February 2nd, 2015, 16:01
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(February 2nd, 2015, 15:50)Kragroth Wrote: (February 2nd, 2015, 15:44)Dreylin Wrote: So if someone is going to start a "whole tournament" thread - e.g. Mardoc's - then each of the posts should be wrapped in Spoiler tags with an appropriate indication of whether they apply to a specific game or to a general tournament strategy?
Does that mean that we can read each others' threads for the games that don't involve us and comment on them? Can we dedlurk someone else's games verses <everyone but us>?
You're hinting on something Dreylin that was intended by multiple threads. We could view the threads of other players so long as those threads did not involve us. I suppose it could work with one thread if the person used spoiler tags like you mentioned.
I think that Q was referencing Spoiler tags around each post, so I can't take credit for that. The one thing that a combined thread would allow for would be some posts on general tournament strategy, since they couldn't be put in individual threads.
February 2nd, 2015, 16:12
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FWIW, I'm planning to also have an individual thread for each game. I may even request a sub-sub-sub forum for them . My current thread is for pre-game stuff like 'who do I want to use civ X against?'
Dreylin, if you want to dedlurk me and help me get a better record in the tourney, you're certainly welcome Doesn't look like we're opponents in the round robin (at least not the parts that count). Ultimately, all decisions will be mine, of course.
EitB 25 - Perpentach
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February 2nd, 2015, 16:28
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(February 2nd, 2015, 16:12)Mardoc Wrote: FWIW, I'm planning to also have an individual thread for each game. I may even request a sub-sub-sub forum for them . My current thread is for pre-game stuff like 'who do I want to use civ X against?'
Dreylin, if you want to dedlurk me and help me get a better record in the tourney, you're certainly welcome Doesn't look like we're opponents in the round robin (at least not the parts that count). Ultimately, all decisions will be mine, of course.
Oh no, you're going to use strategery against us, all hope is lost!
Ah, but you'd have to return the favour and I think that'd be just too many games for us. Maybe if we play our scheduled bonus game we could dedlurk each other for it....
February 3rd, 2015, 21:16
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Some quick feedback please everyone, should I choose Always War as a default option for the Tournament?
February 3rd, 2015, 21:29
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I don't see any reason why not, so I think it would be a good default.
February 4th, 2015, 03:29
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(February 3rd, 2015, 21:29)Dreylin Wrote: I don't see any reason why not, so I think it would be a good default.
Thank you. Added as default.
February 4th, 2015, 07:50
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(February 4th, 2015, 03:29)Kragroth Wrote: (February 3rd, 2015, 21:29)Dreylin Wrote: I don't see any reason why not, so I think it would be a good default.
Thank you. Added as default.
Always War should *NOT* be the default, because it eliminates the utility of the Elohim Sanctuary Worldspell and ability of the Elohim hero (Coralinde) to sacrifice himself hot a short period of unbreakable pease...
If you set it as default, I would ask that you please reverse it. The ability to force peace is a MAJOR sticking-point of Elohim strategy, even in 2-player duels (it allows the Elohim player to force peace if he starts to lose battles, and have time to build back up his/her forces, or alternatively to focus on economy early in the game without the threat of being rushed by the other player...)
Regards,
Northstar
February 4th, 2015, 08:09
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(February 4th, 2015, 07:50)Northstar1989 Wrote: (February 4th, 2015, 03:29)Kragroth Wrote: (February 3rd, 2015, 21:29)Dreylin Wrote: I don't see any reason why not, so I think it would be a good default.
Thank you. Added as default.
Always War should *NOT* be the default, because it eliminates the utility of the Elohim Sanctuary Worldspell and ability of the Elohim hero (Coralinde) to sacrifice himself hot a short period of unbreakable pease...
If you set it as default, I would ask that you please reverse it. The ability to force peace is a MAJOR sticking-point of Elohim strategy, even in 2-player duels (it allows the Elohim player to force peace if he starts to lose battles, and have time to build back up his/her forces, or alternatively to focus on economy early in the game without the threat of being rushed by the other player...)
Regards,
Northstar
I have removed this as a default rule due to differing opinions. I will await more votes on this issue.
February 4th, 2015, 08:52
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(February 4th, 2015, 07:50)Northstar1989 Wrote: Always War should *NOT* be the default, because it eliminates the utility of the Elohim Sanctuary Worldspell No, it doesn't. Sanctuary forces the opponent to stay out of your culture, whether you're at war or at peace.
Quote: and ability of the Elohim hero (Coralinde) to sacrifice himself hot a short period of unbreakable pease...
This is 1 turn of peace, assuming it works like Seven Pines. Although I haven't tested it, so I can't be sure.
EitB 25 - Perpentach
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February 4th, 2015, 09:08
(This post was last modified: February 4th, 2015, 09:10 by Northstar1989.)
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(February 4th, 2015, 08:52)Mardoc Wrote: (February 4th, 2015, 07:50)Northstar1989 Wrote: Always War should *NOT* be the default, because it eliminates the utility of the Elohim Sanctuary Worldspell No, it doesn't. Sanctuary forces the opponent to stay out of your culture, whether you're at war or at peace.
Quote: and ability of the Elohim hero (Coralinde) to sacrifice himself hot a short period of unbreakable pease...
This is 1 turn of peace, assuming it works like Seven Pines. Although I haven't tested it, so I can't be sure.
OK, so testing reveals that Sanctuary still works.
But testing also confirmed that Corlindale's Peace ability *does not* still work with "Always War" enabled- even for a single turn.
Normally the "Peace" ability creates a cease-fire (which I believe lasts more than 1 turn, as normally a cease-fire is unbreakable for 10 turns, I'd have to check- but even 1 turn is significant). Not having it is a disadvantage for the Elohim.
There's also the issue I pointed out before that some civs are better than others at handling War Weariness. And the main use of the Tower of Eyes wonder is having free dungeons in every city- so "Always War" is also a disadvantage to the Lanun (who will normally acquire Optics as part of their naval focus...)
Did I mention that War Weariness also adds a strategic element to who attacks first? For instance, you can intentionally lure an opponent into being the first to attack (with a bunch of hidden defenders ready to reinforce a seemingly-vulnerable border city) such as to intentionally cause him to bear a greater burden in War Weariness...
All in all, the "Always War" setting being added as a default needs to be rolled back.
Regards,
Northstar
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