T162 - Clobbering time! AKA, where I get some revenge against the Greeks. (Sort of) short report here, I have to be up early tomorrow morning.
I forgot to take a picture of the garrison before I started, but it was basically the same as last turn I think, except he used whatever promotions he had available. By the last unit this is what we had:
Another research grant.
Lots of work for our firing squads now.
Ready, aim, fire!
I first promoted a knight to sentry and sent him forward onto the hill near the capital to get a look around and make sure I wouldn't be putting my stack at risk to anything visible. Not much I can do about whatever is in the fog, but I still think I have time to get this done before the catapults arrive.
I found an honorary warrior in the capital and an archer in the other visible city. Jackpot. CH revolted into nationhood this turn so I'm sure he'll draft maces in every city in this area starting next turn. It's kind of crazy, although this is an enormous map he and I have so little territory that it's strange to be able to draft five units per turn. Obviously the happiness hit isn't important when you're facing the loss of cities. He'll draft, I'll attack anyway. That's how this war will play out. He'll also whip defenders (I forgot to double check but if he took a turn of anarchy to get into nationhood he'd have had to swap into slavery at the same time if he wasn't already in it before, and I think he was). So I could see quite a bit more defenders than the single unit I saw here, but I'll take my chances, I have 11 healthy knights, I have to be able to kill something else with that. If the capital's defenses look too strong next turn I'll move to the tile marked KANSAS. Veteran PB5 readers will recall that any tile labeled KANSAS can fork an entire continent. Well, I see two cities here and it looks like there's more land to the east of the capital so maybe I can get a third city if there's a city on that tile visible 3E1S of the capital. That would be great, and dilemma inducing for him. If he defends the capital too well maybe I can still get one (or two) more cities. If the capital defenses seem impossible to overcome I still have a chance to withdraw my surviving knights south back toward my boats if I can clear out the culture from Annie. I want to abuse CH as much as possible but not with a complete disregard for sanity. If the attack looks hopeless I'll try to save whatever units I can for my OCC.
In the west (and north now) I had a major setback this turn. I had completely missed that once plako captured my capital this turn he would have a clear shot at my stack that was wounded from wiping CH's northern mounted force on the previous turn.
To make things slightly more annoying, CH did score a kill or two himself, since plako's culture removal opened the roads for him, too. I don't know, even if I had seen this outcome I think I still would have attacked CH's stack. It wasn't like I was ever going to get a better chance to kill that many of his important units. It just makes the hammer trade a lot less favorable. Oh well, the net result was the same as pretty much anywhere else in this campaign. I'm bleeding Greece dry while holding off France as long as I can. Sometimes plako gets a better body blow on me than I intended, but the outcome isn't terrible. His strength wasn't terribly reduced in the bargain, so he can spend it against Greece later while I try to outlive them.
General overview, plako holds the center and all advantage on the battlefield now. I won't be making any further attempts into his territory, I've played all my cards in the west. It's all about the Battle of the Bulge in the east and seeing just how far I can break through before I'm stopped. I'm holding the fort at my new (temporary) capital, but plako is two turns from having that as well, I think, depending on what he does with the stack of knights in my old capital. I dry whipped a knight this turn in the new capital and will dry whip a mace the next turn. I think I can evacuate both of those units along with most of the garrison, and I won't need all that excess population soon.
The units will all die against plako's siege if I leave them in the city, but I may have more opportunities for fund raising if I load them on galleys and sail east.
I didn't include the event log with all the combat from last turn, so here's the logs from T161 and T162 (read each image from bottom to top for sequential order):
End of turn demographics, it's looking grim now!
I grabbed the updated power graphs for T163 when I rolled the turn. Yeeouch! Plako is going to love this. He may not like that I'm burning his future Greek cities, though.
That looks like mutually assured destruction to me. Mission accomplished?
Edit: Looks like CH already played his next turn, just as soon as I rolled it. And whipped/drafted heavily. The portal shows that his score decreased from 577 to 559. So yeah, more things to kill next turn.
