January 16th, 2010, 11:36
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Monastries can be very powerful if you have multiple religons...
January 16th, 2010, 13:11
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Indeed, but I don't think that will happen in this (or any) MP game... it's better to focus on other things first...
January 16th, 2010, 13:39
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The hammer-to-sci bonus is equal to Observatories and better than (non-Philo) universities (but of course monasteries don't unlock any national wonders), assuming you're not building missionaries specifically for monasteries.
I build them sometimes when there isn't anything else critical, but in a MP game where more units is basically always a good idea I couldn't see them getting far up the priority list.
January 16th, 2010, 15:27
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January 16th, 2010, 16:42
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[SIZE="5"]Turn 95 in progress[/SIZE]
We only need to move our missionary into the city after Whosit finishes the road and then spread it.
Mine near La Mut is done worker will road there now, then road the deer, border pops, camp the deer. La Mut is working the mine to speed up the granary. It will finish before the deer is camped, so city growth will be a bit slower. We might try to get an axe and settler from there once La Mut is size 3/4 for the Iron site.
Krondor will grow next turn and finish an chariot. Strike force is ready and must move out soon, but we have 2 indian warriors nearby.
Do we train an Axe for safety or go for Rathaus/Library straight away?
Rolan will also grow next turn and we'll change the build to settler and whip soon. Cottage is being build, but not ready.
Sethanon will grow in 4 turns and start running 2 scientist.
Crydee will need that wheat irrigated (2 turn) to start doing something. We might chop those 2 forest for the Library and a Lighthouse.
Almost wartime!
Interesting news: India is in Theocray and HR. Greece is building a quarry on stone. We got enough EP on Jowy, lost Plako, so now we're runnning Plako (1 turn) and the Ottomans. Our military is still weak, but also due to the lack of IW, I suspect...
January 16th, 2010, 16:48
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Krondor - axe. Safety first.
PS: Seems like we're getting lots of email from the RBP3 ... shame I missed the announcement about joining.
Other than that, not many emails from the other teams.
January 16th, 2010, 17:11
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Incidentally Nakor, I made a discovery today, that the population displayed in the demographics screen relates to this formula:
Population Displayed in Demographics = [x^2.8] * 1,000
x = total population.
[] = rounded down.
So we can figure out the population of the largest + smallest civs by using logarithms, and compare those values to the average value, and what we have, etc. The only thing we have to be careful of is the rounding issue with the [].
January 16th, 2010, 19:56
(This post was last modified: January 16th, 2010, 19:56 by Cyneheard.)
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I'm not sure that's quite right.
Here's the full table:
(City Size, Pop on demographics*1000)
(1,1)
(2,6)
(3,21)
(4,48 )
(5,90)
(6,150)
(7,232)
(8,337)
(9,469)
(10,630)
(11,823)
(12,1051)
(13,1315)
(14,1618 )
(15,1963)
(16,2352)
(17,2787)
(18,3271)
Even knowing how many cities a team has, the solutions can be non-unique.
For example:
2 cities @ 4 pop = 2*48 = 96 (8 pop total). 1 city @ 5 + 1 city @ 2 = 90 + 6 = 96 (7 pop total).
4 cities @ 2 pop = 4*6 = 24 (8 pop total). 1 city @ 3 + 3 cities @ 1 = 21 + 3*1 = 24 (6 pop total).
January 16th, 2010, 20:34
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Code: > map (floor . (**2.8)) [1 .. 18]
[1,6,21,48,90,150,232,337,469,630,823,1051,1315,1618,1963,2352,2787,3271]
OK, so DMOC's formula is correct apart from the fact that it's on a per-city, not global basis - so there isn't necessarily unique solutions in all cases.
January 16th, 2010, 20:55
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^Yes, the formula I have is meant for 1 city, should have mentioned that before.
I'm trying to find the formula that accounts for more than 1 city.
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