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[SPOILERS] Northstar of the Svartalfar v Bob the Great of the Malakim

Fishing? Because my 2nd city is going to be located north of the Rice (look at the location- it's surrounded by water!) and working fresh water lake tiles will help me to keep up with Bob technologically without having to research Calendar for the Incense right away...

Lake tiles also produce 2 food apiece. There are only so many Forest Grassland tiles around to work before that- in fact there is only 1 within range for where I will be placing my 2nd city! Lake tiles thus help ensure sustained rapid population-growth without having to wait on my slow Workers to build more Farms...


Regards,
Northstar
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OK, so another turn taken, and a Wolf appeared to the north. Too bad all my Scouts are dead...

[Image: mq4282o.jpg]

Meanwhile, my Workers continue to make progress on the next Farm...

[Image: fqMEoLA.jpg]


Here are a shot of the Demographics, just because:

[Image: 9VfXhq3.jpg]


And the Top 5 Cities screen:

[Image: HYz02b9.jpg]


Regards,
Northstar
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A random event!

[Image: Uvn18N8.jpg]

LURKERS (if I still have any), important question- do constellation events like this affect my opponent(s) as well?

If not, this may actually give me a fighting chance- assuming Bob didn't get a positive event like this already...


Anyways, my Workers finished the second Farm and have begun on a Road...

[Image: m5SOtvI.jpg]

After they're done they'll move to the northwest and begin another Farm+Road there, then improve the Rice after I settle near it...


Also, Demographics just for the heck of it:

[Image: iQcgNiP.jpg]

I actually have a larger food surplus that Bob, so technically I could have faster production of my next Settler. But, of course, he might have had more overflow into his Settler (if he's building one now) so there's no telling for sure who will have their 2nd city up first without some *very* careful analysis of trends...


Regards,
Northstar
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I don't think so.

I'm pretty sure he'll get his second city out before you, despite growing two more sizes and working the incense.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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You don't think what Q? His population is 2 greater, but his food is only 2 greater as well. This inherently means he must have a smaller food surplus!

I'm getting really annoyed with your habits here- you keep posting spoilers on all my threads, you take the most over-powered factions in all your games (I'm still fuming over the Clan being allowed in that late-era game, for instance: they should have been banned due to the Discovery Era basically negating most of the worst negative effects of their tech-disadvantage) which as the maintainer of the mod-mod everyone uses you help to ensure are OP'd in the first place (I've discussed how 90% of your changes in the long-run of a game indirectly favor the Clan before, for instance...), and you speak out of constant arrogance and conceit towards less experienced players (who you do your best to crush in all your multiplayer games- you always go for the newer/weaker guys early on- I did my research on your past games before coming up against you as an opponent) forgetting that you were once one yourself...

A community like this is built on honor and respect for everyone, including the new players. Would you please stop constantly talking down to me?


Regards,
Northstar

Moderator edit: spoilered due to discussion of ongoing games. - Sullla
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Anyways, in other news, my Workers continue to prepare for the foundation of my 2nd city:

[Image: CmntXMF.jpg]

While Wolves continue to howl at my borders...

[Image: GJNGRUK.jpg]

And here are the Demographics, just because:

[Image: wbtBGZN.jpg]

The Malakim currently seem to be at their starting happy-cap (of 5), which actually has me worried. It means they haven't been teching Mysticism at all (or they would have likely built a Pagan Temple) and makes me even more concerned they might be going for an early rush strategy of some sort...


Regards,
Northstar
Reply

You asked a question:
Quote:LURKERS (if I still have any), important question- do constellation events like this affect my opponent(s) as well?

I responded.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(March 12th, 2015, 15:23)Northstar1989 Wrote: You don't think what Q? His population is 2 greater, but his food is only 2 greater as well. This inherently means he must have a smaller food surplus!

I'm getting really annoyed with your habits here- you keep posting spoilers on all my threads, you take the most over-powered factions in all your games
(I'm still fuming over the Clan being allowed in that late-era game, for instance: they should have been banned due to the Discovery Era basically negating most of the worst negative effects of their tech-disadvantage) which as the maintainer of the mod-mod everyone uses you help to ensure are OP'd in the first place (I've discussed how 90% of your changes in the long-run of a game indirectly favor the Clan before, for instance...), and you speak out of constant arrogance and conceit towards less experienced players (who you do your best to crush in all your multiplayer games- you always go for the newer/weaker guys early on- I did my research on your past games before coming up against you as an opponent) forgetting that you were once one yourself...

A community like this is built on honor and respect for everyone, including the new players. Would you please stop constantly talking down to me?


Regards,
Northstar

WTF?

Ignoring that I disagree fundamentally with all of this, why the fuck do you think a) you should be discussing '39 where any player of '39 can read it, including myself and b) that this is the right place to have a discussion which is basically slurring me???

If you want to discuss that sort of issue, and that sort of slur on me as a player, modder, and frankly person, then open a thread elsewhere, or message me privately. I have read pretty well every report that you've made, save '39, and tried to be as helpful as I can, within the bounds that I'm allowed to do so. Not only that, but half of the reason I started the microchallenge - which was about two hours of initial work, mind you, and is undoubtedly going to be more - was to give a medium to help give feedback on the micro of some of the newer players here, in a way that is constrained by currently ongoing games.

