OK, so I now have Code of Laws:
![[Image: YJODRVb.jpg]](http://i.imgur.com/YJODRVb.jpg)
And the world (I assume these events apply to everyone) got a Burn Wings astrological event- which has the effect of randomly turning some Grasslands into Plains tiles for a limited period of time. It didn't affect anywhere important withing my borders, but maybe it could slow down the growth of my opponents?
![[Image: vfEiDvu.jpg]](http://i.imgur.com/vfEiDvu.jpg)
I decided to start on a Thane of Kilmorph next at my capital... He will help to protect my Worker(s) as I improve current tiles and build a 2nd Worker soon (by the way, did I mention my Workers are reduced-price with Industrious? This is actually one way the starting setup worked to my disadvantage, since my rivals would have had to pay more than me for their free Workers- so it accelerated their starts much more than mine, especially that of the Dwarves with their faster Workers...)
I also decided to move a citizen from working a Forest Plains to a lake tile- in order to help boost Commerce production as I'm going to switch off the Incense next turn, for a couple turns, in order to get a 2-turn rather than 3-turn growth of my capital to size 7.
![[Image: GPvjRez.jpg]](http://i.imgur.com/GPvjRez.jpg)
After that I'm going to start on another Settler- so that extra population point is really going to pay its dividends the entire time my growth is halted for that Settler... I will also need to tone down the Science/Gold slider soon after I found my next city or two- so this will help pick up the slack that is going to cause in reaching Orders From Heaven (my next goal after Philosophy- once again mainly for the free Disciple unit) and then proceeding to other useful techs (Empyrean, Military Strategy, etc.)
By the way, the Orc Warrior continues to chase my Scout. I intend to lead him at least a little further on this goose-chase before giving him the fight he so clearly desires (while defending a Forest Hills tile, of course) such that I get a little more terrain-knowledge out of this bargain in case he manages to win the fight (my Thane of Kilmorph will track him down and kill him before he can heal if that happens...)
![[Image: 0t38X2g.jpg]](http://i.imgur.com/0t38X2g.jpg)
I also discovered that this map is setup with narrow choke-points guarded by Lizardmen held on Ruins before. This seams to be the general pattern, and I doubt there is any way around it to my rivals without fighting them... Once again, this is a feature of the start that works to my disadvantage- it makes my World Spell of Sanctuary a lot less useful (normally it helps to avert early rushes, but those are apparently a non-issue on this map).
If not for my extremely fortuitous early Mushrooms event and later Desert Scrolls discovery, I would actually have a lot of reason to complain that this start placed me at some kind of unfair disadvantage- especially considering that the Elohim are already currently considered a weak faction and Q has announced intent to buff them through improvement of Reliquaries (he discussed having it additionally give a free March promotion) in the next update to Erebus in the Balance...
But the fact is I *DID* get extremely lucky, TWICE- and so unless my opponents got even luckier with random events (which I have no way of knowing about until the end, and find somewhat unlikely) what do I have to complain about really?
Also, here is a screencap of my coastal city. Notice that I moved my city dot-map around a bit, as can be seen in both this and the previous screenshot. New knowledge by my Scout and Thane of Kilmorph has convinced me that founding my city near the Pigs on the ocean coast is a good idea (thanks to the Clams resource that would place immediately adjacent to the city). It would also help with long-term growth potential (with a Lighthouse, Harbor, etc. being enabled) as well...
![[Image: o5jaaL0.jpg]](http://i.imgur.com/o5jaaL0.jpg)
Finally, the Demographics. My opponents control an alarming amount of land, population, and food production- but at least I know their growth will be capped in the log run by the Ruins choke-points, whereas I can keep happily growing for a bit longer thanks to my current smaller size...
![[Image: LCo1qOd.jpg]](http://i.imgur.com/LCo1qOd.jpg)
I also am doing things now that will improve my long-term growth potential, such as nabbing holy cities (although Shrines are, honestly, rarely a good idea in competitive multiplayer as I understand it- and just make you more of a target for your opponents, who will always know when you built one...) and gaining enough of a tech-lead to also hopefully grab me a few more things like the Military Strategy Great Commander (MS requires Philosophy- so I can count on the magically-minded Amurites who are my main tech-competitor probably not going for it, or the more metal-minded Dwarves... The Clan is actually my most-likely competitor for it, but they should hopefully be starting to feel the pain of their Barbarian trait by now...) which will hopefully all pay off in the long run...
By the way, a couple rankings calculated from the Demographics...
Rival GNP's (in order)
45 (probably the Amurites), 44 (me), 40 (probably the Dwarves), 39 (probably the Clan)
Rival Food Harvests (in order)
83 (probably the Clan), 65 (probably the Dwarves), 33 (me), 27 (probably the Amurites)
Kind of scary that both the Clan and Dwarves (the obvious front-runners in food-production) harvest more food than both my empire and that of the Amurites PUT TOGETHER... Still no idea how the Dwarves could have managed to do that so quickly given this map (the Clan has an obvious answer- their Warrens with lots of Settler and Worker spam), although at least it makes a LITTLE sense as the free starting-Worker which would have given the Dwarves the largest head-start of all... (as their Workers build faster and can move further over Hills than anyone else', and cost much more to build per/Worker than mine or those of the Clan)
Regards,
Northstar
![[Image: YJODRVb.jpg]](http://i.imgur.com/YJODRVb.jpg)
And the world (I assume these events apply to everyone) got a Burn Wings astrological event- which has the effect of randomly turning some Grasslands into Plains tiles for a limited period of time. It didn't affect anywhere important withing my borders, but maybe it could slow down the growth of my opponents?
