Thanks for the map, Harry!
Visible stone is a bit exciting and makes me want to consider an Industrious leader. More on that later....
Based on what I see here, I think we need to have a civ that starts with Agriculture and/or Fishing. The only 3 civs that start with both are:
America - UU and UB come in too late, don't think they are ideal for PB game.
Dutch - While the enhanced Galleon is nice, it's too hard to tell if it will really benefit us. The Dike is an awesome UB for coastal cities but don't really want to bet the farm on lots of coastal cities.
Native America - Both the UU and the UB really don't match the game I want to play.
I should also note that we should probably stay away from
HRE now seeing that civ starts with neither of these techs.
So that leaves us to choose one tech or the other for starters, and Agriculture makes the most sense due to its higher cost. Here are the breakdowns by paired tech:
Hunting
With no livestock in our immediate vicinity there is really no rush for this tech. However, the two available covs here are
Zulu and
Persia, both with awesome UUs and decent UBs. I would prefer the
Zulu here, though we would determine our Horses situation early going the AH route (for the Deer).
Mysticism
Part of me would like to go for an early religion, mostly for OR, but if we don't get Meditation first then we have to stay committed to the cause. This would hamper our ability to get the 3 techs we need to develop our land, as well as a play for Masonry since we have Stone.
So, so long to
Inca and
Arabia, though there are good things about both.
The Wheel
While roads are nice, I still think that Mining/BW is the stronger path. Shouldn't really matter which one we actually start with though.
There are 5 civs that start Agri/Wheel:
Egypt - War Chariot is nice, but Obelisk is only helpful for a shrine.
Babylon - Bowman is a good unit, but I think we will be delaying Archery for awhile. Garden just gives culture we will already get from Barracks.
Sumeria - A definite possibily. Zuggurat is awesome, but Vulture is a weakened Axeman against other Melee units.
France - Late game UU and UB. Two-move Muskets are great, but +1 specialist from the enhanced Observatory comes pretty late.
Ottomans - Janissary is a well rounded unit, and the Hamman gives additional happiness to a building that otherwise not always needed until later.
Mining (with Agriculture)
If you haven't figured it out by now, I have been unveiling my choices of pairing tech in reverse order. Along with Agri, Mining gives us the best chance of finding the right path based on what unfolds. We can go AH > Writing > Aesthetics to find some good Wonders to go with our 50-100% advantage, or jump right into Masonry for even more wonders. The BW path is also right there for he taking.
Korea - This is one that actually has me intrigued, only because I typically build alot of Catapults. The Hwacha can be a nice deterrent to the stack that is strictly Mounted and Melee. The Seowon comes a bit late but at least its a University.
Chinese - I played as the Chinese in the Apolyton DemoGame and I am playing as the Chinese in PB22 right now. That said, I think I will pass this time out.
OK so at this point, the three civs I am leaning toward are Korea, Ottomans and Sumeria. But let's take a look at one more thing:
Mining (with Fishing)
It doesn't really matter which tech we start with between Agri and Fishing, except for teh 20 hammer difference. So the following Civs are possibilties as well:
Carthage - This is probably my favorite of this group. Combat I Numids along with additional trade routes in Harbor towns with the Cothon.
Rome - Praets and the Forum. Not sure I want to go this route.
English - Seeing that I am getting my hat handed to me by Gavagai with PB22 with this civ, it may be a consideration if we have the patience. After all, revenge is best served cold. Redcoats are pretty devastating if you beat your rivals to Rifling, and the Stock Exchange is no slouch.
Portugal - The Carrack could provide some surprise to an enemy, and the extra commerce on water tiles could be nice too if I have the need to actually build a Customs House.
OK, so based on the above, these are the six civs I would consider (in my order of preference) I am only truly excited about the first 3 however:
Korea
Carthage
Zulu
England
Sumeria
Ottomans
I should also state that a new leader emerged as a favorite after reviewing the map. I really wanted to play a game as Aggressive this time out, and I would also like to double down on our nearby stone to run the table on some decent wonders with an Inustrious leader. This would make my fist choice
Stalin!
I think that
Stalin of Korea would provide great support for our Hwachas, and if we are able to get Pyramids to help our research, then SoZ, we wouldn't need to have a civic to get 3 promos on Melee/GP units. This could give us an inside track on both military and tech if we play this right.
Let me know what you think, Adrien. I am sure there are factors I have missed.