Played turn 1:
Being Cre, we could set up a beautiful 4-food GP farm on the red dot, capable of growing two riverside cottages (we are cottaging that capital, aren't we?) and making use of an early work boat. But we aren't.
Options I see:
- red dot: Doesn't shine before a border pop. So probably no good 2nd city, but could be 3rd or 4th
- blue dot: Has the deer in first ring and grows 3 cottages, but we would have to research hunting. Don't really want to do that before writing. Leaves 1 crab to a city we'll have to found across the channel.
- green dot: can use the crab immediately, but doesn't help the capital with cottages.
I hope we get a better second city site scouting around that sheep.
I also really like that flood plains across the channel. A settlement on that plains hill has potential. Hope we get over there fast enough.
Next turn, I want to scout green dot -> blue dot, for not missing a potential seafood NE of the tundra hill. Then on the deer hill and scout the northern area. I don't expect us to settle on the tundra hill any time soon, so not going to scout that right now.
Somehow best rival GNP is 21 now. Did Zara already get a border pop? That would also explain 5 crop yield.
Quote:While I don't drink it, there's always Absinthe. Peas. Skype.
It wasn't actually my intention to make this an alcoholics theme
. Peas are good. Skype is green? Mine is more blue/turquoise.
Quote:of course? You can even ask the guy before you in the turn order to always mail the save to both of you (as long as you agree that only one of you will play / send the save to the next guy)
Thanks. Want to throw in something green for our 3rd city name?