(Formatting shamelessly stolen from Commodore’s WW36, which was stolen from Brick’s WW35)
INTRODUCTION-
(Please note that the following is flavor text, and should be taken as such; see below for the actual rules of the game.)
Game Rules:
Werewolf 37 Notes:
This role madness, with some mildly atypical mechanics:
- Some players may have Active Abilities and/or Passive Powers. Active Abilities are day or night actions which can only be initiated via PMing them to the GM (Bobchillingworth), or Brick if Bob isn’t around. Only one Active Ability may be used by a given player each night (or day, if a player has multiple day Abilities), unless specified otherwise. There may be additional limits on when or how often a player may use them. Passive Powers are player attributes which are always in effect
- Roles might be repeated; don't expect you are the only ___ (Insert Role Here).
- Alignment and roles are separated, so scum might have a more village role and vice versa.
- Players can use their abilities on themselves unless specified otherwise in their role PM.
- The only information revealed when a player dies is their faction’s name and role title- no information is provided concerning their specific abilities
Win Conditions:
The Village wins when all scum are dead.
Scum win when nothing can prevent their team wiping out everyone else.
Players:
1. Lewwyn
2. Pindicator
3. Mattimeo
4. Goreripper- Lynched D1, War Correspondent, No Faction
5. Qg
6. Fenn- Lynched D2, The Heavy, Fascist
7. Jabbz
8. Zakalwe
9. Rowain
10. novice- Lynched D3, Vampire Lord, Vampire
11. Gazglum
12 Shadeun
13. dtay
INTRODUCTION-
(Please note that the following is flavor text, and should be taken as such; see below for the actual rules of the game.)
Game Rules:
- Days are 48 hours long. Nights are 24 hours long.
- Days and nights end at 1800 EST / 2200 GMT. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
- Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
- In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
- During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
- Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
- The player with most lynch votes at the end of the day is lynched and eliminated from the game. Tied votes result in a result of “No Lynch”, regardless of who received the most votes first. There is no Mayor.
- Night actions have been preassigned a priority order.
- Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
- Dead players may make one posthumous post that doesn't contribute to discussion.
- Forum profile camping is not allowed.
- To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
- Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
- Players must check their PMs and make sure they're alive each game day before posting.
- If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
- The scum will win in a tie situation (like 3 scum 3 villager).
- Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.
- Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.
Werewolf 37 Notes:
This role madness, with some mildly atypical mechanics:
- Some players may have Active Abilities and/or Passive Powers. Active Abilities are day or night actions which can only be initiated via PMing them to the GM (Bobchillingworth), or Brick if Bob isn’t around. Only one Active Ability may be used by a given player each night (or day, if a player has multiple day Abilities), unless specified otherwise. There may be additional limits on when or how often a player may use them. Passive Powers are player attributes which are always in effect
- Roles might be repeated; don't expect you are the only ___ (Insert Role Here).
- Alignment and roles are separated, so scum might have a more village role and vice versa.
- Players can use their abilities on themselves unless specified otherwise in their role PM.
- The only information revealed when a player dies is their faction’s name and role title- no information is provided concerning their specific abilities
Win Conditions:
The Village wins when all scum are dead.
Scum win when nothing can prevent their team wiping out everyone else.
Players:
1. Lewwyn
2. Pindicator
3. Mattimeo
4. Goreripper- Lynched D1, War Correspondent, No Faction
5. Qg
6. Fenn- Lynched D2, The Heavy, Fascist
7. Jabbz
8. Zakalwe
9. Rowain
10. novice- Lynched D3, Vampire Lord, Vampire
11. Gazglum
12 Shadeun
13. dtay