(January 16th, 2015, 04:10)zakalwe Wrote: Don't worry guys, Zak the Black is back and I've got this all figured out. Qg must be scum, because in the tech thread he referred to his "scummates". Now here's the subtle slip: the only way he has scummates is if he himself is scum.
Muhahaha, you fool! That was actually an elaborate plot - I am, in fact, a 3rd-Party 15-shot Day vig!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
That said... what is a scummate, even, to begin with? Is it like a particularly dirty version of the scholar's mate, or something? Highly suspicious that he doesn't know the correct terminology for his own scumbuddies.
On a more serious note... there are a couple of new players, MJW, so maybe you should post a somewhat more comprehensive set of rules.
Agreed. Because I ran a game recently, here's the "base" rules of RB, the ones that MJW has probably only posted rules which differ from them (from WW20, so maybe one or two differences):
Rules
1. 48 hour days. Nights are 24 hours.
2. Due to forum silliness, day ends at 2200 GMT realtime this game, regardless of what the forum clock says.
3. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline the day will be extended 24 hours at the GM's discretion
4. During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a majority there won't be a lynch.
5. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
6. The player with most lynch votes at the end of the day is lynched and eliminated from the game. In the event that two or more players are tied for the most votes, and no roles or other game conditions break the tie, a random player from the group with most votes will be lynched.
7. Night actions have been pre-assigned a priority order that seems sensible to the GM and will be processed in that order.
8. Anyone failing to vote for 2 consecutive game days will be mod killed and removed from the game with a loss.
9. Dead players may make one posthumous post that doesn't contribute to discussion.
10. Forum profile camping is not allowed.
11. To prevent confusion that may arise in the case of cross posting, posts may not be edited.
12. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
14. Players must check their PMs each game day before posting.
15. The town wins when all threats to their faction are eliminated and at least one town aligned player remains alive.
16. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
17. Directly quoting role PMs or other communication from the GM isn't allowed.
Night Result / Reveal Policy
If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.
If your action returns information but fails for any reason (negative result or interference of other rules) you will just receive a "no result".
Dead players will flip with their alignment, character name and role title. There are no vanilla roles in this game.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.