Ok, so we won't see the afternoon turn before midnight. I'll just report the upcoming turn instead of a played one
(February 25th, 2015, 09:32)AdrienIer Wrote: It's worth a sim
Don't know if we want to call it a sim, but I ran a bit of numbers:
For granary + GW, we need 20+50 = 70 raw hammers. I'm going to chop-mine the forested PH 1N of the city after improving the stone, so we get 20 raw hammers that way and need 50 from the city's production
The city starts working the corn tile (5f), then the stone (1f4h), then the PH mine (4h), then... dunno, we can cottage the grass tile 1SW of TOS and work that, or just move a forested grass hill (1f2h) till borders pop for more mines (we want to conserve the forest for a possible wonder rush 1N of the silks)
So the city grows after 3,7,and 12 turns of its existence (assuming we get the granary before size three)
So after turn 7 we've got 23h in, and 50h completed after 10t.
The other option would be to build a monument, which is weak against Cre culture. I think it's worth it.
I'd like to explain my plans for GD for the upcoming turns:
Having finished the settler, it now needs 1 turn for the granary, the turn after we grow to size 4 working on a lighthouse, and I believe also to size 5. By then I imagine we need a new worker to help with the mids chops. Might be whipped. Afterwards, the stone should be online and it's Moai time
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
! Seriously, I don't see a better spot where we could get it within the next 50 turns
Pfeffi can start putting (very lttle, cause still scientists) bonus-free hammers into the mids, or do you think we've got something better to do with the city right now? I'll let it work the two food resources.
TOS starts another axe, alright... but we don't really need it fast, so I'll prioritise growth/cottages over hammers.
IIRC the barb warrior at TOS moved onto the forest. I'll move our axe onto the FP cottage and hope he attacks us, alright? This is the fastest way to get the axe to stone city afterwards.
The monument at Peas is going to be chopped this turn. The next project is either a galley, or a unit. The galley makes sense if we want to settle the marble iceball soonish, or scout towards the NE.
... which gets me to the point I'd like to discuss the most - our MoM plan. Here's some pros and cons from my perspective
Pros
- awesome wonder, synergistic with PHI's lots of great people and a possible fast Taj powered by a philo bulb.
- we've got some calendar resources already (banana, dyes, silk - which however needs gems city to pop borders or the MoM filler city to be built), and have reasonable expectations to also get at least incense, spices, and another banana
- we may want the marble plant soonish anyways for TGL, the epics, maybe later also more excentric wonders like TOA (I think it could be quite worth it in a Cothon + Academy Pfeffi, particularly if we get Hindu and want a shrine), Parthenon (?)
Cons
- everyone wants it. If next turn we see THH has marble then I'm sure he'll get it. Alhazard is also a possible contender, we know nothing about him. Our only (tiny) chance is that both of them are ORG, so they have a reason to go for CoL as well. I don't expect Mardoc to go for it as he has built two wonders already and is most probably working on the Colossus right now, so he should be focusing to catch up in terms of growth right now.
- we would have to settle at least one city we do not really want, well I think two. This means delaying good spots like the wheat/rice/sheep and our island's copper city, and also land claims against our opponents. Basically, we set the snowball on halt for whatever two settling parties take us, for an unsure benefit which, if we nail it, may not be immediately (though yes, a GA after MoM to switch into OR, Religion and some turns of caste, why not)
- do we think we can compete if we go currency (also, probably Poly) first? I think we absolutely want to, because the (IC, foreign) TRs are a huge and guaranteed benefit.
- the calendar resources, as well as the iceball's fur, will hopefully not be needed that desperately, as we wish to be in Rep by the time it matters. If we are not, it means we lost the mids and our game is ruined, so we can invade THH with Numids
My conclusion: we'll go currency no matter what (that was also Adrien's plan, but I was doubting), and observe how THH's resources behave. If he has calendar resources or marble by the time we finish currency, no way we get the wonder. Otherwise, we rethink it
Another wonder question: If (when!) we get the mids, we eat the anarchy turn to switch into Rep, not going to wait for a GA, right? I think it would be difficult to have a GP ready to launch a GA (and it wouldn't really be the time to do so), unless we forget about the Academy and save the GS (don't want to)
Assuming we don't go for MoM, what are our tech goals? We can research
- Calendar for the resources. Doesn't really seem a priority to me.
- Compass. Very strong, but expensive. Jungle cutting isn't needed to much, at least without calendar
![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif)
- CoL. Courthouses will be necessary at some point, but are quite expensive. More importantly, we need Caste, at least for a GA. Also, Bureacracy for our Academy capital!
- Metal Casting. Forges shouldn't be delayed, and by no means do we want to face triremes with galleys. The map layout means everybody is quite boatable
- HBR. If we go for the Numids fast, the effect on THH could be devastating (till he gets his own horses). However, do we want to fight a war? Not really. I see it more as a sidekick tech when we start worrying for our safety. Must not forget that Numids also need archery...
- Aesthetics route for TGL, epics, maybe another wonder (there's no ivory on the map, but anyways, SoZ is just 200h...). If we go that way we also want the Music artist.
- Monotheism for OR (not without a GA I think)
So there's one important single tech (MC, 415b), one optional military route (HBR+Archery, 284b), situational Monotheism (110b),
and three(!) strong beelines (IW+Compass, 553b; CoL, 322b, + CS, 739b, total 1061b; Aesthetics + Literature, 461b, + Music, 554b).
I seriously have no idea what to pick of the 4 main options.
I suspect Literature beeline shouldn't be the first to execute, as right now we want to focus on expansion, not so much wonders. If we don't build MoM, we don't need marble before these techs.
The choice between Compass and MC can be seen a bit as commerce vs production, so do we fear more to be outproduced or outteched? I suspect rather the second, as I don't think THH is really agressive, but we shouldn't be vulnerable...
CoL is mandatory imo for the GA (Mono as well, but it should be a really fast thing)
A question that's coming up: do we want to spend 54b on Priesthood to get the extra 20% on CoL? 20% is 64 beakers, so it seems to make sense.
Wrote a lot, hope it wasn't too tedious, at least it helped to make up my mind