November 27th, 2014, 11:26
Posts: 17,920
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Joined: May 2011
Sure thing, next turn I'll grab that. This turn, I waited to avoid double-moving and then:
Our land that I love
November 27th, 2014, 20:07
Posts: 12,510
Threads: 61
Joined: Oct 2010
Need a couple spears! And maybe a wall. And yes, culture.
But if you can pull it off, I approve of the grab.
Seems like my proposed dotmap could still work with the border city. Now just find a fish to the NE there to fill in the last corner.
EitB 25 - Perpentach
Occasional mapmaker
November 27th, 2014, 21:10
Posts: 17,920
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(November 27th, 2014, 10:49)Whosit Wrote: May we see what all the cities are building, or at least a written list? And if I may be so bold, what the short-term plan for all the cities is? (Long-term plan if you have that available.)
Briefly, then:
-SF finishes settler, whips in Library, grows.
-FM whips library, makes another worker.
-GP makes a settler, then grows to 6 and whips another settler.
-SK builds settler, then grows and whips another settler.
-DM whips library, then builds work boat(s).
-BR whips library, then works on...archers? Spears?
-Changes grows on a library after barracks.
-PG, see following detailed plan.
November 27th, 2014, 21:40
Posts: 17,920
Threads: 162
Joined: May 2011
I'm fairly laid back about this game, fyi. If our neighbor situation wasn't dire enough, well...
Ayup.
So be at ease! Have fun, play the best you can, and fight for that silver medal but always keep in mind "second place" is just a synonym for "lost". Proven Guilty here claiming our northern frontier isn't very impressive long term, probably going to make it vast hammer repository. That's four plains workshops until SP...obviously, of course, for now we're just working food and whipping culture. This might be an academy spot, actually.
Book order? Complete shambles. But that's okay, as the settling order is all off too.
Jungle island off the the starboard bow is looking very very nice indeed! That's a little seafood now, a lot then, and plenty of hammer once dikes roll in. If we could manage stone from someone, I could see this working as a Moai spot, actually.
Live dangerously! Settle next to the hill on the flatland.
November 28th, 2014, 08:47
Posts: 17,920
Threads: 162
Joined: May 2011
For reference:
Eight down, eight to go, then we're really cut off.
November 30th, 2014, 17:51
Posts: 17,920
Threads: 162
Joined: May 2011
New!
Zombie T-Rex wuz here.
December 1st, 2014, 08:52
Posts: 17,920
Threads: 162
Joined: May 2011
Also new!
My vacation is still today, you get Reporte Breve until tomorrow.
December 1st, 2014, 10:11
Posts: 4,802
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Joined: Nov 2009
Hooray for Fish Island! Is that the first IC trade route, or were you already getting better from your OBs?
I'm just doing my best out here.
December 1st, 2014, 10:13
Posts: 12,510
Threads: 61
Joined: Oct 2010
Always good to see new cities, especially when our gpt goes up at the same time. Not sure - was that increase due to ICTR, or cottage/city growth? Guess it doesn't matter a ton, it's still .
And apparently Plako won't be razing our border city, at least not immediately. So that's too. Keep up this city founding pace and we'll be looking fairly strong.
Long term plans? Guessing it's something like 'fill in the area we've claimed, grab some islands, and grow/tech while waiting on opportunities'? At least I assume you don't intend to start any wars in the near future, barring circumstances. The one thing that I'm hoping for is a dtay-2metraCo war - in about 20 turns, when you've got the mainland filled in and can afford to join in.
EitB 25 - Perpentach
Occasional mapmaker
December 1st, 2014, 14:41
Posts: 17,920
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Joined: May 2011
(December 1st, 2014, 10:11)Whosit Wrote: Hooray for Fish Island! Is that the first IC trade route, or were you already getting better from your OBs? (December 1st, 2014, 10:13)Mardoc Wrote: Always good to see new cities, especially when our gpt goes up at the same time. Not sure - was that increase due to ICTR, or cottage/city growth? Guess it doesn't matter a ton, it's still .
And apparently Plako won't be razing our border city, at least not immediately. So that's too. Keep up this city founding pace and we'll be looking fairly strong.
Long term plans? Guessing it's something like 'fill in the area we've claimed, grab some islands, and grow/tech while waiting on opportunities'? At least I assume you don't intend to start any wars in the near future, barring circumstances. The one thing that I'm hoping for is a dtay-2metraCo war - in about 20 turns, when you've got the mainland filled in and can afford to join in. Answering both here; Side Jobs nets some more IC-TR (HAK doesn't *near* fill our routes), which is a net increase in monies, while solid cottage growth helps even more. Currency in a few more turns.
Plan is still spam out filling cities unto Astro and/or knights with Dtay or Furungy as victim (TR says Gaw is elsewhere). News! New filler spot seen:
MOAR SETTLERS
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