January 7th, 2015, 12:03
(This post was last modified: January 7th, 2015, 12:03 by Northstar1989.)
Posts: 625
Threads: 7
Joined: Dec 2014
Indeed, that works. But that's NOT the same as simply re-naming the file- that involved creating 2 otherwise identical versions of the EitB mod differing only in directory name, which is an inelegant solution and a HUGE waste of hard disk space...
Rather than using that as a permanent solution, I am going it to fix (edit using WB and Notepad) the save file so that it will correctly refer to "/Erebus in the Balance" from now on. It will be each player's responsibility to ensure they have v11.1 of EitB correctly installed, as "/Erebus in the Balance", from now on.
Regards,
Northstar
January 7th, 2015, 12:08
(This post was last modified: January 7th, 2015, 12:10 by Dreylin.)
Posts: 7,779
Threads: 37
Joined: Jan 2006
Er no. This has a good chance of breaking other peoples' save games from previous versions of EitB (mine, for example) and I will not do it.
eidt: not to mention that you would have to enter Worldbuilder to do so and would gain map knowledge that way.
January 7th, 2015, 12:16
(This post was last modified: January 7th, 2015, 12:17 by Kragroth.)
Posts: 915
Threads: 30
Joined: Nov 2014
(January 7th, 2015, 12:08)Dreylin Wrote: Er no. This has a good chance of breaking other peoples' save games from previous versions of EitB (mine, for example) and I will not do it.
eidt: not to mention that you would have to enter Worldbuilder to do so and would gain map knowledge that way.
No, I'm playing a v11 as well as a v11.1 game simultaneously and when v12 comes out I will need a separate mod for that too. It may be inelegant but it is what it is. You might be able to delete some art assets from v11.1 as the mod should pull the art from erebus in the balance.
January 7th, 2015, 12:23
(This post was last modified: January 7th, 2015, 12:30 by Northstar1989.)
Posts: 625
Threads: 7
Joined: Dec 2014
(January 7th, 2015, 12:08)Dreylin Wrote: Er no. This has a good chance of breaking other peoples' save games from previous versions of EitB (mine, for example) and I will not do it.
I mean this will all respect: the official directions (by Q) on how to install the EitB v11.1 mod direct players to re-name their directory to "/Erebus in the Balance" (deleting the "v11.1" suffix). It's not my fault if you've been playing with EitB installed incorrectly.
Having a duplicate directory setup will require me to re-load EitB every time I want to switch from playing this save to another PBEM or even a single player EitB game. Not only that, but having an improperly-installed setup of EitB is just ASKING for bugs and errors- the exact results of which it's hard to predict in the long run.
However, the file's status as a PBEM file prevents me from converting it to a WorldBuilder file to fix the directory key (as this requires me to enter WB while the save is loaded- which PBEM saves do not allow. Probably for the best, as otherwise I could theoretically use WB to gain illicit intel on the activities of other players and the location of hidden resources...)
Thus, to fix the directory issue, I believe we will be REQUIRED to start over from the base map, correctly fixed to work in EitB v11.1 rather than v11 by the mapmaker (and with the appropriate directory target "/Erebus in the Balance" with no suffix).
Also, how did you guys get this to work in v11.1 instead of v11 in the first place? That question of mine was never answered before. Perhaps there is a way I can fix the directory extension to "/Erebus in the Balance/" without having to go back to the base map that I haven't thought of yet???
Regards,
Northstar
Posts: 7,779
Threads: 37
Joined: Jan 2006
We get it to work in v11.1 because we've done precisely what we've told you to do, above.
Posts: 7,779
Threads: 37
Joined: Jan 2006
Currently my "EitB" baseline directory is occupied by a v11 installation. If I change that to a v11.1 installation as you are demanding, that will break all of my existing savegames.
I WILL NOT DO IT.
Posts: 7,779
Threads: 37
Joined: Jan 2006
(August 19th, 2014, 03:25)Qgqqqqq Wrote: Important Edit: If you don't have an old file named "Erebus in the Balance" in your mods folder, you will need to rename v11.1 so that it reads "Erebus in the Balance" For reference.
Posts: 625
Threads: 7
Joined: Dec 2014
(January 7th, 2015, 12:32)Dreylin Wrote: (August 19th, 2014, 03:25)Qgqqqqq Wrote: Important Edit: If you don't have an old file named "Erebus in the Balance" in your mods folder, you will need to rename v11.1 so that it reads "Erebus in the Balance" For reference.
Q also directs newcomers to EitB to just delete the suffix entirely- not to keep a "trophy folder"
(November 23rd, 2014, 00:46)Qgqqqqq Wrote: Finally worked this out. Copied/pasted from another thread:
Okay so this is a general issue that I've finally worked out. Basically, the art assets are all referring to the same "Erebus in the Balance" folder, a leftover from the previous modder, who didn't change version names from version to version. Thus, whilst the folder with all the xml/python/whatever can be a different name, the art assets all still need a folder called Erebus in the Balance in the mods folder, even if loading a mod with another name. That wasn't (and isn't) a problem for all the experienced players, who still have previous versions installed under that name, but it is for newcomers who don't, which is why it took me so long to realise the issue.
So all players already with a old version entitled "Erebus in the Balance" don't need to do anything, but otherwise you need to delete the suffix.
Posts: 915
Threads: 30
Joined: Nov 2014
(January 7th, 2015, 12:29)Dreylin Wrote: Currently my "EitB" baseline directory is occupied by a v11 installation. If I change that to a v11.1 installation as you are demanding, that will break all of my existing savegames.
I WILL NOT DO IT.
Northstar. The directions for installation and the way it was handled could be better. What should happen is that the installer will install 2 directories a base one and a version one (v11 v11.1 etc). This way there will only be one copy of the art assets and we have increasing mod names as the versions go up so we can continue exisitng games with no issues.
So again. Forget ehat you've read before. Delete existing folders if necessary. Install eitb v11 and then install v11.1 that's what I did and it works. Look above at my screenshot. You will see the same.
Posts: 915
Threads: 30
Joined: Nov 2014
(January 7th, 2015, 12:36)Kragroth Wrote: (January 7th, 2015, 12:29)Dreylin Wrote: Currently my "EitB" baseline directory is occupied by a v11 installation. If I change that to a v11.1 installation as you are demanding, that will break all of my existing savegames.
I WILL NOT DO IT.
Northstar. The directions for installation and the way it was handled could be better. What should happen is that the installer will install 2 directories a base one and a version one (v11 v11.1 etc). This way there will only be one copy of the art assets and we have increasing mod names as the versions go up so we can continue exisitng games with no issues.
So again. Forget ehat you've read before. Delete existing folders if necessary. Install eitb v11 and then install v11.1 that's what I did and it works. Look above at my screenshot. You will see the same.
Q's directions were not good. Ignore them. Please follow the steps in my above post.
|