But I think I've got the message loud and clear. If I'm not welcome in your threads, I have no intention of sticking around. If you want to make your accusations of bias public, I'll happily tear them apart as the laughable ravings they are.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(March 12th, 2015, 17:56)Qgqqqqq Wrote: WTF?

Ignoring that I disagree fundamentally with all of this, why the fuck do you think a) you should be discussing '39 where any player of '39 can read it, including myself and b) that this is the right place to have a discussion which is basically slurring me???

Nothing I posted was private or likely to provide useful information about EitB39, despite the moderators placing it in spoilers. I merely made a comment about your general practices in multiplayer games, which wasn't meant to refer to any one game in particular...


(March 12th, 2015, 17:56)Qgqqqqq Wrote: But I think I've got the message loud and clear. If I'm not welcome in your threads, I have no intention of sticking around. If you want to make your accusations of bias public, I'll happily tear them apart as the laughable ravings they are.

You're welcome to post- I just don't like the condescending altitude. And more than that, the constant use of spoilers so you can say "I told you so" when my games are over... Keep those things to yourself when the game is over instead of posting spoilers.


Regards,
Northstar
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OK, so I got rather intensive with the Micro. See if you can't tell. lol

[Image: RBdv7mp.jpg]

After many, many calculations, I figured out that this plan was approximately optimal. It wastes no Worker turns on movement (assuming I move the correct Worker and use the correct Worker to finish any given job), completes a Farm for the capital and a farm for the 2nd city each by the time it could first be needed, and connects all my cities and resources up with Roads. Oh, and it generally keeps my Workers together or not more than 1 move apart so they'll be easier to defend with my Warrior(s).


Meanwhile, my first Settler is coming along nicely at my capital:

[Image: 2WAqQAk.jpg]

Interestingly, my calculations say I should fall precisely 1 hammer short at the end of 6 turns (13 * 6 = 78, not 79). So I'm guessing the game actually gives me a free hammer somewhere along the line for some reason- or else the prediction of 6 turns wouldn't be correct...


The city will then be able to grow in 3 turns- and have 1 food overflow (which is nice, because if my memory serves growing to size 5 should take 19 food total- meaning it will only take 3 more turns to reach size 5 as well. LURKERS, is this correct?)

[Image: iEqZvMt.jpg]

I'd love to, as they say, "sim this out"- to get better Micro information. LURKERS how do I do that, exactly?


Here's the zoomed-out view. As you can see, I've also been working on my city-placement dot-map... smile

[Image: LxHVaCB.jpg]

You'll notice that I have fully 3 city-sites situated around the Wheat resource. This is not by accident. I intend to make heavy use of tile trade-off of food-rich tiles to newer cities as my older cities mature and reach their happy-cap in order to keep my population growing steadily despite the slow work-rate of Elven Workers...


And here are the Demographics. I've already done quite a bit of analysis on those in the past, and they haven't changed recently (most likely because Bob is working on a Settler as well...)

[Image: AHdZv96.jpg]


And one last look at the terrain, after I ended the turn. Notice that my Worker is scheduled to move south and help the other Worker with the farm there before they both move north together. This way they will both be only a single tile away from the Rice when I found my 2nd city...

[Image: Pc4fETr.jpg]

After the 2nd city is founded, I will immediately begin farming the Rice, followed by constructing a Road there (I would otherwise waste 2 Worker moves reaching my next tile to farm- so the Road pays for itself...) and then constructing another Farm to the east. My Workers will then proceed further east, building another Farm, before constructing a Road to the south to link up my Cow and 3rd city site to my capital...

Who says I haven't thought all this out? shades


Also, I'm sure some of you still think Fishing is a bad idea. Allow me to explain my reasons for teching it in a bit more detail:

(1) I want my Workers to build Farms, not an Incense plantation. At this point in the game Food+Hammers are a much higher priority for me than Commerce (especially after I lost those Scouts- fully 3 quarters of my initial military power). If I stick with my current plan I will have 8 agricultural improvements split between 3 cities by Turn 42 or so... Elven Workers are slow, and I can't afford the diversion to commercial pursuits just yet... (Roads are needed for defense more than commerce- especially with my Warriors pulling double-duty defending multiple locations...)

(2) I know that Bob isn't going to be prioritizing Fishing, so teching it gives me a chance to steal Octopus Overlords (and a Zealot with the Favored promotion) from him in addition to possibly Fellowship of Leaves, by skipping Calendar entirely. Sometimes a "sub-optimal" strategy becomes optimal simply because nobody will be expecting it from you, and thus will not have planned against it...

(3) Water tiles can't be choked or pillaged without a navy. If Bob decides to attack me before I'm prepared, the ability to switch over to lake tiles to help maintain my economy will be invaluable. I'm probably screwed anyways if this happens, but you never know...


By the way, my 3rd city may or may not come directly after my 2nd Warrior- or I may build a 3rd (and maybe even 4th- due to overflow and the threat of invasion) Warrior first to allow the city to grow again. It depends entirely on how many turns it will take to grow from size 4 to size 5...


Regards,
Northstar
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