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[Spoilers] The Network assimilates ipecac, Ruff_Hi & Dreylin (Monty of Vikings)

Argh, OK.

Yeah, let's try for a loan - 55g for 6gpt is ~10% profit for them?

Should probably also promote the SE Axe to Shock (just incase) and maybe start withdrawing it? It's a long way though, and it is giving us useful visibility from where it is.
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(January 31st, 2015, 12:00)Dreylin Wrote: Argh, OK.

Yeah, let's try for a loan - 55g for 6gpt is ~10% profit for them?
Alright.

Quote:Should probably also promote the SE Axe to Shock (just incase) and maybe start withdrawing it? It's a long way though, and it is giving us useful visibility from where it is.
I think promote to shock, but leave it. It gives us critical visibility now over the sea tiles; odds will favour us because of hill + fortify.

Quote:If he's tricksy, he could refill the galleys from the fog next turn, and on the subsequent turn hit us amphibiously as well.
We can dry-whip walls if necessary.

Edit: We can do Construction next instead of Currency if we really have to.
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Adrien is obviously looking to remove Access Point (why else move that settler up). We should do what we need to do to hold. I agree with moving warrior back and unloading.

Also agree with putting some units on that galley from the fog. Nice idea.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I've finished my wooden server rack. Now I get to attach the Ethernet cable to the patch panel and buy a lot of silly short patch cables to hook the whole network up.

[Image: ServerRack-013.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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They've offered 10 turns peace. I initially rejected to peek around: The stack and the galleys didn't move (didn't even pillage stone); his workers chopped and the Settler moved 1E (probably going to found next turn.

I say we reoffer peace.
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Works for me, I don't think we gain anything from a war with them right now. Did either of our loan requests come through?
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Nope.

Plan is for 6 Warriors to be built T108-109. We get settlers eot 110 and 112, need to decide whether we want to plant E where his galleys can fork both it and Access Point.
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johns hasn't played yet, so that one still might come through.

Yeah, need to think about that, but the solution is heavy military and naval presence. Switch the build in AP to a Trireme?

We could go with filler spot N and the Marble city for now and then push for the "ex-Moai" spot later. I don't think we can afford to plan for that there, so KJ should start as soon as practical.
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Turn played and ended. Didn't move the Galley so you can still move it if you see a need to.

(February 1st, 2015, 11:25)Dreylin Wrote: Yeah, need to think about that, but the solution is heavy military and naval presence. Switch the build in AP to a Trireme?
Plan is to double chop a Trireme EOT 110; fort will be ready to ship it over. Access Point completes another Trireme T117 (after building lighthouse). Smurf can complete a third one T114 or build something else instead.

Quote:We could go with filler spot N and the Marble city for now and then push for the "ex-Moai" spot later. I don't think we can afford to plan for that there, so KJ should start as soon as practical.
KJ starts this turn, will take break to build a Warrior and then triple whip to completion.

The first Settler can settle Marble, the other one should go South: we can pull the Axe at ex-Moai back next turn (while using AP's Galley to fogbust until Access Point's borders pop), 5xp Axe and Axe completing T108 at Twisted Pair will board Galley completing T110 at Hub and be the first shipment down, Settler + ex-Moai Axe/Worker can be second shipment.

Edit- we're going to hit unhealthiness at TP T108, we can try trading Clams for Corn with CH.
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(February 1st, 2015, 12:17)ipecac Wrote: KJ starts this turn, will take break to build a Warrior and then triple whip to completion.

Do we get the Stone bonus on it this turn?
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