December 17th, 2014, 09:06
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Quote:Yeah, I was going to let it grow on an Axe build til it hit 4 before switching back to the Settler build.
Well, we're not going to finish the axe before we finish the settler. Both growth and building the settler takes 2 turns. It's a question of which one we'd want to speed up. We'd essentially be growing onto a FP cottage, since we'd need to work the phf if we wanted to build the settler - that's a great tile(+1f, +4gish). However the city gets a plains hill plant and will work a fish tile(5f,2h, probably breaks even in gold). It also has excellent tiles 2 and 3 - crabs and horses, that we'd also be speeding up by 2 turns.
December 17th, 2014, 09:19
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December 17th, 2014, 19:14
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CH signed Peace.
Cap switched to Settler.
I'd like to whip a workboat in Bad but it has 20 turns of unhappy already.
Ugly gonna finish its Ikhanda and grow to Size 2 next turn. Next build workboat
December 18th, 2014, 13:21
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WB in Ugly sounds good, need to build that now before we have to start on the galley.
I agree we don't want to 1-whip Bad again. It will take 10 turns after the Ikhanda to pop borders, so that's plenty of time to just slowbuild a WB. Maybe we should grow up to 4 and 2-whip a granary, overflow the WB? What about chopping and mining the river hill for a third tile to work? Or the river grassland tile could be cottaged, I only hesitate on that if we are making it a hammer city.
Regarding workers;
-the one by the fish city has a few spare turns since the city was delayed. It looks like he has enough time to road the hill and found the city a turn earlier. If so, we could use brining another worker over to help chop the forest.
- We only need 1 worker to improve the silver if we're whipping the ikhanda there. That leaves the other guy free. He could move over to help with that forest chop, putting turns into cottages as he moves. Or put a cottage up in Ugly or improve a tile in Bad.
I noticed this too:
Seems unlikely we'll get that fish spot if he's already so close, unless the mountains completely block him. We should think about where we want a city in this area and how we're going to settle it.
December 19th, 2014, 19:31
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Here we are at T56..
- Fistful of $ has 6 hammers invested in an Impi, switched it to Granary. Few $ More likewise switched to Granary.
- Ugly was building a granary, I'm sinking 1 turn into an Impi so we can whip it out if Holy Rome tries to snipe the city with that warrior.
Angel Eyes, my Impi to the northwest, is healing up after a barb attack; he's leveled up and can be our first medic unit if the need arises.
Tuco down south is just scouting around.
December 20th, 2014, 12:12
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Capital grows to Size 4 this turn. Workers clearing out the forest path to the new city site have let it complete an axe with some overflow.
What do you think I should build there? I could finish off the Ikhanda, send out a few more scout Impis, or start on a new settler even before a good city site is secured.
December 20th, 2014, 19:45
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Hope you don't mind; I switched the capital to the Ikhanda. We can still 1 turn the axe next turn with the overflow. I like growing on Impis/chariots and 2 whipping workers/settlers in general. I figured we might as well finish the Ikhanda off and get a promo on the axe now. We should probably keep growing to size 6 before whipping something.
What's the plan in Bad? If we want to 2-whip the granary upon growing to size 4, we need to switch to it next turn.
Are you still going to 2->1 whip the Ikhanda next turn in Few $ More?
I should have had a look around for a new city site, do you have any ideas? I do think we might need some more workers first though.
December 22nd, 2014, 08:32
(This post was last modified: December 22nd, 2014, 08:33 by agent427.)
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It seems settlement has to start moving East/West since we're bordered on the North/South. Have a scout in my borders waiting to heal up before exploring what's west of Ugly, can put the next Impi made to the same task but the East.
I didn't switch to Granary on bad, assuming that even by the time it hits size 4, it'd have too much whip unhappiness waiting to be undone to make whipping worthwhile. Correct or no?
December 22nd, 2014, 09:39
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I think I'd still whip the granary. We'd be stacking at most 1 whip anger IIRC, but we just connected up 2 happy sources, so it would still have a 4-5 happy cap. Given how much food it has, a granary is pretty powerful. The only other thing we could whip is a worker, and I think I'd prefer the gran.
December 23rd, 2014, 19:37
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Met Old Harry of Rome.
According to Diplo screen, they've got 4 cities.
If he doesn't move this worker away by next turn I think I'll poach it
I started another Impi in the Capital instead of a Settler, reason being, I just can't see another good settlement site yet. The island to the west with Sheep possibly, but it needs a galley to be built and to scout it out a bit. An Impi will let us scout out the area to the NE which I hope has something.
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