Struggling with this turn. Here's the scenario, fishing has completed and I don't know what to build in the capital. I could continue the worker and overflow into the WB, chop with worker for a 4 turn WB and 21 overflow into a settler or 5 turn a WB then finish the worker with overflow hopefully timing better with the next tech so the worker can do something other than chop. None of the micro is very pretty. I think my concern is that the WB doesn't speed settler or worker up and that means it should be left till after both those builds, but that is going against what everyone is saying so I doubt that is right.
That sounds worse than I feel, I'm actually having fun. It's just optimal play is hard.
WB -> worker (9of) -> settler (~14t) <- more gp (+ total fh yield?)
worker -> workboat -> settler (~13t)
In other news I'm not sure what to tech now after this:
Winery pillage gold average 10. Should allow me to tech anything without need to pause, as a side note random improvements are a nice alternative to huts for gold. Also, stone! 100% bonus on wonders here I come (some wonders). Too early to be thinking about more wonders but I do have alot of forests.
Will probably tech wheel. Seems sensible.
Killed the bear with no damage taken. A technical question: if I had moved the scout to the highlighted tile would the lion have had a penatly for crossing the river? Diagonals are confusing sometimes.
Krill: As for the map I will get back to you when I've looked around some more. (Thanks for it, by the way)