February 23rd, 2015, 05:10
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So I chatted with Bob and he won't reveal anything, but he says he's no reason to doubt them. Ellimist (who isn't following in depth) mentioned they could've promohealed if they already had XP going. So I suppose I take their word for it that's legit (though I still kinda doubt it - promohealing would require 10xp before the turn started, plus we didn't see any glow...). But I'm struggling to care, tbh.
Looking at this from a game winning perspective: Last clan city is stuffed. Maybe it can get a warrior this turn, but even so...
Winnable move is probably turtle on land for the moment, and tech up to sailing and try and dominate the islands. I fot my internet issues (hopefully) sorted out, so I'll give specific advice et al tomorrow (afternoon, unfortunately).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 25th, 2015, 06:30
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Q, I spent a good 20-30 mins looking over this last night and I struggle to see how we can do anything here.
Clan - I changed to warrior last turn, so one will be built this turn. It might even be coppered, but that then is a new coppered war and a goblin vs those 3 units. The city will fall. Are you factoring in that we will lose all the southern clan warriors when this happens? And all the goblins?
I assume killing clan will be their first move. Once that happen teke will be empty. We are one hammer short of a 1t warrior there. So they will roll an empty city or be able to kill the goblin anyway. Then they will be able to hit the Lanun cap nt. we currently only have a goblin in there who will go with clan destruction. We can one turn warriors but I think the copper trade has been cancelled as routes have lost. We can get units back from the front city but we would need to use the workers and leave our 2 workers in the open uncovered. they would be able to pinch the 2 city's with those horsemen, the wolf and the centaur next turn. We will have to bunker and they will raze everything.
Then the southern units will be able to pass. Likely be able to kill the new kurio cap in 3 turns. They could then come North or stay South and end things. Essentially I cannot see a winnable outcome here. We will be forced to bunker in cities and will slowly be picked off... Is there anything that I am missing? Any moves or bonuses I am not appreciating? I think with the loss of the second cap we should call it. We cannot keep up with the stream of units.
Ps city gifting was definitely only on founding yes? Otherwise we could keep clan alive... There is jowhere to settle the new lanun settler this turn...
February 25th, 2015, 12:37
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Yeah, I'm not sure we can do anything either. With the clan capital dead, it's going to be pretty hard to get units out to hold them. It might be worth giving it a few more turns just building units in conquest to try and stabilise.
Btw, with their attack, it's possible their first horse took very little damage killing the wolf, which would make sense then to attack again. In retrospect, we should have went warriors there and got the wolves next turn.
February 25th, 2015, 14:04
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Yeah I agree that we're stuffed from hereon in. We can stay alive with Lanun and islands, but we won't be able to get to anything awesome enough to overcome an entire continent of warrened units.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 25th, 2015, 17:20
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So are we conceding or playing on? I can play the turn but it will get pretty grim for us fast. That raider trait is powerful, especially with such high move units.
February 25th, 2015, 17:24
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(February 25th, 2015, 12:37)The Black Sword Wrote: Yeah, I'm not sure we can do anything either. With the clan capital dead, it's going to be pretty hard to get units out to hold them. It might be worth giving it a few more turns just building units in conquest to try and stabilise.
Btw, with their attack, it's possible their first horse took very little damage killing the wolf, which would make sense then to attack again. In retrospect, we should have went warriors there and got the wolves next turn.
Yeah should have gone warriors... But they would not have been coppered, and so not too great. I would love to know if that would have made a difference to the outcome.
And I see what you are saying with the attack, but the reason why we knew it was low health is because it withdrew and then attacked. Unless withdrawal works differently in FFH.
February 25th, 2015, 17:58
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Let's play on for another turn, give them their win. If you don't want to, though, I totally understand that too.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 25th, 2015, 17:59
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Nah I'm cool trying. Do I run the workers down to the lanun cap to get the wars in there?
February 25th, 2015, 19:00
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Yep, IMO. What would we do with workers, anyway?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 25th, 2015, 19:17
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Finish the wine otherwise...
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