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Jeitinho Brasileiro! - Ichabod's Civ5 PBEM4 Spoiler Thread

How about we roleplay Brasil (with "s", not "z"!!) in this game?

http://en.wikipedia.org/wiki/Jeitinho

The description on this article is not entirely correct. The one in portuguese is way better. Especially that first quotation is pretty bad (it's a book about cinema, shouldn't be making such a wide sociological statement). "Jeitinho" has a certain imoral connotation (especially between those around here that insist that all brazilians - besides them, obviously - are worst than "the developed world"), but it's not that clear cut.

Oh, well, whatever. No need to get so technical about it...
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Ah, Civ 5. I had a lot of fun in the MP game I played, but that was ruined to some extent due to the game bad UI (and the way the game presents information, overall). Yes, yes, you could argue that I'm to blame for the mistake, but even so...

For those who don't know what I'm talking about, you can just read the las pages of my thread in Civ 5 PBEM 2.

Anyway, one good thing is that I finally have a computer that can run Civ5 properly. I think I'll play a test game after I've seen my start (to try and get a similar one), mostly to get a feel for BNW, which I never actually played past turn 50.

I'm kind of thinking about trying for a Tourism/culture win. That means playing a long game and most likely winning before actually winning (i.e. if I win by tourism, I could have won earlier by a lot of other means). It could be an interesting experience, though, since, from what I remember, most tourism strategies around, for SP, use a lot of the AI stupidity that I'm certain we won't have against human opponents (like open borders and trade routes).

Another thought that crossed my mind was actually play with the Honor tree, especially considering that Tradition was nerfed. Quite a bit, I must say... Considering that i'm bound to start near a lot of jungle, being Brazil and all, Liberty probably makes more sense, from a pure game benefit perspective. The 25% worker speed actually helps, when you can't stack workers...

...

After thinking about it for a bit, going for a culture try would certainly be a nice challenge, but it just doesn't seem much fun. It requires too much of a set in stone plan. And that's usually too much work to be fun...

I don't know, we'll see...
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BNW also introduces ideology pressure, which can cause major happiness penalties for civs following a different ideology. It can even cause city flips, although that's quite rare. Your tourism output directly affects the effects. That being said, these games seem to go rarely that far smile
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(January 20th, 2015, 11:58)Meiz Wrote: BNW also introduces ideology pressure, which can cause major happiness penalties for civs following a different ideology. It can even cause city flips, although that's quite rare. Your tourism output directly affects the effects. That being said, these games seem to go rarely that far smile

Yeah, getting that far is the problem. Making a game plan that will start being fun when you are at turn 150+ is probably not a good idea.

So, apart from the obvious Tourism victory, what are the otehr benefits that we can get from Brazil? I see two things we could focus on:

*Brazilwood camp + jungle and universities -> that's quite a nice tile, that gives 2 of food, gold, culture and science -> problem, requires a lot of investment in tech and buildings.

*Social policies -> We get more Great Artist points during GAs, which we can use for more social policies (through GArts and landmarks or GWriters and the culture boost). In my Genghis game, I had only 7 SPs when the game was ending and I feel I can plan it a lot better here. The big question is: is it worth it? I read the SPs description and nothing really jumps to my eye, other than Rationalism. Perhaps we could try combining Faith and Rationalism, and use Jesuit Education? Why not just buy Unis with gold, instead? Perhaps Patronage can work, if we have quite a bit of CSs on the map.

Either way, I have to wait to see the map before thinking too much about it.
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For people that don't appreciate Civ 5 much, I can say playing it on MP is a whole different deal (just like it is in Viv 4, if you stop to think about it). The lack of AI trade to abuse means you don't get much free gold and it really starts to be a problem after the initial turns (and that's considering I played a G&K game; BNW nerfed river tiles, making it probably even more difficult). And, the same lack of AIs also makes happiness management way more difficult.

As such, it seems food caravans won't be that über in MP. In my Genghis game, I was constantly stopping the growth of my cities due to lack of happiness. And I was pretty close to going broke for a good portion of the game too. So, perhaps we'll actually have to use some gold caravans here and there, when the happy/gold situation requires. Interesting. smile
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Is there a bureaucracy civic in Civ V? If yes I vote this an obligatory beeline (no point in jeitinho without a bureacracy to circumvent).
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Soooo, your Settler's lying on a beach somewhere enjoying a caipirinha?
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Dammit, I already got excited that there's an update smile
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The suspense is killing me
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I'll make an update this weekend. Last few days I've spent like all day writing, so I don't have the energy to do any sort of meaningful report. But I'll have time on the weekend, and I'll manage something at least a bit interesting and with reasons behind it.

My city is now settled, by the way. dancing
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