How would you like 3 or 4 cargo galleys? Both yours and your opponent's?
[spoilers] Going Dutch: The Commodore Files
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(January 28th, 2015, 13:15)flugauto Wrote: How would you like 3 or 4 cargo galleys? Both yours and your opponent's?I assume you mean galleons? Yes, soon. As it is, Plako reinforced and I'm left standing around thumb up my butt. Even so. I'll just make another couple dozen catapults and twiddle. Unfortunate pair of metaphors there.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (January 29th, 2015, 07:27)flugauto Wrote:Yes? But the ramifications would be pretty huge...(January 28th, 2015, 21:57)Commodore Wrote: I assume you mean galleons?No, galleys. Are 2 cargo galleys a limiting factor? Would 3-4 cargo galleys be interesting?
If only you and me and dead people know hex, then only deaf people know hex.
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Report! It's been tardy, because I've been sick, my wife's been sick, my kids have been sick, and frankly this empire ain't so healthy either. There is only one stat this golden age has rocketed us towards being world number one in.
Wow. Much cats. Many knights. Wow. Unfortunately, as you can see, Plako is moving along the same speed, just a little behind. He'll probably soon be ahead, though, because check out his new civics: Also seen, DZ and Gav eating HAK while under 10t NAP. So maybe in the south, Dtay is looking lower-powered, right? Well... That is SO MANY BEAKERS ahead of us, guys. So a nasty little screw-up happened on the way to the golden age's end. I miscalculated my gold and realized I needed a little bit extra to weave in Theology before Nationalism; I put out three loan feelers but the retarded Pitboss behavior of pauses made two of them evaporate and the third somehow came in late. So, I was a turn short on Nationhood. That's workable with a little luck, though...I swapped to Pacifism at the end of the golden age. Already have a great scientist, so double-seafood-and-naught-much-else Small Favor is going to get hungry... Really wish I had moai here. ...then I'm going to stop tamping down on the ridiculous rate of Storm Front's epic great person production and gun for a GE or GM. Viola, another golden age inside of ten turns! It will be our last hurrah. After this, nothing but great artists for lots and lots of bombs nice pretty paintings in border areas. So the Dutch Files grind on, kind of sad and squished-like. Eventually, all this might well be Incan, when he marches in the arty and tanks, but that's in the far future. I blame Xenu for this. Somehow or other. But let's show more shots from this post-GA turn! Still expanding, whoop whoop! Biology, this place will really...still be kind of worthless.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (February 4th, 2015, 20:41)Commodore Wrote: I blame Xenu for this. Somehow or other. My plan was to win, it's your fault you couldn't follow the plan. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Hey, maybe East Indiamen will at least make Plako spread out enough to be vulnerable in spots.
We can't be too far from Dikes, either! Or, well, at worst you have a pleasant sandbox operation for the rest of the game, as long as you keep producing enough military to deter.
EitB 25 - Perpentach
Occasional mapmaker
It's okay, wedged in a jungly mess between Dtay and Plako, not exactly surprised or humiliated to be in this position. At least we carved one very nice jewel out of the jungles; Changes is at long last the best city in the empire. It needs more hammers, but the population size and all these lovely cottages make for some beastly commerce production. No point in building a new palace, though, we are through with Bureaucracy for good...the era of Nationhood will be game-long for us.
Needs a little dike love, but how do you build those without hammers? I have a couple of absurdly well-promoted knights poking around the HAK corpse now, looks like Donovan Zoi has claimed the seaward path. I might try to establish some colonial holdings here, and I may opt to burn Cap'n Crunch, but Cheerios is Chinese or English, nooooo doubt. These are the last two cities of Egypt. This could have been ours. Briefly. Until anyone else objected.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
62 commerce from the tiles, 26 commerce from the TR = 88. 88 * 1.25 = 110. You have 111.25. Cheater.
(February 5th, 2015, 12:41)flugauto Wrote: 62 commerce from the tiles, 26 commerce from the TR = 88. 88 * 1.25 = 110. You have 111.25. Cheater. You seriously counted all that up? Also, for future reference, the answer is a couple of workshops/windmills in the med age. Most cottages are developing into towns, but the hammers are vital. Then when unisuff/levees come in your existing towns pick up the slack and you finish the cottage carpet. Or not, depending on civics/military needs. |