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[SPOILERS]A two-four and some hookers: Thoth's thread

I blame Krill.
fnord
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[Image: Bob_%26_Doug_McKenzie%27s_Two-Four_Anniv..._Cover.jpg]

[Image: 1c48dcacecfda6c4c6ccfba5c54eafba08da97f2...936b9e.jpg]
fnord
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I'm bored.
fnord
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Thanks Seven. smile
fnord
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10 t expansive worker vs 12 turn non expansive worker. Expansive loses 10 commerce due to the need to work a tile that produces 3 fh with at least one hammer. Non expansive can work fp or wheat.

Ag will take 11t for a 10 t expansive worker, so if I take an expansive leader I'll want a civ that starts with Ag. Hunting for the pigs would be good but wheel or mining are also fine.

SIP has 19 workable tiles and enough food to be food neutral at size 20 (if healthy) without any non food special farms or windmills. Site is coastal but thankfully only has 3 water tiles and only one water tile adjacent to the city. Good buero cap. Can be made very commerce heavy with up to 13 cottages plus harbour/customs house boosted trade routes.

[Image: sippb24start_11_zpse674e0b5.jpg]
fnord
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RBmod traits I'd like to play with: (in no particular order)

Expansive: 35% producion boost to workers and workboats. Tons of early game turn advantage. Cheap Markets, Harbours, Grocers and Aqueducts are nice.

Financial: +1 commerce on non river tiles producing 2+. Cheap banks.

Spiritual: Excellent trait in BTS, even better in RBmod thanks to increased number of decent civics.

Aggressive: Reduced city maintenance and can spend 25h on barracks instead of 30h on monument. Plus better slow units and cheap stables.

Industrious: Cheap forges, National Wonders, World Wonders and Palace moves.
fnord
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Gawdzak: Inca. He'll want to pair Inca with a Pro leader for the cheap Terrace. Decent but dull choice. With culch covered via the UB early religion looses some of it's value. But 12 players and a huge map means a shrined early religion will be worth a lot of gpt
fnord
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A fast worker can farm the wheat and pasture the pigs 2t faster than a regular worker.

India on the way down and expansive after Krill picks? If India's still available I might just do that.
fnord
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hmm. India has the wrong techs for this start. Teching hunting takes 4t to long for an expansive leader. So if I grab India I pass on Expansive.
fnord
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