So we unloaded the axe.
![Click to resize (Javascript)](http://i.imgur.com/WO8SkDF.jpg)
last night's plan was improved a bit however, as I figured out that with TOS having 2pop-whipped and working the copper mine to 2-turn an axe afterwards - so no growth - it's perfectly ok to move it's MP warrior out to reinforce the zone and, after all is over, cover the jungle where we want to settle.
![Click to resize (Javascript)](http://i.imgur.com/NPapAL4.jpg)
Annoying, but we can handle it without too much harm done. What would've been bad was if he moved onto the 'r' forest. Now we can move our healthy warrior and the injured one onto the 'r' forest tile together with the settler and get the axe onto the plains hill next turn. Even if he attacks and kills the healthy warrior, the axe is there next turn to give him what he deserves.
Also seen: I'm re-considering the spot to settle. if we go for
- 2 (original plan), we get that dry rice eventually in the city BFC. We lose a worker turn on the gems tile.
- 1, everything (foreign TR, gems happy) comes in 1 turn earlier, so more immediate return. BUT the really strong reason is defensibility. With 1, we can play zone defense with a 1-mover stack from the plains forest tile. OTOH, if we settle 2, THH unloading a galley onto the isthmus would be very annoying. I think the immediate economic advantage from 1 is enough to justify settling it, mainly for the huge defense advantage. What do you think?
Generally, I want to play rather safe this game. Given my greenness, I'm sure that in the meta I'm considered the softest target and in the lurker thread, Commodore probably posted my name with this image below...
![Click to resize (Javascript)](http://www.google.de/imgres?imgurl=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fd%2Fd5%2FArchery_Target_80cm.svg&imgrefurl=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBullseye_(target)&h=3023&w=3023&tbnid=c7KDTGOzasv4hM%3A&zoom=1&docid=mZQPVqun46jfzM&ei=wyHsVIrwOoL0Oof9gZgP&tbm=isch&iact=rc&uact=3&dur=234&page=1&start=0&ndsp=25&ved=0CE8QrQMwCA)
So can't leave an opening.
THH flashed a chariot on his island. Good we got our spear in production. It's getting out in time from Pfeffi, which has to starve a little to achieve that working a mine.
Also annoying: That plains on the river got FP on it
(but alright, I still love our copper)
The granary in Peas finished and I set production to a monument, which will get an after-maths chop with the forest 9 of the city. We don't have MP here, which sucks. We'll need to get a mainland warrior back on the island for that purpose; There's ttwo by TOS, but we need them right now. Another one is scouting in the west (currently healing), if we get a galley overe there before the barbs get him, good.
Demos not looking so pretty anymore after TOS's whip, but the others also run lower GNP now. I just hope CY gets better with our two new cities.
![Click to resize (Javascript)](http://i.imgur.com/0cjt7vo.jpg)
![Click to resize (Javascript)](http://i.imgur.com/WO8SkDF.jpg)
last night's plan was improved a bit however, as I figured out that with TOS having 2pop-whipped and working the copper mine to 2-turn an axe afterwards - so no growth - it's perfectly ok to move it's MP warrior out to reinforce the zone and, after all is over, cover the jungle where we want to settle.
(February 23rd, 2015, 18:21)Commodore Wrote:This guy may need to be expulsed from the club.(February 23rd, 2015, 17:33)Miguelito Wrote: -> serious mechanics question: What's the probality of a barb attacking if he has the chance, and does it depend on his odds to survive the battle?Dunno for sure, but it's ridiculously high. Barbarians don't fear for their lives, weakling!
![Click to resize (Javascript)](http://i.imgur.com/NPapAL4.jpg)
Annoying, but we can handle it without too much harm done. What would've been bad was if he moved onto the 'r' forest. Now we can move our healthy warrior and the injured one onto the 'r' forest tile together with the settler and get the axe onto the plains hill next turn. Even if he attacks and kills the healthy warrior, the axe is there next turn to give him what he deserves.
Also seen: I'm re-considering the spot to settle. if we go for
- 2 (original plan), we get that dry rice eventually in the city BFC. We lose a worker turn on the gems tile.
- 1, everything (foreign TR, gems happy) comes in 1 turn earlier, so more immediate return. BUT the really strong reason is defensibility. With 1, we can play zone defense with a 1-mover stack from the plains forest tile. OTOH, if we settle 2, THH unloading a galley onto the isthmus would be very annoying. I think the immediate economic advantage from 1 is enough to justify settling it, mainly for the huge defense advantage. What do you think?
Generally, I want to play rather safe this game. Given my greenness, I'm sure that in the meta I'm considered the softest target and in the lurker thread, Commodore probably posted my name with this image below...
So can't leave an opening.
THH flashed a chariot on his island. Good we got our spear in production. It's getting out in time from Pfeffi, which has to starve a little to achieve that working a mine.
Also annoying: That plains on the river got FP on it
![shakehead shakehead](https://www.realmsbeyond.net/forums/images/smilies/shakehead.gif)
The granary in Peas finished and I set production to a monument, which will get an after-maths chop with the forest 9 of the city. We don't have MP here, which sucks. We'll need to get a mainland warrior back on the island for that purpose; There's ttwo by TOS, but we need them right now. Another one is scouting in the west (currently healing), if we get a galley overe there before the barbs get him, good.
Demos not looking so pretty anymore after TOS's whip, but the others also run lower GNP now. I just hope CY gets better with our two new cities.
![Click to resize (Javascript)](http://i.imgur.com/0cjt7vo.jpg)