Lets get naked!
Hereâs a few issues we need to address.
A naked character does not play with PuG â It is sad enough that even with a ânormalâ character a PuG can make you feel totally useless, that you are just there to fill up party size limit.
Playing with other restricted characters â Playing with other with similarly restricted (in difficulty) characters should be okay, and of course, with a team of naked characters.
Solo Naked Character - Some quests and missions requires multiples of human drivers, at which time, the options are:
Acquire help from other players and as little as possible. You should play a key role.
Skip the quest or mission if there are ways around the area.
Henchies
The use of henchies should be ok so long as there are no melee henchmen. Soloing with non-tank henchmen will ensure the player to be involved, at least at first contact. Furthermore, if we feel henchies maybe too powerful, We can limit the party size to no more than half of the maximum allowed party size when using any henchman.
Minions are allowed
Armor
No armor allowed, of course. The only concern to this rule is that the Mursaatsâ Spectral Agony spell may make a solo non-infused naked character impossible to play. Maybe one piece of base starting armor should be allowed when the character earns the right to be infused â for modesty reasons, of course. ;p Though a chest piece would be the obvious choice, which body part you want to cover is up to you. So keep your starting outfit in stash.
The one piece of infused armor is only legal where Mursaats are known to be found.
For a team of naked characters, I would like to see no infuse allowance until we have the opportunities to play with the Mursaats a few times before we decide.
No shield or focus items
Weapon
No weapon at all â characters cannot use melee and bow skills, and, all characters will go into melee range without attack when a skill is not keyed up for use...
Starter weapons will allowed warriors to melee, and rangers to use their bow skills while still keeping with the spirit of the rules. However, I would like to see that only primary warriors can use melee weapons, and only primary rangers can use bows. Furthermore, rangers are stuck with their starting bow, and, warrior are stuck with their starting maul. Warriors can acquire a sword or an axe if faster attack rate is preferred over slightly more damage from a hammer, but the sword/axe must be of base minimal damage without mods.
Non melee characters can equip their starting wand or staff else it will go into melee range but does not attack.
Comments, suggestions, anything I left out?
KoP
Hereâs a few issues we need to address.
A naked character does not play with PuG â It is sad enough that even with a ânormalâ character a PuG can make you feel totally useless, that you are just there to fill up party size limit.
Playing with other restricted characters â Playing with other with similarly restricted (in difficulty) characters should be okay, and of course, with a team of naked characters.
Solo Naked Character - Some quests and missions requires multiples of human drivers, at which time, the options are:
Acquire help from other players and as little as possible. You should play a key role.
Skip the quest or mission if there are ways around the area.
Henchies
The use of henchies should be ok so long as there are no melee henchmen. Soloing with non-tank henchmen will ensure the player to be involved, at least at first contact. Furthermore, if we feel henchies maybe too powerful, We can limit the party size to no more than half of the maximum allowed party size when using any henchman.
Minions are allowed
Armor
No armor allowed, of course. The only concern to this rule is that the Mursaatsâ Spectral Agony spell may make a solo non-infused naked character impossible to play. Maybe one piece of base starting armor should be allowed when the character earns the right to be infused â for modesty reasons, of course. ;p Though a chest piece would be the obvious choice, which body part you want to cover is up to you. So keep your starting outfit in stash.
The one piece of infused armor is only legal where Mursaats are known to be found.
For a team of naked characters, I would like to see no infuse allowance until we have the opportunities to play with the Mursaats a few times before we decide.
No shield or focus items
Weapon
No weapon at all â characters cannot use melee and bow skills, and, all characters will go into melee range without attack when a skill is not keyed up for use...
Starter weapons will allowed warriors to melee, and rangers to use their bow skills while still keeping with the spirit of the rules. However, I would like to see that only primary warriors can use melee weapons, and only primary rangers can use bows. Furthermore, rangers are stuck with their starting bow, and, warrior are stuck with their starting maul. Warriors can acquire a sword or an axe if faster attack rate is preferred over slightly more damage from a hammer, but the sword/axe must be of base minimal damage without mods.
Non melee characters can equip their starting wand or staff else it will go into melee range but does not attack.
Comments, suggestions, anything I left out?
KoP