(November 14th, 2014, 10:34)OT4E Wrote: Keep in the mind that slaving workboat cant give us more than 22 hammers of overflow. So completing it for more than 18/30 hammers is pointless.
Good point. I'll switch to WB and build it to that level then return to the Granary. Plan is therefore:
T0 - Metal Casting discovered, switch to Forge, 3 chops into Forge
T1 - 1pop whip Forge
T2 - overflow into Colossus
T3 - whip WB from (18/30h)
T4 - 3 chops into Colossus
Still leaves us quite a few hammers short. We need to check whether the timing works out to be able to do this:
T0 - Metal Casting discovered, switch to Forge, 2 chops into Forge, need 10h from production
T1 - 2pop whip Forge
T2 - overflow into Colossus
T3 - whip WB from (18/30h)
T4 - 4 chops into Colossus - completes.
If we grow to size4 on t1, then we need some overflow production to make the 10h. If we're size4 by t0 then we don't have a problem making the 10h needed to enable the 2pop whip. Timing between the Forge and Colossus chops is perfect and we can easily plan to have the Workers in place by then. The key will be growing to size4 in time and configuring with the arrival of Metal Casting.