![[Image: vfEiDvu.jpg]](http://i.imgur.com/vfEiDvu.jpg)
I decided to start on a Thane of Kilmorph next at my capital... He will help to protect my Worker(s) as I improve current tiles and build a 2nd Worker soon (by the way, did I mention my Workers are reduced-price with Industrious? This is actually one way the starting setup worked to my disadvantage, since my rivals would have had to pay more than me for their free Workers- so it accelerated their starts much more than mine, especially that of the Dwarves with their faster Workers...)
I also decided to move a citizen from working a Forest Plains to a lake tile- in order to help boost Commerce production as I'm going to switch off the Incense next turn, for a couple turns, in order to get a 2-turn rather than 3-turn growth of my capital to size 7.
![[Image: GPvjRez.jpg]](http://i.imgur.com/GPvjRez.jpg)
After that I'm going to start on another Settler- so that extra population point is really going to pay its dividends the entire time my growth is halted for that Settler... I will also need to tone down the Science/Gold slider soon after I found my next city or two- so this will help pick up the slack that is going to cause in reaching Orders From Heaven (my next goal after Philosophy- once again mainly for the free Disciple unit) and then proceeding to other useful techs (Empyrean, Military Strategy, etc.)
By the way, the Orc Warrior continues to chase my Scout. I intend to lead him at least a little further on this goose-chase before giving him the fight he so clearly desires (while defending a Forest Hills tile, of course) such that I get a little more terrain-knowledge out of this bargain in case he manages to win the fight (my Thane of Kilmorph will track him down and kill him before he can heal if that happens...)
![[Image: 0t38X2g.jpg]](http://i.imgur.com/0t38X2g.jpg)
I also discovered that this map is setup with narrow choke-points guarded by Lizardmen held on Ruins before. This seams to be the general pattern, and I doubt there is any way around it to my rivals without fighting them... Once again, this is a feature of the start that works to my disadvantage- it makes my World Spell of Sanctuary a lot less useful (normally it helps to avert early rushes, but those are apparently a non-issue on this map).
If not for my extremely fortuitous early Mushrooms event and later Desert Scrolls discovery, I would actually have a lot of reason to complain that this start placed me at some kind of unfair disadvantage- especially considering that the Elohim are already currently considered a weak faction and Q has announced intent to buff them through improvement of Reliquaries (he discussed having it additionally give a free March promotion) in the next update to Erebus in the Balance...
But the fact is I *DID* get extremely lucky, TWICE- and so unless my opponents got even luckier with random events (which I have no way of knowing about until the end, and find somewhat unlikely) what do I have to complain about really?
Also, here is a screencap of my coastal city. Notice that I moved my city dot-map around a bit, as can be seen in both this and the previous screenshot. New knowledge by my Scout and Thane of Kilmorph has convinced me that founding my city near the Pigs on the ocean coast is a good idea (thanks to the Clams resource that would place immediately adjacent to the city). It would also help with long-term growth potential (with a Lighthouse, Harbor, etc. being enabled) as well...
![[Image: o5jaaL0.jpg]](http://i.imgur.com/o5jaaL0.jpg)
Finally, the Demographics. My opponents control an alarming amount of land, population, and food production- but at least I know their growth will be capped in the log run by the Ruins choke-points, whereas I can keep happily growing for a bit longer thanks to my current smaller size...
![[Image: LCo1qOd.jpg]](http://i.imgur.com/LCo1qOd.jpg)
I also am doing things now that will improve my long-term growth potential, such as nabbing holy cities (although Shrines are, honestly, rarely a good idea in competitive multiplayer as I understand it- and just make you more of a target for your opponents, who will always know when you built one...) and gaining enough of a tech-lead to also hopefully grab me a few more things like the Military Strategy Great Commander (MS requires Philosophy- so I can count on the magically-minded Amurites who are my main tech-competitor probably not going for it, or the more metal-minded Dwarves... The Clan is actually my most-likely competitor for it, but they should hopefully be starting to feel the pain of their Barbarian trait by now...) which will hopefully all pay off in the long run...
By the way, a couple rankings calculated from the Demographics...
Rival GNP's (in order)
45 (probably the Amurites), 44 (me), 40 (probably the Dwarves), 39 (probably the Clan)
Rival Food Harvests (in order)
83 (probably the Clan), 65 (probably the Dwarves), 33 (me), 27 (probably the Amurites)
Kind of scary that both the Clan and Dwarves (the obvious front-runners in food-production) harvest more food than both my empire and that of the Amurites PUT TOGETHER... Still no idea how the Dwarves could have managed to do that so quickly given this map (the Clan has an obvious answer- their Warrens with lots of Settler and Worker spam), although at least it makes a LITTLE sense as the free starting-Worker which would have given the Dwarves the largest head-start of all... (as their Workers build faster and can move further over Hills than anyone else', and cost much more to build per/Worker than mine or those of the Clan)
Regards,
Northstar