Sent at 3:04 PM on Wednesday
Gruman: you sent wrong save
me: Corrected, TY
Gruman: :D
me: We got their scout stopped off :D
So you're safe in the south
Gruman: need to take care of that scout asap :S
at least b4 he gets some backup :P
me: Next turn, it goes NW->NW
95% certain
Gruman: and he is dead the next turn :P
me: Then, warrior can either go 1N
Or NE
But NE is quite risky
Gruman: isnt it better warrior 1 NW and scout 1 ne 1 nw?
me: Regardless, he'll probably live
Gruman: no you are right, 1 n is better
me: Yeah well he almost definitely escapes
By going back to the deer turn after next
Gruman: 1 ne with the warrior would be a mistake
me: But, the point is, he can't get past
Yeah
Actually, warrior might be better off staying put
Gruman: and if we move the warrior 1 south, and the scout 2 nw?
me: ?
What turn?
Gruman: next turn, the warrior 1 west, and the scout 1 nw
me: Doesn
't gain anything over staying in place
with the warrior
Gruman: if he goes 1 south, and sees the warrior he might go 1s... although i doubt it
me: Nah
Gruman: he might try to defend with 50% defense bonus
me: Best to just keep fencing till we get more units down here
Realistically, he's got nothing coming
Gruman: ok
me: Like, even if he does have a scout, it'll take forever
Gruman: ok then the best way to fence him woulf be warrior 1nw, and scout 1nw 1 ne
Sent at 4:01 PM on Wednesday
Gruman: (unless we think he might win against our lone scout on the forest hill
me: Nah, not THAT paranoid
It's more about warrior being able to respond to him going to pfh
Plus, if he does try and take a risk by going 1SW, we want him to try it
Gruman: you
me: And there's like 20% chance of that, or therabouts
Gruman: if he does something like that, what do i train? the scout or the warrior?
me: Warrior gets odds.
So warrior
Gruman: if he fails then comes the scout
me: Scout picks up the mess if it dies
Yeah
Gruman: ok
me: Warrior is probably 73%(?)
Sent at 4:05 PM on Wednesday
Gruman: wrong save again
thats mine
the enemie is cardith lorda
me: Hahah
Cause I always send to you...
Gruman: lol yeah :P
Sent at 4:09 PM on Wednesday
Gruman: next tech is fishing?
Sent at 4:10 PM on Wednesday
me: Yeah
That was the plan, and I think it should remain
Posted micro by the way.
Gruman: and then? aristocracy, bronce, or rok (or other religion?)
me: Well...AC->Myst immediately
Then we probably want education soonish for apprenticeship/cottages
As well as masonry for clan
Gruman: yup the cottages need to be worked asap
me: But...fuck, is that the fastest you've ever seen an early mining?
The tech pace on this game is going to be phenomonal, even for the other team
Let alone us
With Lanun/Kurios
And hammers are going to be very slow too...
Gruman: yup, sonner than later we will have to decide if going for horses, depending on how fast the start building up... they need to attack fast if they hope to win this
me: Oh yeah
What do you mean by horses, though?
Sent at 4:16 PM on Wednesday
Gruman: main (or at least a really good strategy for kurios is the horseback riding for centaurs, but we took another tech path)
me: Well not yet we haven't
I can't imagine even a rushy team going different this early
I mean, mining unlocks 3 resources automatically, and one more at the next city
Sent at 4:19 PM on Wednesday
Gruman: so perhaps we might take a different strategie, they will be waiting centaurs and ships, and it might be a good idea to surprise with religion and iron or sorcery
dont know, just speaking my mind out without giving a second thought :P
me: I think the fundamental point is, though, that we're on the defensive this game
As in, if they leave us alone for 100 turns, we win. No questions.
So focus isn't really on what we use to kill them once our snowball reaches avalanche stage.
Gruman: ok
me: I mean, probably Iron Raider Centaur Chargers/Ogres with Shaman and boat support will be on the cards
Gruman: yup with the bug u just posted... chargers are a really good option
and triremes might be a really good choice if they have coastal cities...
me: But it's more important to ask: are we going to defend against them with Horsemen/Centaurs/wolf riders or bronze axes when they come in 20-30 turns
Yeah
The real question is...do I tell them about that bug or not?
Gruman: can they see it on the civilopedia?
me: Yeah
But the FFH civilopedia is...unreliable, to say the least
Gruman: perhaps u should tell bob or dave, so they tell it... you shouldnt say it... because it would give some hints we dont want them to get
me: Well...it's like this. It's kinda a theme with how complicsated this mod is that all sorts of quirks are found in-game
And generally, people just don't announce them
Gruman: ok them as u like
me: But...I am the modder.
BTW, we never decided on Kurio cities.
Sent at 4:28 PM on Wednesday
Gruman: as i see it we have 2 places for the second city, your place K? and mi kurio city 2
me: Yeah...probably
But OTOH, maybe REM's west spot is best
It shares the rice
I mean...here's how I see it going: We want the Kurios to get to three cities ASAP
So we can fire worldspell, and so on
So I think we want Clan to pretty much go straight to another settler after this one
Meanwhile, Kurios will build one once they're grown
Gruman: K? = 14 rivers 5 jungles 2 hills 1 mountain
me: Then we found one, it's left at first borders for a few turns till the other one comes in and we pop legends
Gruman: kurio city 2 = 15 rivers 4 hills 2 jungles 1 less dye
Sent at 4:34 PM on Wednesday
Gruman: rems west point = 17 rivers? 4 hills, 1 desert 3 less tiles 2 shared tiles
Sent at 4:35 PM on Wednesday
Gruman: with mining in mind... i think i like as mant hills as i can get, with rivers
Sent at 4:36 PM on Wednesday
Gruman: not sure anyway... i dont feel very experienced or good player (my other 2 games can show that) but i guess kurios city 2 it feels slightly better
at least to boost production asap
then city 3 can go to the place rem suggested, or to the north wester part...
me: Your spot versus mine:
Mine has:
gh
ph
mountain
grass
river dye
river gh
grass
Yours has:
coast
grass
ph
ph
plains
plains
plains
Removing identicals
Mine has:
gh
mountain
grass
river dye
river gh
Yours has:
coast
ph
plains
plains
plains
Sent at 4:40 PM on Wednesday
me:
https://dl.dropboxusercontent.com/u/1253...mer/11.png
Gruman: Error (404)
me: Huh.
Should work now
I think its mostly perception that yours has more production - because those ph are forested, whilst the K? ones are jungled or bare
Gruman: yup, the i dont like the jungle... but i guess i can remove it in a few turns...
me: The real advantage of your spot is the rivers which should protect against enemies
And afford a bit more tactical control
Gruman: that if we are going to be attacked, and that city is the front line... is something we need to keep in mind...
me: Yeah, I mean...I hope we push it further, but that's unlikely before a horseman rush
Whilst the real advantage of my spot is actually having the rice in first ring
Gruman: lol, now u see? you finally convince me that k? is better, and now iam in a doubt again
me: Hahaha
I'm not convinced, see
Either way
I mean...the thing is. If we go with your spot, we basically have to go west first
Because Rice is second ring for your spot, and we shouldn't bother with a monument with legends so close
But west is kinda inconvenient...
Gruman: and west city with 1 ring, is kind of useless... :S
me: Nah, because it share the caps rice
That's why west is better than your spot south
I mean, short term
Sent at 4:50 PM on Wednesday