November 26th, 2014, 12:41
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(November 26th, 2014, 08:08)ipecac Wrote: Throwing out an idea that I don't have time to through completely:
Copper city needs to borrow sheep otherwise it'll have slow growth. If we go with our current settling plan we get copper city as #4, which might be risky depending on the closeness of neighbours and barb behaviour.
However, if we plant the second city south by the fish, we can make copper city #3.
As Ruff said, we don't need to be too worried about barbs yet, and there seems to be plenty of space on the map so early aggression is unlikely (did anyone pick an ultra-early aggressive UU?)
The Southern site won't need the Sheep with the rest of the food around, so could easily share with marked Copper city site. Southern city is likely a better site overall, however the Eastern site needs a border pop to function properly and with our Religion plan, this fits better as a city #2. We could move the city 1E to get the Copper into the BFC, but then we couldn't share the Pigs for the faster start.
I can never remember the shape of 3rd-ring borders, does it grab 2-diagonally? If so, current location will encompass Copper at 3rd-ring and we could connect. Since this is intended to be our Holy City, that should pop out quite quickly and we may not need to settle that city ASAP.
We've got some turns to decide, so can continue to discuss for a while.
November 26th, 2014, 13:01
(This post was last modified: November 26th, 2014, 13:04 by Ruff_Hi.)
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(November 26th, 2014, 12:41)Dreylin Wrote: I can never remember the shape of 3rd-ring borders, does it grab 2-diagonally? If so, current location will encompass Copper at 3rd-ring and we could connect. Since this is intended to be our Holy City, that should pop out quite quickly and we may not need to settle that city ASAP.
I googled (thanks Krill) the size of civ4 cities and found an old, old succession game (April, 2007) with a suitable picture. Further, it turns out that I played in this game.
It looks like a 3rd ring will net us the copper.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
November 26th, 2014, 21:00
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Cool, that's useful.
Event of the turn: Warrior defeats Wolf. Oh, and there's this:
You can see in the background that the Scout move W-SW encountered their city. They only planted city#2 a couple of turns ago, so this is probably their Capital. Oh, and a check of F4 says that they have not yet adopted Slavery.
November 27th, 2014, 10:01
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Elum/mackoti have not met anyone else - we received their full 4EPs last turn, and had played after they had played.
November 27th, 2014, 22:29
(This post was last modified: November 27th, 2014, 22:32 by Dreylin.)
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So funny story; we need better QC on our uber-plan. Turns out Settlers cost 100h and not 120h ... who knew!?
Settler pops at end of this turn and we start on the WB.
Here's our Scouting:
It's looking likely that the land we see to the South of us is part of the same landmass, so no Intercontinental routes from over there....
November 28th, 2014, 06:08
(This post was last modified: November 28th, 2014, 06:37 by ipecac.)
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(November 27th, 2014, 22:29)Dreylin Wrote: So funny story; we need better QC on our uber-plan. Turns out Settlers cost 100h and not 120h ... who knew!? : Assuming we don't have to lower the slider, we can finish Meditation one turn earlier if City #2 works the lake tile..it'll bring us to 118/119 at end of T34 and we can easily squeeze out one more beaker from the hub.
November 28th, 2014, 20:30
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(November 28th, 2014, 06:08)ipecac Wrote: Assuming we don't have to lower the slider, we can finish Meditation one turn earlier if City #2 works the lake tile..it'll bring us to 118/119 at end of T34 and we can easily squeeze out one more beaker from the hub.
Well, we'll find out next turn, but I'm reasonably sure we'll have to knock down the slider. Oh, and good call going for Buddhism:
November 29th, 2014, 00:52
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(November 28th, 2014, 20:30)Dreylin Wrote: (November 28th, 2014, 06:08)ipecac Wrote: Assuming we don't have to lower the slider, we can finish Meditation one turn earlier if City #2 works the lake tile..it'll bring us to 118/119 at end of T34 and we can easily squeeze out one more beaker from the hub.
Well, we'll find out next turn, but I'm reasonably sure we'll have to knock down the slider. Oh, and good call going for Buddhism: Was that Elum?
November 29th, 2014, 14:09
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(November 29th, 2014, 00:52)ipecac Wrote: (November 28th, 2014, 20:30)Dreylin Wrote: Oh, and good call going for Buddhism: Was that Elum? No idea. No-one has revolted (understandable since we are the only SPI civ) and I think it only tells you the city if you have actually seen it, rather than if you have met the civ itself.
We founded our second city this turn (about the middle of the pack for that):
Name could be a placeholder, but it was the last network-related thing discussed in the thread.
Worker has moved to one of the shared forests and will start chopping - we can decide which city receives it later, but probably going to the Hub.
You'll also see that we had to knock down the research this turn. To maintain the 4t on Meditation I had to jink the tiles a bit - this turn we'll work the Incense instead of the Plains Hill Mine and that makes the difference. I also updated the "Plan" spreadsheet to account for less than 100% Science. Take a look and see if you see any mistakes.
Scouting for the turn:
Yes, that's a Hamlet not a Cottage. NE-NW next?
November 29th, 2014, 21:46
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(November 29th, 2014, 14:09)Dreylin Wrote: You'll also see that we had to knock down the research this turn. To maintain the 4t on Meditation I had to jink the tiles a bit - this turn we'll work the Incense instead of the Plains Hill Mine and that makes the difference. I also updated the "Plan" spreadsheet to account for less than 100% Science. Take a look and see if you see any mistakes. Tweaked again; dropping to 60% for this turn will get us +5g and then we can run the last 3t at 100% at -1gpt and avoid rounding losses.
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