[SIZE="7"]Turn 93 - 550 BC Turn Report[/SIZE]
Turn hasn't been ended but I did pretty much everything necessary.
So on this turn, the ony notable thing really was that we finished an axemen in Rolan and are producing a settler (to found site #6) followed by a library. I was quite disappointed with the way the food situation works out since we're making a settler with the food bar about 3/4ths full.
Nakor, what do you think about a 2-pop whip of the settler, so that the city ends up pop 4 working rice, fur, crab, and cottage and builds a library from there?
-Sethanon can run 2 scientists at size 4. I question why cottages are being built there, shouldn't sethanon run farms if we want it to generate more Great People in the future? (City specialization). I'd rather the worker by sethanon not cotage but instead cottage Rolan, which only has 6 improved tiles.
![[Image: Civ4ScreenShot0015.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0015.jpg)
Missionary goes 2 spaces, whosit should move there once he logs on.
![[Image: Civ4ScreenShot0016.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0016.jpg)
Crydee. What do we do? Culturally pressure Dantski's city? That would be a library next. Alternative is a galley so that it can transport a future settler to our island we've got. This map is clearly a donut map with every civ having its own island.
![[Image: Civ4ScreenShot0017.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0017.jpg)
Rolan making settler. When will the whip unhappiness end? Ideally I'd like the city to work al ibrary until Rolan grows to size 7, then start settler, Unfortunately, we don't have any more good tiles to work (our other working is away cottaging a different city - maybe bring him back?).
![[Image: Civ4ScreenShot0018.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0018.jpg)
Our demographics. Not too exciting here.
![[Image: Civ4ScreenShot0019.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0019.jpg)
India has an archer on the same spot where our axemen is.
![[Image: Civ4ScreenShot0020.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0020.jpg)
Antietam is woefully underdefended.
![[Image: Civ4ScreenShot0021.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0021.jpg)
Unlike the Greek city.
![[Image: Civ4ScreenShot0022.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0022.jpg)
Our warrior there. I suggest we move to the stone city, then maybe turn around (or go north-east?). I like to have visibility of city centers since they tell me the population sizes.
![[Image: Civ4ScreenShot0023.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0023.jpg)
Stack of 4 units, soon to be 5 next turn. Those 5 can join our 2 axes up there, for a total of 7 units by turn 100. Not bad at all. However, we're not declaring war at that time anyway since I don't want to break a NAP.
I did this to show how fast our units should be able to reach India (didn't actually set our units to do this though). We should ask Dantski if he can build a road north of the gold.
![[Image: Civ4ScreenShot0024.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0024.jpg)
So we have several points to remember for next turn.
Next turn:
Technology: Mathematics (But dip research to 0% next turn since we'll be out of funds by then).
Cities: Krondor (?), Crydee (?)
Military: What do we do about the stack in Krondor? India has a warrior right next to it, they'll probably follow it.
Turn hasn't been ended but I did pretty much everything necessary.
So on this turn, the ony notable thing really was that we finished an axemen in Rolan and are producing a settler (to found site #6) followed by a library. I was quite disappointed with the way the food situation works out since we're making a settler with the food bar about 3/4ths full.
Nakor, what do you think about a 2-pop whip of the settler, so that the city ends up pop 4 working rice, fur, crab, and cottage and builds a library from there?
-Sethanon can run 2 scientists at size 4. I question why cottages are being built there, shouldn't sethanon run farms if we want it to generate more Great People in the future? (City specialization). I'd rather the worker by sethanon not cotage but instead cottage Rolan, which only has 6 improved tiles.

![[Image: Civ4ScreenShot0015.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0015.jpg)
Missionary goes 2 spaces, whosit should move there once he logs on.
![[Image: Civ4ScreenShot0016.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0016.jpg)
Crydee. What do we do? Culturally pressure Dantski's city? That would be a library next. Alternative is a galley so that it can transport a future settler to our island we've got. This map is clearly a donut map with every civ having its own island.
![[Image: Civ4ScreenShot0017.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0017.jpg)
Rolan making settler. When will the whip unhappiness end? Ideally I'd like the city to work al ibrary until Rolan grows to size 7, then start settler, Unfortunately, we don't have any more good tiles to work (our other working is away cottaging a different city - maybe bring him back?).
![[Image: Civ4ScreenShot0018.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0018.jpg)
Our demographics. Not too exciting here.
![[Image: Civ4ScreenShot0019.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0019.jpg)
India has an archer on the same spot where our axemen is.
![[Image: Civ4ScreenShot0020.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0020.jpg)
Antietam is woefully underdefended.
![[Image: Civ4ScreenShot0021.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0021.jpg)
Unlike the Greek city.
![[Image: Civ4ScreenShot0022.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0022.jpg)
Our warrior there. I suggest we move to the stone city, then maybe turn around (or go north-east?). I like to have visibility of city centers since they tell me the population sizes.
![[Image: Civ4ScreenShot0023.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0023.jpg)
Stack of 4 units, soon to be 5 next turn. Those 5 can join our 2 axes up there, for a total of 7 units by turn 100. Not bad at all. However, we're not declaring war at that time anyway since I don't want to break a NAP.
I did this to show how fast our units should be able to reach India (didn't actually set our units to do this though). We should ask Dantski if he can build a road north of the gold.
![[Image: Civ4ScreenShot0024.jpg]](http://i960.photobucket.com/albums/ae89/DMOCalcdeity/Civ4ScreenShot0024.jpg)
So we have several points to remember for next turn.
Next turn:
Technology: Mathematics (But dip research to 0% next turn since we'll be out of funds by then).
Cities: Krondor (?), Crydee (?)
Military: What do we do about the stack in Krondor? India has a warrior right next to it, they'll probably follow it.