(February 16th, 2015, 17:50)Commodore Wrote: I've never seen a barbarian chariot,
And I never hope to see one.
But I can tell you this for sure,
I'd rather see than be one.
There was once a player on RB,
who would rush every neighbour he'd see.
His victims would cry:
that Commodore guy
is like a barb chariot on turn twentee!
So here is the promised turn report:
I scouted the other possible gems spot:
I like cyan most. Crab is alittle better than dry wheat here I think, as then the workers can start getting the gems online right away after founding. The rice would help an otherwise food scarce city. The problem is that, together with another projected plant (see below), we would orphan the silk/leave it to a rather crappy filler. Red would get the silk, but would have just the crabs for food if there isn't something hidden 1 from bananas (don't think so). Both have the benefit of being close to TOS, so we get a more compact colony than with yellow.
Now the big news. After scouting that hill, I decided it was safe and worthwile to also move the warrior that had avenged our scout and since was watching around from his hill:
I'd like to found a corn-sharing city right where our warrior is. The question is if that's possible without IW? I think I had problems founding on jungle before, but I right-clicked the tile with our settler and it would show the orange-shaded big square that appears for legal city spots.
I'll try to get onto that hills where the barb warrior appeared eot for a little more scouting, however I don't want him to pass towards TOS.
Our next city will be founded next turn:
Afterwards I think it's going to be gems -> stone -> marble or something beautiful we might discover on the western mainland coast.
demos:
we whipped 3 pop during the last two turns. Population tells that story.
AdrienIer Wrote:Yes ! Mids ? Great Wall on the mainland ? Yeeees !
That might be a good opportunity to discuss wonders.
-I think there are three wonders that we want badly: Mids, MoM and TGL (the latter not
that badly). Mids and MoM will be contested heavily, but at least we can get both resources in time. With resources, it's 8 math forests for mids and 7 for MoM. We have not scouted a site close to that, but that should hold for our competitors as well. But a good production site seems necessary. The capital could be that, with various minable hills, 4 BFC forests and 2 3rd ring forests. Yes, I think that's our mids spot (I may have to rethink my plan to get a great scientist there). GD could build moai meanwhile and would be really strong on hammers for MoM, but it has only one forest. I don't see a stronger option right now. I've also been thinking about tech, and even if we don't get Polytheism I don't think CoL is a priority before Calendar. There are 2 Org civs with an interest in courthouses, and we still can bulb Philo if we want a religion. The question is actually if we go Calendar before Currency. By the time we have the choice, we should have 2-3 calendar resources within borders (dyes and bananas, silk possibly). TGL would be built in the Academy capital ideally.
-Other wonders of interest are: Great Wall (hardly to be considered a wonder actually; with stone it costs less than a library, or alittle more than 2 axes), ToA, SoZ (if we find ivory), Paya (if we find gold), HG ?. By any means we should not try to build them all, or soon, as we would fall short on settlers. So I expect us to lose SoZ and HG, the others may be an option if we feel we are getting along well with expansion.
All in all, it could have been a nice turn, had I not comitted a big and very stupid mistake, which I blame morning hurry on. Who can spot it in the shots?