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Q Bakes an Evil Doom Muffin

Lots of info! I don't know where to put the kurios so I left them out.

I would imagine that we need more map info before deciding - I certainly did not imagine them on the coast hence my dotmapping there. My 2nd city site for lanun was all about the pirate cove in the lake (I checked to make sure it could be done) It gives an incredible tile, and makes using the gold and floods a lot easier. and then the cotton tile has to be settled for the fish.

The idea of sharing the corn is interesting, but because it is the only food tile in the cap I cannot see it being shared that much tbf. Likely the cap is gonna need to work it 90% of the time. Also in agarianism a farmed flood is actually better than a farmed dry wheat. I can get that city up quickly, and there aren't that many hammer tiles at the other site. Plus it uses the nice tiles without interfering with the kurios cap nicely. Of note is that once we get rivers outside borders up kurios and I will be connected straight away, or if we get all the rivers under our culture. (Incense is plains btw)

I will scout all the fog between me and kurios with the goblin and all of the above with the warrior. You guys should focus on scouting forwards and below/above now I think.

On this map size the kurios get 3 super cities is it? Are we sure of that or assuming? and are we not going to build any settlements for them?

With no barbs I thought the best build for myself next would be an exp granary. Should it be a goblin then? I'm easy with whatever
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the goblins are ok, or perhaps a convination.

when you finish your turn, send the save to qqq and me
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Oh is there a new turn? I will check now
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(December 14th, 2014, 07:32)ReallyEvilMuffin Wrote: Oh is there a new turn? I will check now

any problem?

iam about to leave for 6 hours, and dont want the turn to freeze.
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ok timeout, sorry but played the turns.

We got calendar, next was crafting.

Lanun and kurios kept exploration (towards the east now)

Jonas was the one that needed his worker to move, and new building. Revolted to agrariarism, and moved the worker to the wheat. placed a goblin on production queue.

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Not a biggie, but remember to take the worked tile for the clan off the incense and onto the corn next turn. We want to get the growth up a bit.

Another thing, which doesn't really matter here but is going to be important later remember if the tile the worker is heading for is two away, we want to move and put a turn into an improvement on the intermediary tile first. aAgain, really small thing now, but we want to make sure it doesn't translate to bad micro habits later.

Thanks for taking the turns, sorry for being absent, was/am traveling. Shouldn't be an issue for a while.

My thought on the clan is that once the first settler is out, we'll probably be wanting to work hammer tiles for a while for warrens/other settlers, so the high growth tiles won't be a big priority. Remember that with agrarianism any grass tile is a sweet 4f, so we can probably last on that. But like I said - you're probably right, was just investigating.

REM, is it just time zone matchups being a problem, or is it something irl? It isn't a big issue, just wondering for future play sessions, especially once war starts being an issue, where we'll want to chat at the same time.

Kurios are definitely three cities.

I think a granary is worth considering - in general, though, granaries (as well as buildings in general) are pretty sucky in ffh. We won't want to build many. Maybe we should check rival best power - there's always a chance the enemy is building up on warriors, especially with Tasunke. Goblin's probably the best idea, tho.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Just played the turn now, will mail shortly.

I wasn't around too much this weekend as I was away at my girlfriends and it is awkward to find time to get the laptop out. Normally though I should be able to get on at strange times if needed etc.

I did suggest to Kredom too re the roading and did do the corn change.

Of note the land west of kurios is looking very fertile for another of the super cities.
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Ah cool, don't sweat it smile

Very good! I was hoping wed be able to jam one in there.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(December 14th, 2014, 18:28)ReallyEvilMuffin Wrote: I did suggest to Kredom too re the roading and did do the corn change.

yup my bad, sorry, didnt think that through...

qqq are you playing your turn now?
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Right now.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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