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[Spoilers] AdrienIer gets tired of Carthage

So Miguelito made a thread for it, so I guess I will too.
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So this is mirrorland waterways random/random and I got Zara of Carthage while Miguelito got Boudica of Portugal. I think I got the better luck, Portugal's carracks won't be super useful in AW, the Feitoria only gets the commerce due to no foreign TRs and both come rather late. On the other side my Cothons won't be useless, I'm not sure how many I'll be building though, depends on how many islands we got which is probably not many on this script. And RtR numids are decent. Boudica is really strong militarily, but that's all he'll get. I get more expenses cut with Org and cre culture is way better than barracks. He'll probably get a religion soon to compensate but it's not the same. We both got Mining/Fishing which is pretty bad for this start.

I know he moved his settler (it spawned 1N of here) but I'm not sure where. I initially hesitated with 1E of the current position but decided the defense of the river bends was better. Of course I couldn't see the stone back then. I don't know what his playstyle is so I'll have to be wary of some kind of rush, the river may help.




So anyway I went for worker because 10t of WB is sloooow... And the fur tile is 2/1/1 which is decent. Techs are obviously Agri/AH/BW, I hope the worker won't have too many idle turns but I'm not simming in this game.
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Maybe Agri/BW/AH though, I'll take a look next turn
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Situation as the border pops.




I need to scout more to know where I want to settle next.

My thoughts on this game : Miguelito is apparently slightly better than me at SP BTS so I have to use my slightly better MP experience and knowledge of RtR mod to win. A numid rush isn't out of the question but I'll more probably use them as harassment units. Because of ivory and furs near the start his cha trait is not as important. And ivory + numids means he'll have to put lots of spears in his early stacks so I shouldn't be too worried about an agg rush. What my strategy should be is expand fast, get to CoL for cheap courthouses and expand more. This being a duel I may still be able to net the MoM if he avoids calendar due to cha.

Possible strategy : build the GLH and ToA in the cap, then put a cothon in there. Should get me some nice TR commerce but not sure if it's worth the hammers. I expect him to go for a religion, I'm not sure if I want to completely forget about those techs and let him get a great tech via the oracle or if I want to go at it myself. It will depend on the moment I see a religion appear, if he gets it super early I'll wait until I can spare the beakers.

Last but not least I'm going to try for the great wall. That way all the barbs will go at him, hopefully annoying him in the process (it's free xp but maxed at 10 so not too bad) and the great spy in a duel is super strong.
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Let's do a little update. Miguelito settled his cap 2E of where I settled mine, which means he gets stone when I get furs. It's a logical thing to do because he already gets his happiness from Cha. Mine is slightly better long term because it has more land tiles, although he has a canal which might prove useful. Strangely he's still working the floodplains, I'm not sure why, he should have his wheat farm ready by now (he went worker first too). My worker is going to chop the WB then hook the furs. After the WB I'll probably build a warrior to escort the future settler, maybe double whip the settler. Second city could be cow/ivory but I'm not sure yet.
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