anyway. A nice, little natural boundary. Yeah, the choice is either go South of the mountains and then on or loop back, or go onto the Silver and defog around our likely 3-4th city site. I think there's a passage NE of the Silver we can use, because I'm not certain that 1N is not also a mountain.
(November 11th, 2014, 10:01)Ruff_Hi Wrote: Edit 1: BTW - what is the worker going to do when he is finished? Pasture the pigs and then chop into a workboat? Please confirm ... Pasture is available with hunting in this mod? Yes, Pasture is at Hunting. I've not calculated the timing exactly, but my gut is saying that BW will not complete before the Pasture. In that case I would propose that the Worker Mine the bare riverside hill ESE of The Hub (our Copper?) and then be ready to start chopping into stuff.
I was thinking about this last night and I wanted to throw out there a proposal that we go for a religion after we get BW. There is only 1 Myst civ out there (HRE) and so we'll have a very good chance (IMO) of landing if we commit soon. Yes, it will leave us short of Worker techs for a while, but all our local food resources are needing either Pastures or Workboats so we don't need anything else to get probably our first 3 cities up and running. If we time it right, we can get it to found in the mega-food city to the South, which makes it an even bigger powerhouse long-term. Alternatively, it looks like the Western Cow/Silver city might be difficult to place unless we can get a quick border pop, so we could instead divert city#2 out that way and use the new religion to quickly expand it to grab the resources. It would also set us up for an Oracle play if we grab the Marble. Commerce-wise we can afford to delay Cottages a bit by working the seafood and grabbing the Silver. Also, cheap SPI Temples will get us a prophet early.
The one tech I think we might really miss with this plan would be The Wheel so that we can connect the cities together for Trade Routes. We've got time while BW is researching, so think about it.
(November 11th, 2014, 10:01)Ruff_Hi Wrote: Edit 2: Dreylin - please turn on city completion counts? eg: 'Worker (3 turns)' Is that a switch in the game options, or on the Dreylin reporting options?
November 11th, 2014, 12:17
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(November 11th, 2014, 10:38)Dreylin Wrote: I was thinking about this last night and I wanted to throw out there a proposal that we go for a religion after we get BW. There is only 1 Myst civ out there (HRE) and so we'll have a very good chance (IMO) of landing if we commit soon. Yes, it will leave us short of Worker techs for a while, but all our local food resources are needing either Pastures or Workboats so we don't need anything else to get probably our first 3 cities up and running. If we time it right, we can get it to found in the mega-food city to the South, which makes it an even bigger powerhouse long-term. Alternatively, it looks like the Western Cow/Silver city might be difficult to place unless we can get a quick border pop, so we could instead divert city#2 out that way and use the new religion to quickly expand it to grab the resources. It would also set us up for an Oracle play if we grab the Marble. Commerce-wise we can afford to delay Cottages a bit by working the seafood and grabbing the Silver. Also, cheap SPI Temples will get us a prophet early.
The one tech I think we might really miss with this plan would be The Wheel so that we can connect the cities together for Trade Routes. We've got time while BW is researching, so think about it.
This sort of extended planning is something that I suck at. I typically decide what to do on what I did last game and initial options this turn. Thus ... I like that you have floated this idea, considered the pros and cons and pitched it.
The Wheel will help with commerce and with happy / resource sharing. The other alternative is coastal / river cities and joining them to our network that way (needs sailing). That might be a cheaper option.
Should we put together a spreadsheet plan?
(November 11th, 2014, 10:38)Dreylin Wrote: Is that a switch in the game options, or on the Dreylin reporting options? Game setting under ???
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 11th, 2014, 14:00
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I made a quick plan here:
I'm not used to Normal speed, so it may be good to[/spoiler] check my numbers. Also, feel free to edit the layout: it's a bit messy atm.
November 11th, 2014, 15:54
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@Dreylin - any chance of sharing the pitboss info (port, location, password, etc)? That will let me log in and grab enough screenies to set up a sandbox.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 11th, 2014, 16:50
(This post was last modified: November 11th, 2014, 17:14 by Dreylin.)
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Address/port info is in the first post of the tech thread. Password is "hubbahubba" without the quote marks. We are the last civ on the list.
Edit: if you log in before me, you may as well play the turn.
November 11th, 2014, 21:11
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Our tech costs in the sheet weren't adding up because we'd forgotten the free beaker we're currently 70/74 into Mining.
Scouting was unsatisfying:
It looks very much like there's no way out of that area unless it's to the NE. If we're being conservative we should probably loop around to the West of that lake and across the Cows rather than looking in.
Marked city site would be able to work the Hub's pigs and then grab it's own Cows and the Silver with a border pop - if we're going for a Religion, it would be good to put here, otherwise we chop in a (cheap) Barracks.
johns, Caledorn & Elum all scored their first techs this turn; 6pt jump in score each.
Here are the Demographics:
November 11th, 2014, 23:10
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(November 11th, 2014, 21:11)Dreylin Wrote: Our tech costs in the sheet weren't adding up because we'd forgotten the free beaker we're currently 70/74 into Mining.
I would suggest we change tabs and use 'The Hub' and 'Science' tabs. It included that stray beaker.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 12th, 2014, 00:10
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Be non-conservative and go NE. At worst it shouldn't cost more time than looping around. City site looks good too.
The religion plan sounds good. I'm still considering if doing Wheel before Mysticism is worth it.
November 12th, 2014, 00:19
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(November 11th, 2014, 23:10)Ruff_Hi Wrote: (November 11th, 2014, 21:11)Dreylin Wrote: Our tech costs in the sheet weren't adding up because we'd forgotten the free beaker we're currently 70/74 into Mining.
I would suggest we change tabs and use 'The Hub' and 'Science' tabs. It included that stray beaker.
Yeah, I've been playing in there and I think I fixed some issues with the tiing of the improvements. finagled it a bit to get the Warrior our before the Settler, so maybe there's some improvements can be made there.
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