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[Spoilers] The Network assimilates ipecac, Ruff_Hi & Dreylin (Monty of Vikings)

Flatland city with walls == hill fort.
If only you and me and dead people know hex, then only deaf people know hex.

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(February 25th, 2015, 10:58)Commodore Wrote: Flatland city with walls == hill fort.
AL is on a hill.
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We only have a spear in AL and one 1w. Adrien can see the city tile.

Commodore: it's fort on hill to maintain reinforcement route vs city on a hill that can get out cheap walls and will pop its borders
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[Image: 131.png?raw=1]
Both stack converge. Borders will pop and workers can chop a wall to completion by eot.

we can have 3 axe 3 spear on the fort by this turn.
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IMO Walls is the wrong build here. If we commit most/all our forces to the Fort and lose it, then we won't have enough left to defend the city, regardless of the defenses. I think this should be another Spear build.

Actually, I just checked in game and we can't 1t a Spear, but we can 1t an Archer. It's worth checking the odds for the Amphibious HA attack vs Archer on Hill w/20% defenses (I think the HA is C2?) to see what the risk would be of leaving just the fresh Archer in the city, or if we're more comfortable moving an Axe in as second unit (not the one fortified on the Fort). That way we could move both Spears onto the Fort and have 4 Spears & 2 Axes - with another Spear on the Galley to land the turn after.

Galley should move 2SW so the Spear can attack off next turn if there's an opportunity. We probably also want to keep the Trireme out of the Fort just incase it falls - I don't think the extra move distance is that valuable. Not that I expect the Fort to fall next turn with 6 units defending, but you never know.

The Longbow worries me as we have no way of counter-attacking into it when it covers the stack next turn.

Oh, how far are we from a Great General?

I think HN should be on a unit build as well, rather than Walls - maybe an Archer again. We should probably move the Axe out this turn (2NW) so that it can support the front next turn. I'd rather lose this city than the Fort/AL. Forestry Corp should move SE next turn (NNE of HN) and chop that even though it isn't in borders - we need the hammers.

Trireme at PP should probably go N-NW and block the passageway - that would force him to attack us so we get the defensive bonus - would be a 50/50 since his has C1. We probably want to whip the second one as well, even though that will hurt.
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(February 26th, 2015, 00:50)Dreylin Wrote: IMO Walls is the wrong build here. If we commit most/all our forces to the Fort and lose it, then we won't have enough left to defend the city, regardless of the defenses. I think this should be another Spear build.

Quote:Actually, I just checked in game and we can't 1t a Spear, but we can 1t an Archer. It's worth checking the odds for the Amphibious HA attack vs Archer on Hill w/20% defenses (I think the HA is C2?) to see what the risk would be of leaving just the fresh Archer in the city, or if we're more comfortable moving an Axe in as second unit (not the one fortified on the Fort). That way we could move both Spears onto the Fort and have 4 Spears & 2 Axes - with another Spear on the Galley to land the turn after.
The chance of the HA winning against Archer is 28.66%. Looks like we'll need an Axe to cover as well.

Quote:Galley should move 2SW so the Spear can attack off next turn if there's an opportunity. We probably also want to keep the Trireme out of the Fort just incase it falls - I don't think the extra move distance is that valuable. Not that I expect the Fort to fall next turn with 6 units defending, but you never know.

The Longbow worries me as we have no way of counter-attacking into it when it covers the stack next turn.
Agreed.

Quote:Oh, how far are we from a Great General?
9/30

Quote:I think HN should be on a unit build as well, rather than Walls - maybe an Archer again. We should probably move the Axe out this turn (2NW) so that it can support the front next turn. I'd rather lose this city than the Fort/AL. Forestry Corp should move SE next turn (NNE of HN) and chop that even though it isn't in borders - we need the hammers.
We have Axe + Spear in HN. Should we move out the Spear instead? Adrien didn't move any unit towards HN so that's good.

Quote:Trireme at PP should probably go N-NW and block the passageway - that would force him to attack us so we get the defensive bonus - would be a 50/50 since his has C1. We probably want to whip the second one as well, even though that will hurt.
Looks like it.
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Moving HN's Spear would be good unless it gives good odds to Elum's HA.

Oh, and he's got Guilds queued, so I think we have to stay on Fued - although we're probably hosed long-term regardless.
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(February 26th, 2015, 10:54)Dreylin Wrote: Moving HN's Spear would be good unless it gives good odds to Elum's HA.

Oh, and he's got Guilds queued, so I think we have to stay on Fued - although we're probably hosed long-term regardless.
We'll get GS in 10 turns and will have to use it for GA to give us a little chance.
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T133:

Logged in to map trade offer by Grimace. I think we should take it.

The military situation:[Image: 133.png?raw=1]
Elum took a Worker bait, putting his Galley within Trireme range and we should be able to kill the HA. That's a new stack of 3HA west of AL. We should be able to hold by transferring a spear from the fort and replacing the spear with the one on the galley. We have a C2 spear and 3 C1 spears on the fort.

In the north, Elum's trireme didn't move.

Our exploring Trireme:
[Image: 133-1.png?raw=1]

Do we want to explore further, or watch where those galleys go?

Misc: Adrien completed the Classical Literature quest, johns launched his GA and converted to Caste and Hinduism. We just got 2 spreads in 2T, and should be able to get Feudalism by T138.
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Today's looking tight, so no idea how much I can contribute to the conversation.

1) Can we leave AL with just 2 units in it and have a reasonable expectation of holding? (either Spear/Axe or Spear/Archer)

2) If you're moving units, make sure not to disturb the ones with fortification bonuses!

3) Odd move with the Galley by Elum; I thought he should have been able to see our Trireme? The HA is intended to draw away reinforcements from AL/Fort and we need to respond; if we kill with the Spear, we can move the Axe NW.

4) That's a Settler! Legal plants are N and NE of the Mine only; what can we do to assemble an amphibious force to hit that the turn it's planted? (it will have 1 L-bow defense) Fort transport galley needs to move 2N on return trip to open that option; not sure about NW.

5) What I wouldn't give for 2 Catapults right now! But IMO we can't afford to go to Const until after Feud. We need to plan on pre-building Archers.

6) Can we afford to set AP & ZIF (maybe NB?) to build Gold? Adrien's front has been quiet for a while and maybe they can speed up Feud by a couple of turns?

7) Exploring Trireme: Adrien's Galleys have moved this turn, right? If so, we can move SE-NW (back to same tile) and stay with them. I think that his borders will block us from further exploration anyway.

8) In the North, definitely block the passageway with the Trireme pair.

9) Agree with the map trade; we need to see Elum's other side.
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