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Tasunke vs Qgqqqq [DUEL GAME SPOILERS]

The minigame!

This has been my fastest playing Duel thus far ... I believe we are onto turn 8 at the moment. Apparently Qgqqq went exploring with his Warrior!! because I killed it with my scout while exploring!! it now has shock and combat 2.

I haven't found his city yet, but I don't think it can be very far away.
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(February 20th, 2015, 02:51)Tasunke Wrote: The minigame!

This has been my fastest playing Duel thus far ... I believe we are onto turn 8 at the moment. Apparently Qgqqq went exploring with his Warrior!! because I killed it with my scout while exploring!! it now has shock and combat 2.

I haven't found his city yet, but I don't think it can be very far away.

Pics please!
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So I believe that the enemy city is most likely in the central part of the black fog (on the mini map) therefore I will continue to travel roughly SouthWest (terrain permitting), meanwhile .... eh ...

Well, I haven't gotten a save from Qgqqq in nearly a week now.


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For the record, the battle odds for attacking the warrior on the hill was 38% ... I felt it was worth risking b/c I didn't want a potentially warcry-ing warrior to be near my capital. Although in retrospect I could have just retreated the scout towards my capital, and wait for a better opportunity (like, if the warrior was on a plains forest tile, or just on an empty plains tile). A hill gives 10% extra defense vs an elf than a forest tile gives ... so perhaps it was a bit too hasty. Of course, the battle *did* end up going in my favor, but in the future perhaps I should play a bit more cautiously.
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Please email Q and remind him that he has the save. He plays a lot of pbems and may have misplaced it.
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First here are the Demographics
   

This doesn't tell us if his scout is sitting in his city or not, but this DOES tell us that he started Worker first (like I did), and that he only has his scout (he has not yet completed the building of a warrior, assuming he switched to building a warrior ...)

If his scout is sitting in the city ... I think I'll attack :3 ... however if he has a warrior, I may not attack, depending on the combat odds. I fought a lion on the way here additionally ... making my scout 2.3 attack, combat 3 and Shock 1. (I gained an extra promo and lost a bit of health).

I figure if I waited the 3 turns to heal on the forested hill, I would give him more chance to build warrior, and more chance for an animal to eat my scout uselessly. Even if he ends up having a warrior (or 2 units) in his capital come t12, I think I'll stick around for a choke. As this is mirror, I can more or less predict what the upcoming terrain will be, which helps in my calculations.

   

here is what it would look like with more of the fog busted (rough approximation) .... as you can tell, we settled our initial city in VERY different positions rolf

   

Following are pics of 'his capital' vs 'my capital'

His Capital
   

My Capital
   

As you can see, I picked a 'pretty' capital with overall good terrain, and decent commerce options. While he picked a 'practical' city option with +1 hammer in the capital, at least 4 decent tiles ... Oasis, Wheat, Grass Pigs, and a plains forested hill.

Of these 3 tiles of his, for population growth, the grass pigs, the most plentiful of these, is the one I am in the best position to block off with a choke, decreasing his potential growth by perhaps as much as 33%. Also note that many of his city-tiles are desert tiles. In my opinion he would have been better off building on a hill along the river, and certainly a hill not bordered by another hill. Even so, if he had a spare unit for hill-block, it would be a very defensible city ... especially if I had approached it from the south (the desert). However, I am not convinced that Qgqqq was happy with his eventual City plant.

Tbh, if I was hippus I would have probably settled 1N of pigs ... that's also, iirc, closer to where our settlers spawned (unless our settlers spawned on different tiles). I believe my settler spawned on the grass tile 2N 1E of the Pigs. I moved 3 tiles to my current capital's position, and thanks to forest double move, I was able to settle same turn, having only used 2.5 movement instead of the non-elven 4 movement to get to the forested hill 3 tiles away.

I won't argue, however, with the awesomeness that is planting on a plains hill right next to an Oasis. Thats a 3 food, 2 commerce tile, and +1 hammer in your city square. Its pretty much the best city you can have ... while your 1 pop growing into 2 pop ... but I fail to see how the advantage carries over into later in the game. And yet, my development might be a bit slow until mining is complete.

Does anyone believe that his Oasis/ Plains Hill snowball would outperform a so called 'prettier' capital in the long-run?
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I can't give advice, but I'm eager to hear / see more!
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If he knows to use it will beat yours without any problems.
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I guess the better question is which capital is better ... given equal skill.
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Okay, so given these demographics its fairly obvious that Qgqqq is gunning the production. It looks like he still has only 1 scout in terms of units, and now its coming upon his turn 11. At the start of t12 I'll check the demos again ... to see his soldier count. If its 5,000 I'll probably continue healing where I am ... possibly retreat idk. If its 4,000 I'll probably at least scout, and will probably attack. If its 2,000 STILL I will definitely attack lol

   

           

I'll have 3 or 4 options next turn.

1) move onto the forested hill, observe the city tile, and attack

2) move onto the forested hill, observe the city tile, and retreat

3) stay and continue healing ... then possibly attack (or choke)

4) retreat (to try and upgrade into Hunter later on)
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BTW, I was definitely much happier with my capital than yours. Mine had early commerce (wines), great starting tiles (p-h, oasis), better food (agrarian pig and irrigated wheat), early production (3h tile). Yours would have been okay long term, but it had nothing going for it short-term - not even any source of food!

I lost macro wise, in missing that your scout had promotions, but micro wise I was in a pretty good position. If I'd attacked out with warcry (on your hill) I might even have taken your scout out.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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