I forgot to take a picture of the garrison before I started, but it was basically the same as last turn I think, except he used whatever promotions he had available. By the last unit this is what we had:
Another research grant.
Lots of work for our firing squads now.
Ready, aim, fire!
I first promoted a knight to sentry and sent him forward onto the hill near the capital to get a look around and make sure I wouldn't be putting my stack at risk to anything visible. Not much I can do about whatever is in the fog, but I still think I have time to get this done before the catapults arrive.
I found an honorary warrior in the capital and an archer in the other visible city. Jackpot. CH revolted into nationhood this turn so I'm sure he'll draft maces in every city in this area starting next turn. It's kind of crazy, although this is an enormous map he and I have so little territory that it's strange to be able to draft five units per turn. Obviously the happiness hit isn't important when you're facing the loss of cities. He'll draft, I'll attack anyway. That's how this war will play out. He'll also whip defenders (I forgot to double check but if he took a turn of anarchy to get into nationhood he'd have had to swap into slavery at the same time if he wasn't already in it before, and I think he was). So I could see quite a bit more defenders than the single unit I saw here, but I'll take my chances, I have 11 healthy knights, I have to be able to kill something else with that. If the capital's defenses look too strong next turn I'll move to the tile marked KANSAS. Veteran PB5 readers will recall that any tile labeled KANSAS can fork an entire continent. Well, I see two cities here and it looks like there's more land to the east of the capital so maybe I can get a third city if there's a city on that tile visible 3E1S of the capital. That would be great, and dilemma inducing for him. If he defends the capital too well maybe I can still get one (or two) more cities. If the capital defenses seem impossible to overcome I still have a chance to withdraw my surviving knights south back toward my boats if I can clear out the culture from Annie. I want to abuse CH as much as possible but not with a complete disregard for sanity. If the attack looks hopeless I'll try to save whatever units I can for my OCC.
In the west (and north now) I had a major setback this turn. I had completely missed that once plako captured my capital this turn he would have a clear shot at my stack that was wounded from wiping CH's northern mounted force on the previous turn.
To make things slightly more annoying, CH did score a kill or two himself, since plako's culture removal opened the roads for him, too. I don't know, even if I had seen this outcome I think I still would have attacked CH's stack. It wasn't like I was ever going to get a better chance to kill that many of his important units. It just makes the hammer trade a lot less favorable. Oh well, the net result was the same as pretty much anywhere else in this campaign. I'm bleeding Greece dry while holding off France as long as I can. Sometimes plako gets a better body blow on me than I intended, but the outcome isn't terrible. His strength wasn't terribly reduced in the bargain, so he can spend it against Greece later while I try to outlive them.
General overview, plako holds the center and all advantage on the battlefield now. I won't be making any further attempts into his territory, I've played all my cards in the west. It's all about the Battle of the Bulge in the east and seeing just how far I can break through before I'm stopped. I'm holding the fort at my new (temporary) capital, but plako is two turns from having that as well, I think, depending on what he does with the stack of knights in my old capital. I dry whipped a knight this turn in the new capital and will dry whip a mace the next turn. I think I can evacuate both of those units along with most of the garrison, and I won't need all that excess population soon.
The units will all die against plako's siege if I leave them in the city, but I may have more opportunities for fund raising if I load them on galleys and sail east.
I didn't include the event log with all the combat from last turn, so here's the logs from T161 and T162 (read each image from bottom to top for sequential order):
End of turn demographics, it's looking grim now!
I grabbed the updated power graphs for T163 when I rolled the turn. Yeeouch! Plako is going to love this. He may not like that I'm burning his future Greek cities, though.
That looks like mutually assured destruction to me. Mission accomplished?
Edit: Looks like CH already played his next turn, just as soon as I rolled it. And whipped/drafted heavily. The portal shows that his score decreased from 577 to 559. So yeah, more things to kill next turn.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon